September 15, 200322 yr just for fun,If you had only ONE wish for an improvement in FS2006, what would it be, an i mean ONE, not a few.I would say AI more intelligent, spacing at landing on runways, doing holds,go on, whats yours... I7-10700F RTX 3070 32 Gig Ram
September 15, 200322 yr Gate numbers and/or marshallers. Ok, that's two :), but I think they go hand in hand. I'll take either one :D
September 15, 200322 yr Refine the weather engine even further to increase the realism. The majority of time is spent flying in the weather feature of the sim, so I'd like to see it improved.Tim13
September 15, 200322 yr Photoreal ground textures for the whole world. Oops, I just realised you're talking about FS2006, not FS2060 :). In that case, more improvements to the weather engine, more realistic turbulence, smoother wind and pressure transitions etc.Cheers,Gosta.http://hifi.avsim.net/activesky/images/wxrebeta.jpg
September 15, 200322 yr Hi,Quit having the planes that have just landed move at taxi speed while still on the runway. In other words, have them do 40-60 knots, then hit the brakes to 15 knots just as they are about to approach a taxiway to turn off onto. This is so you and AI aircraft don't get a 'Go Around' from ATC.Jim
September 15, 200322 yr Well I would like to see more TSA security presence and Air Marshalls at the FS airports :9 . Seriously though, I would like to see better AI traffic and have atc have voice recognition. Who knows what the state of hardware and software will be in 2 years. [br]Or I would like MS to get rid of the autogen and start using satalitte photos for most of the land mass coverage.Blue SkiesKevin -.- . ...- .. -. Kevin ConlonPharmacist, Pilot and Parrot Head I9-9900K 4.9GHz | RTX 2080 TI FE | 27" Asus Monitors x 3| MSI Z370 | Crucial M.2 NVMe 1TB | Samsung SSD 500GB x 2 | Toshiba HDD 2TB | WDC HDD 2TB | 32 GB DDR4 3600C17 | Windows 10
September 15, 200322 yr I'd like a BIG, good looking map. The current one seems to be made for a 640x480 resolution. This could really improve flight planning ...VOlker :]
September 15, 200322 yr My wish is very small ... I would like full VC's in the C172 and C182s :) (i dont like the huge hole behind my seat in the 182s)
September 15, 200322 yr Flashing green centerline lights for taxiing to the holding or gate instead of the odd pink line.Jan"Procul Negotiis" Jan "Beatus ille qui procul negotiis..."
September 15, 200322 yr My only wish would be for Microsoft to abandon support for legacy Flight Simulator files (BGL, Panel SDK, and a couple others in this area) to finally release a solution which is in par with what games company are producing nowadays in terms of performance and optimizations.In my opinion, with a "thought-from-scratch" file format, world description and graphics engine, you could eliminate all the current bottlenecks to performance:- BGL: is outdated and is not suited to moderm GPU. This is why a lot of BGL handling is done with the CPU, and why when approaching heavy airports, when having a lot of autogen, or when approaching scenery dense areas (downtown cities for example), the performance can't keep up (the CPU is sorting, computing, treating what a GPU could do instead.- BGI and related (panel display): is not meant for speed, but for user interfaces. Any gauge bitmap resize / rotation is poorly executed within FS2004 (not even MMX optimized). When complex gauges (lots of them) are displayed on a panel, the CPU starts to stall when competing between the panel and the BGL handling. Just recoding the panel handling code in MMX would surely reduce the CPU load by a factor of 3. More CPU cycles freed to dynamics and weather then for example.- scenery and world: could achieve better performance if the world data is organized to take in account the modern GPUs. One area of such is to optimize the graphics code to better use multi-texture per pixel capabilities (already in the good direction from FS2002 to FS2004 in this respect), vertex and pixel shaders (for atmospheric effects such as clouds..., and to simulate the light casting on clouds, as well as the light wavelength absorbtion by the atmosphere in the distance - why in the distance, the terrain in real life looses its red component, something never simulated yet with the texture mapping of FS). Another area is to organize data within the scenery files to be "pre-arranged" for a better GPU handling.These are some of the reasons of the relatively "disapointing" performance we have from studying how FS is coded in my opinion.
September 15, 200322 yr Jean Luc is quite right, the BGL, MDL format is quite old, a new format that takes benefit of the new CPU/GPU architecture would mean a bost in performance... BUT there is always a BUTBackward compatibility (for me is not an issue, as I have never carried over a single add on from the last sim) but the people who does, which is the majority would be complaning why the Add on scenery that they bought 6 years ago for FS2000 will not be patched for FS2006!!LOLBut to remain in the topic I would like to have better ATC implementation.
September 15, 200322 yr For me thats an easy oneSOUNDS.Proper multispeaker sound.No more turbine noise at cruise in the jets, just wind noise like the real thing.More dynamic sound effects, imagine getting an aural reward for a perfect centreline landing or take off with the bumps from the catseyes....mmmm.Anyime I visit an airport IRL, the sounds I hear as as exciting as the sights I see.IMO the sounds in fs are way overdue for an overhaul.cheersJohn
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