July 28, 201114 yr Yes FSX does not support Physx. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 28, 201114 yr Of course it doesn't, but my question remains what in detail did the OP think could be done with PhysX? More basically what could PhysX offer for any flight simulation? Gerry Howard
July 29, 201114 yr Well, in the general sense, you can use a generic rigid body physics engine for quite a few things in a flight simulator: Collision Detection General rigid body stuff for aircraft ground handling and regular cars/trucks/etc If it includes a cloth/wave simulation, you can also use it for water surface animation, flapping flags and wind socks, etc Some also provide support for moving some calculations to the GPU, although you could also go directly through DirectX APIs for that :-> Granted, once you leave the ground, most general rigid body physics engines don't provide support for that. Tim Tim http://fsandm.wordpress.com
July 30, 201114 yr Thanks. That confirms my suspicion that PhysX wouldn't do any better for the flight dynamics that the conventional 6-DOF equations. Gerry Howard
Create an account or sign in to comment