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Ramjett53

Finding Textures to Match Scenery BGL

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Hello Designers,I have been on here a lot lately and truly value all the excellent assistance and advice you have shared.I have been designing (read that as modifying default) airports for about two years now, always on my own system and not for sharing or upload to other users. Thus, I never worried about where a matching texture file (.bmp) was for a scenery.bgl file. Recently, though, I shared a file through the AVSIM Library. Finding the corresponding texture files in my system for the object.bgl file I used to create was a logisitcs NIGHTMARE. I did this because I did not want the end user to have to go download additional EZ-Scenery, Rwy12, etc libraries in order to make the scenery work. I like "one stop shopping". One of my pet peeves when downloading airport addon files from AVSIM was the need to go find other files (libraries) to install in order for the scenery to work. Life was simple back then, though, because I knew if I placed the additional scenery/texture files in Static Objects Library my system would "find" the right bgl and bmp file and...voila, my airport would look great. My goal is to find a solution to locating the texture that accompanies a specific object within a .bgl file and we all know some of the libraries contain hundreds of objects. By way of example, lets say I design a scenery for Airport KXYZ. One of the object files I add is the 1930 Ford Gas Truck from the ez_old_brick_hangar folder which contains a scenery folder that has that bgl file plus two hangars in it. The Texture file has textures for all three, but I just want to include the textures for the 1930 gas truck. This is perhaps a poor example because there are only 8 texture files associated with these three bgl files so it would be easy to just include them all. So, my question, is there a program that will let me look at ez_old_brick_hangars, specifically at only the bgl file for the 1930 Gas Truck within that folder, and see what texture files (by name) apply to that bgl file? I have been using EZ-Scenery to select and place objects and I don't see that function in it. I have also used Rwy12, but not for about a year since I got EZ-Scenery.Thanks,Randy "Ramjett53" Tyndall

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Thanks for your response...here's where I feel silly...my original post should have said "in FS9"Thank you though for the thoughtRandy

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Thanks for your response...here's where I feel silly...my original post should have said "in FS9"Thank you though for the thoughtRandy
FS lib scan will work in FS9 as well as FSX.scott s..

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Hello:For further details on "FS library scan v1.1", see:http://library.avsim.net/search.php?SearchTerm=fslibscan11.zip&CatID=root&Go=SearchPS: Also consider the Jon Masterson (aka "Scruffyduck") freeware utility to manage MDL and BGL based / "XML-place-able" type FS scenery objects called "Library Object Manager" or "LOM", which may be of some use working with collections of such objects.LOM also lists the texture files associated / required with MDL and BGL based / "XML-place-able" type FS scenery objects, and can display them if you have made or otherwise acquired and imported "thumbnails" of the textures for use in LOM.Browse to...http://www.scruffyduckscenery.co.uk/...then click on "Scruffyduck Download Center"Once inside the Scruffyduck Download Center, Search for "LOM"NOTE: For FS9-only objects, you'll likely want to download both:ScruffyDuck Utilities / Library Object Manager / lom_100.zipand...ScruffyDuck Utilities / Library Object Manager / lom_100_3.zipFrom the LOM page, you may wish to also download Bryan Wallis' "LIBRARY OBJECT MANAGER THUMBNAIL PACKAGES":http://www.scruffyduckscenery.co.uk/lom_downloads.htmlFrom AVSIM you may wish to also download Bryan Wallis' "LOM Library Objects Images" :http://library.avsim.net/search.php?CatID=root&SearchTerm=bryan+wallis&Sort=Added&ScanMode=1&Go=Change+ViewAlthough FS SDK ImageTool is the "FS gold standard" for identifying / viewing FS texture files, one might also find it convenient at times to use the freeware 'FS DXT *.BMP and *.DDS file compatible' thumbnail gallery browse functions of XnView:http://www.xnview.com/en/xnview.htmlBTW: Check the Add-on and Plug-in pages for any other options you may wish to utilize in XnView:http://www.xnview.com/en/addons.htmlhttp://www.xnview.com/en/plugins.htmlHope this helps ! :( GaryGB

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Hello:For further details on "FS library scan v1.1", see:http://library.avsim.net/search.php?SearchTerm=fslibscan11.zip&CatID=root&Go=SearchPS: Also consider the Jon Masterson (aka "Scruffyduck") freeware utility to manage MDL and BGL based / "XML-place-able" type FS scenery objects called "Library Object Manager" or "LOM", which may be of some use working with collections of such objects.LOM also lists the texture files associated / required with MDL and BGL based / "XML-place-able" type FS scenery objects, and can display them if you have made or otherwise acquired and imported "thumbnails" of the textures for use in LOM.Browse to...http://www.scruffyduckscenery.co.uk/...then click on "Scruffyduck Download Center"Once inside the Scruffyduck Download Center, Search for "LOM"NOTE: For FS9-only objects, you'll likely want to download both:ScruffyDuck Utilities / Library Object Manager / lom_100.zipand...ScruffyDuck Utilities / Library Object Manager / lom_100_3.zipFrom the LOM page, you may wish to also download Bryan Wallis' "LIBRARY OBJECT MANAGER THUMBNAIL PACKAGES":http://www.scruffyduckscenery.co.uk/lom_downloads.htmlFrom AVSIM you may wish to also download Bryan Wallis' "LOM Library Objects Images" :http://library.avsim.net/search.php?CatID=root&SearchTerm=bryan+wallis&Sort=Added&ScanMode=1&Go=Change+ViewAlthough FS SDK ImageTool is the "FS gold standard" for identifying / viewing FS texture files, one might also find it convenient at times to use the freeware 'FS DXT *.BMP and *.DDS file compatible' thumbnail gallery browse functions of XnView:http://www.xnview.com/en/xnview.htmlBTW: Check the Add-on and Plug-in pages for any other options you may wish to utilize in XnView:http://www.xnview.com/en/addons.htmlhttp://www.xnview.com/en/plugins.htmlHope this helps ! :( GaryGB
GaryThank you for providing such a complete reply on how to get LOM up and running. I was just getting myself ready to try and do the same when I read your post!

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Thanks all and especially Gary for rhe awesome step by step and Jon for creating LOM.It's perfect for what I am trying to achieve.Now to get all the thumbnails loaded...whew...:( Randy

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GaryThank you for providing such a complete reply on how to get LOM up and running. I was just getting myself ready to try and do the same when I read your post!
I'm grateful for the opportunity now and then, to help those who have so generously helped others to maximize their FS experience ! :( Many thanks for so often sharing the insights and excellent apps arising from your work with FS over the years. :( Regards,GaryGB

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Thanks all and especially Gary for rhe awesome step by step and Jon for creating LOM.It's perfect for what I am trying to achieve.Now to get all the thumbnails loaded...whew...:( Randy
Glad that helped ! B) And now... for a second bow: :( Add a shortcut to XnView's executable (ex: "C:\Program Files\XnView\xnview.exe" in Windows XP) in the Windows right-click "Send To" context menu.EX: For Windows XP, a XnView shortcut would end up in the Send To folder at:C:\Documents and Settings\Admin\SendTo\XnView.lnkThen in Windows Explorer, just browse any desired FS \Texture folder, right click, and navigate Send To > XnViewOne should promptly have a nice, custom size-able, custom sortable thumbnail gallery displayed of all the FS DXT textures in that folder ! B) Hope this helps a bit more ! :( GaryGB

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One thing about XnView, which I like in general, is at least in my install, which AFAIK is current, it won't display textures in BMP with DXT5 compression (but DXTBmp does display them).scott s..

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