February 2, 201115 yr Hello,I think I've found another bug for the BBJ. When you select 'NO' for a gate departure, the airstairs are used instead. The trouble is they do not seem to be stowed away again before push and start and thus they are left down for the entire flight unless you raise them yourself. This does not affect the 'normal' varients as they do not have the airstairs option modelled on them.Regards,James
February 3, 201115 yr Commercial Member Hello,I think I've found another bug for the BBJ. When you select 'NO' for a gate departure, the airstairs are used instead. The trouble is they do not seem to be stowed away again before push and start and thus they are left down for the entire flight unless you raise them yourself. This does not affect the 'normal' varients as they do not have the airstairs option modelled on them.Regards,JamesI'll see if I can reproduce it.Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
February 3, 201115 yr Hi James asked me to try it and i did .... yep i can confirm that the air stairs do not re track when all the doors are closed . Rich
February 3, 201115 yr Commercial Member Hi James asked me to try it and i did .... yep i can confirm that the air stairs do not re track when all the doors are closed . RichOkay, I'll fix it.I'll be in the next update, which likely be released the same time as the FSX Version is released.The next update will also include a new feature - Touch and Go's for those who like doing circuits/pattern work, as well as Flap 10 and Flaps 25 as options for Takeoffs.I also added a new function so you can open/close the Main Panel using a joystick or keyboard button.You can also expect a new Start Crew voice set.Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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