July 12, 201114 yr Author Mesh is simply elevation data. Its the 'mesh' (wireframe world) which the textures then sit on top of. The better the mesh resolution (lower numbers are better) the more accurate the mountains and elevation data will be. For instance, FSX ships with 38m elevation data for the USA. FSGenesis gives you 9m elevation data.Landclass files tell FSX which textures to put where for each region. Landclass files break the world down into (if I remember correctly) 1km square blocks. FSX can call a speerate texture file for each 1km square. This way it is possible to have urban and non urban areas look close to how they do in the real world in terms of layout.In a nutshell, mesh is the canvas, landclass is the outline drawing and textures are the paint.So should i go for Fsgenesis for fs global ? And does fsgenesis cover Asia ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 13, 201114 yr Author Still not sure about FS global and UTX , really confused between the two as i suppose bought provide a like UTX Europe for Europe and Fs Global world coverage and both are meshes. so which one should i choose ?What about traffic, if I use WOAI and keep the FSX traffic to NIL will i still get traffic and keep my current frame rates ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 13, 201114 yr FS Global and UTX are different things:FS Global is an altitude mesh so the scenery rendered by FSX has the proper altitudes (especially important for mountainous areas where peaks are flattened by the FSX default altitude mesh).UTX is landclass, meaning UTX tells the scenery engine what type of surface each parcel of ground area is (desert, forest, prairie, rocks, city, village, etc.) and also has proper coastlines for seaes, lakes and rivers.Then you also need ggorund textures from GEX to provide the images of what the ground ought to look like as determined by the UTX landclass (i.e. if UTX says that patch og gorund over there is "parairie", then GEX will supply the proper image of a prairie for that particular latitude, season and time of day.So you need all three: FS Global 2010, UTX landclass and GEX ground textures.Cheers,- jahman.
July 14, 201114 yr Author FS Global and UTX are different things:FS Global is an altitude mesh so the scenery rendered by FSX has the proper altitudes (especially important for mountainous areas where peaks are flattened by the FSX default altitude mesh).UTX is landclass, meaning UTX tells the scenery engine what type of surface each parcel of ground area is (desert, forest, prairie, rocks, city, village, etc.) and also has proper coastlines for seaes, lakes and rivers.Then you also need ggorund textures from GEX to provide the images of what the ground ought to look like as determined by the UTX landclass (i.e. if UTX says that patch og gorund over there is "parairie", then GEX will supply the proper image of a prairie for that particular latitude, season and time of day.So you need all three: FS Global 2010, UTX landclass and GEX ground textures.Cheers,- jahman.Damn , well i think i would right now go for FS Global as UTX and GEX does not have Asia (India) coverage. Don't mind UTX & GEX for Europe as i don't flying there but that would be later.Thnx PPL. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 14, 201114 yr Damn , well i think i would right now go for FS Global as UTX and GEX does not have Asia (India) coverage. Don't mind UTX & GEX for Europe as i don't flying there but that would be later.Thnx PPL.Sorry, you'll have to get GEX as well because GEX's textures are used for Asia as well, and although not optimal, they are better than FSX's default ground textures.Alas, since I have both GEX Usa/Canada and Europe, I don't know if my Asian textures are being improved by the GEX USA/Canada or by the GEX Europe textures, so actually you'll have to get both! :( Cheers,- jahman.
July 15, 201114 yr Author Sorry, you'll have to get GEX as well because GEX's textures are used for Asia as well, and although not optimal, they are better than FSX's default ground textures.Alas, since I have both GEX Usa/Canada and Europe, I don't know if my Asian textures are being improved by the GEX USA/Canada or by the GEX Europe textures, so actually you'll have to get both! :( Cheers,- jahman.Some how my back pocket is feeling very light :), i am getting UTX for Europe as I would fly in Europe and Asia atm,and Fs global 2010 or SRTM mesh for Asia from simavition. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 15, 201114 yr Ideally you would want to have an integrated scenery package like Orbx that includes everything - custom landclass, mesh, etc. Buying stand alone mesh products you have to be careful. Although moutains look better they can get really messed up around airports and coastlines. Looks like FS Global includes a tool to fix airport elevations though. Also no matter the mesh product I've always been able to find errors in the elevation that leave artifacts. But I have yet to find any meaningful errors with the mesh data in Orbx products. I find that with mesh products the negatives outweight the positives. I was told FS Genesis is supposed to be working on a solution for the airport elevation problem but I don't know if a fix has made it to commercial launch yet.I live on the east coast of the US and I've found that the various scenery options discussed here are not very satisfying. At this point I'm just going to wait until Orbx get around to my area of the world and buy that. You would probably have to wait considerably longer than me until Orbx gets around to India however.
July 15, 201114 yr Author Ideally you would want to have an integrated scenery package like Orbx that includes everything - custom landclass, mesh, etc. Buying stand alone mesh products you have to be careful. Although moutains look better they can get really messed up around airports and coastlines. Looks like FS Global includes a tool to fix airport elevations though. Also no matter the mesh product I've always been able to find errors in the elevation that leave artifacts. But I have yet to find any meaningful errors with the mesh data in Orbx products. I find that with mesh products the negatives outweight the positives. I was told FS Genesis is supposed to be working on a solution for the airport elevation problem but I don't know if a fix has made it to commercial launch yet.I live on the east coast of the US and I've found that the various scenery options discussed here are not very satisfying. At this point I'm just going to wait until Orbx get around to my area of the world and buy that. You would probably have to wait considerably longer than me until Orbx gets around to India however.Yep, the wait may be forever as most of the scenery creates always forget there's a continent known as Asia :) , currently I am downloading NL2000 v4.01 looks great. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 15, 201114 yr Some how my back pocket is feeling very light :), i am getting UTX for Europe as I would fly in Europe and Asia atm,and Fs global 2010 or SRTM mesh for Asia from simavition.Although UTX landclass will improve your coastlines/rivers/lakes, you really need GEX ground textures for UTX to really shine....But I have yet to find any meaningful errors with the mesh data in Orbx products....That's because ORBX meshes are low resolution or even non-existent:ORBX Australia SP4: No mesh included.ORBX NA BLU PNW: 10 meter meshORBX NA PFJ Pacific Fjords: 20 meter mesh (Fjords is exactly where you want a higher res mesh!)ORBX NA NRM Northern Rockies: 10 and 20 meter meshORBX NA Central Rockies: 10 meter meshCompare with up to 2 meter meshes from FSGU Americas...Cheers,- jahman.
July 15, 201114 yr I'm going to have to be real careful here, but I do want to comment about mesh in general.Numbers are great to throw about. What's behind the numbers can be another thing. Canada has 22.5m source available. That's good for 19.2m FSX files. I thought I saw "someone" mentioning their 9.6m Canada mesh for sale? Since the best available source is 22.5m that is an awfully large down-sampling with no difference in visual appearance. It would be like taking the U.S. 10m source and making it 4.75m FSX terrain. Sounds really, really great, but has no effect within FSX.It's also great to talk about how L-O-W you can go. Anyone for 60cm FSX mesh files? Or even 1.19m FSX mesh files? Sounds super, doesn't it? But there isn't a system available today that will show that in FSX when used with vector based scenery or scenery with autogen, IMO. Mesh gets rendered just like textures. Sharper and sharper during a rendering loop. It's also at the tail-end of that rendering loop, after objects and autogen. But you can be sure that what you see is what's being sold, right? For high resolution textures it would be possible to flush out a system's capabilities, but that doesn't apply to mesh. Want to buy that 60cm mesh? It's the latest and greatest, but you'll never see it's final rendering and even know how far along it got before the rendering loop started all over again.So let's not get too caught up in "my number is lower than your number" game, at least when it applies to mesh. Good quality mesh can and will make a difference, if the pilot knows what to look for and when to look for it. Quality can easily be defined as more than just a number. Just as a lower number does not in and of it's self define quality.
July 16, 201114 yr I'm going to have to be real careful here, but I do want to comment about mesh in general.Numbers are great to throw about. What's behind the numbers can be another thing. Canada has 22.5m source available. That's good for 19.2m FSX files. I thought I saw "someone" mentioning their 9.6m Canada mesh for sale? Since the best available source is 22.5m that is an awfully large down-sampling with no difference in visual appearance. It would be like taking the U.S. 10m source and making it 4.75m FSX terrain. Sounds really, really great, but has no effect within FSX.It's also great to talk about how L-O-W you can go. Anyone for 60cm FSX mesh files? Or even 1.19m FSX mesh files? Sounds super, doesn't it? But there isn't a system available today that will show that in FSX when used with vector based scenery or scenery with autogen, IMO. Mesh gets rendered just like textures. Sharper and sharper during a rendering loop. It's also at the tail-end of that rendering loop, after objects and autogen. But you can be sure that what you see is what's being sold, right? For high resolution textures it would be possible to flush out a system's capabilities, but that doesn't apply to mesh. Want to buy that 60cm mesh? It's the latest and greatest, but you'll never see it's final rendering and even know how far along it got before the rendering loop started all over again.So let's not get too caught up in "my number is lower than your number" game, at least when it applies to mesh. Good quality mesh can and will make a difference, if the pilot knows what to look for and when to look for it. Quality can easily be defined as more than just a number. Just as a lower number does not in and of it's self define quality.Exactly, which is why FSGU Americas is great. See "Resolution, the never ending story about who has the lower numbers!" here.That said, I do see important differences for example with California photoscenery rendered at 5m vs. 1m meshes: With 5m mesh the mountain roads all visibly and unrealistically go up and down all the time because of altitude errors in the mesh, whereas with 1m mesh they do not. FWIW, I really pick-up on straight and geometric lines in the scenery, so although I like ORBX and GEX, the preponderance of crazy-a**ed roads that start nowhere and end nowhere do put me off a bit. Finally, 1m mesh is what I seem to enjoy best for mountain areas in the vicinity of airports and places of interest like the Grand Canyon that I am likely to explore yank-and-bank-style in GA aircraft.Cheers,- jahman.
July 16, 201114 yr Hello,what are the differences (in terms of resolution or LOD) between Fs Global 2010 and two products just launched on the market (FS global North America and Europe/Africa)? Are these latter far better than the previous one?Thanks. Bye. Capt. RICCARDO RIGHETTIProud customer of the PMDG 737NGX and PMDG 777X (wating for next... PMDG 747 v2 - Queen of Skies) --- Follow me on my Website and Flickr
July 16, 201114 yr Hello,what are the differences (in terms of resolution or LOD) between Fs Global 2010 and two products just launched on the market (FS global North America and Europe/Africa)? Are these latter far better than the previous one?Thanks. Bye.FSGUNA + FSGUEA = 2x to 3x FSG2010 in terms of data. See FAQ here.Cheers,- jahman.
July 16, 201114 yr Author I am going ahead with FS Global + UTX Europe + GEX Europe + EzDok + Nl2000 v4.01. As Nl2000 is free and i downloaded EHWO scenery and installed it, it's great no frame effects what so ever. I guess i should fly in Europe ATM. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 16, 201114 yr FSGUNA + FSGUEA = 2x to 3x FSG2010 in terms of data. See FAQ here.Cheers,- jahman.Ah, ok, thanks for your reply. So the Ultimate series seem to be more detailed than the Fs Global 2010. I will evaluate this purchase. Bye. Capt. RICCARDO RIGHETTIProud customer of the PMDG 737NGX and PMDG 777X (wating for next... PMDG 747 v2 - Queen of Skies) --- Follow me on my Website and Flickr
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