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Rome to Geneva

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Took the iFly out for a short European hop this morning, from Rome Fumicino (LIRF) to Geneva Cointrin (LSGG).Thanks for looking.Martin001.jpg002.jpg003.jpg004.jpg005.jpg006.jpg007.jpg008.jpg009.jpg

Great shots! :(

Regards,

Hugo Bravo

LPPT

Really terrific shots, all of 'em!

John G.

Is that FSGlobal 2010 terrain mesh in shot #4? I've been on the fence on buying that. How is it? -Al

Bristol, sweet shots. But your far away textures are way too blurry - are you running correct settings in fs9.cfg?

Fantastic stuff---or is it just my new android 3.0 :-) ?

Nice shots.Nebojsa

Hi!,Just to say many thanks for the post./pics. Nice Geneva airport scenery you have and some nice in flight shots. Geneva is a pretty town.Many thanks,Pierre

Bristol, sweet shots. But your far away textures are way too blurry - are you running correct settings in fs9.cfg?
Hi KostaMy textures in general are a cause of massive frustration for me.I've tried the tweaks in the recent long thread, which as far as I can tell make little or no improvements.It takes SO long for my textures to "pop" in when i'm changing views etc. it's really frustrating.I've read loads of threads but nothing that's specifically helped me make any noticeable improvements really.I also have a frustrating issue with "blocks" of textures, i.e. when i'm flying over water, certain blocks of texture are a different colour blue which looks ridiculous.Any advice? I can post my fs9.cfg if it helps.ThanksMartin

Alright, post your terrain section of fs9.cfg here or make a new thread in fs9 forum even better...Water "problem" is known, if you are talking about the "cross". I can tell you how to mask it, but lets do it outside of this thread.

Alright, post your terrain section of fs9.cfg here or make a new thread in fs9 forum even better...Water "problem" is known, if you are talking about the "cross". I can tell you how to mask it, but lets do it outside of this thread.
Hey, Kostabeen waiting for a follow-up on this post but nothing happened. Can you please elaborate on the water "cross" issue ? And post your terrain section of fs9.cfg while you are at it...Thanks
Hey, Kostabeen waiting for a follow-up on this post but nothing happened. Can you please elaborate on the water "cross" issue ? And post your terrain section of fs9.cfg while you are at it...Thanks
[TERRAIN]TERRAIN_ERROR_FACTOR=100.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=21TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=5TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=4TERRAIN_EXTENDED_RADIUS=4TERRAIN_EXTENDED_LEVELS=4Cross issue, is what the water issue is called Bristol is having.As I already said: go over water, top-down view, and zoom out - you will see the cross (more-or-less). It's the line where FS9 can't draw higher res textures.

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