July 17, 201114 yr Ok this is going to be an odd question. First of all no I am not a cockpit builder, but I would like to build one in the near future.So my question is two-fold, regarding the NGX.1. For current B737 cockpit owners who have a few displays for their "out the window" views will the HUGS show on this display when in use?2. Is the HUGS a gauge that can be directed to a home-made HUD (hard to implement I know) similar to how you can send gauges to another monitor.As I doubt I would never make a HUD for my home cockpit I guess I am more interested in being able to see the HUGS on the out the window view (I don't know the name of this view, but in the J41 it is called Cockpit and I assume it would be similar on the NGX).Sorry if you're all scratching your heads about this question but I'm very curious as to how it would work in a home cockpit :) Rex Hall
July 17, 201114 yr The NGX HUGS seems to be available in a 2D version as well as a 3D version. I remember, some of the first preview pictures were that of the 2D HUD. Here's the thread- http://forums1.avsim.net/topic/273358-pmdg-737-ngx-the-view-forward/ Thanks, Kevin L
July 17, 201114 yr Author If its available in 2D then everything should work how I imagine it :)Thanks. Rex Hall
July 17, 201114 yr Commercial Member Colimation and conformal display in the real life HGS are done with physical optics - unless you had the system of projector and mirrors and actual combiner glass they use it would be next to impossible to achieve the actual effect the real thing has. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
July 17, 201114 yr Author If it's available in 2D then I think everything should be fine, so long as the screen/projected image isnt too far in front of the cockpit. Does this make sense? Rex Hall
July 18, 201114 yr Commercial Member Rex,A 2D version of it would not retain the collimation and conformal display - it can't by definition. That effect all depends on it being projected at infinity while the camera position in the VC moves in 3D space. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
July 18, 201114 yr Author Hi Ryan, thanks for your replies, I understand the principles of HUD technology, conformal, collimation etc. but I think you are missing my point. I don't want to build one, too hard, too expensive (I would be left with no hair) :)My point is if I were to build a full cockpit and have 1-3 projectors running out the front of the cockpit that displays the forward and side outside views is there a way to see the HUD overlaid.For arguments sake the image below is a 4 screen set up which shows nothing but the out the window views how would I get the HUD to show on the left forward monitor, can it be overlaid or is it only possible to project the HUD (gauge/panel) quite literally onto a real HUD?This is hurting my head, hope the answer is simple and doesn't hurt yours ;) Rex Hall
July 18, 201114 yr Is'nt it possible to make via a transperant LCD ?? Best regards, Leif Bramsing Herlev, Copenhagen Denmark
July 18, 201114 yr Is'nt it possible to make via a transperant LCD ?? Now that's a hell of a gadget!!! :( George Golas ---------------------- I hate gravity!
July 18, 201114 yr My point is if I were to build a full cockpit and have 1-3 projectors running out the front of the cockpit that displays the forward and side outside views is there a way to see the HUD overlaid.I understand you mean like in the Acceleration FA-18? If so, and if the HUGS was a mini-panel substitute (like press W twice or so), then why not. Actually the very first HUGS previews posted a long time ago were pretty much the 2D gauge overlaid on the usual outside view, as a 2D panel.Now that's a hell of a gadget!!! :(Oh yeah it is... incredible!
July 18, 201114 yr Author That see through LCD looks awesome, but $$$$$ :(If the HUGS system is an overlaid Guage/Panel then all good.Thanks for the replies guys :) Rex Hall
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