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Slow texture fill-in in spot and tower views

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Could anybody tell me if there is a "tweak" for the slow texture fill-ins on some of my addon aircraft in spot and tower views. I have an AMD XP 2400 with 512 meg RAM and a 128 meg Geforce4 TI4200 vid card.Thanks for any adviceBarry

Not much help but I'm getting the same thing on a 128 meg TI4400 with a P4 2.4B and 1 gig of memory under Win2K. More main memory would seem to be eliminated anyhow.Jim

No help from me either,but I get the same problem with a GeForce FX5900 128MB. I thought this (upgrade from 64MB Ti4200) would cure the texture fill-in slowness, but didn't (but it did wonders to the framerate).Whole System Specs: AMD 2600XP+ 1 GB DDRAMM 333Mhz Asus A7N8X GeForce FX5900 128MB 80GB Seagate 7.200upm HD SB Live 5.1ByeOliver

You can increase the value of TextureBandwidth in FS9.cfg to a higher number. In my experience, you will find a happy medium 2 or three times higher than the default of 80, but there's no harm in testing high numbers like 400 or more. I can say that increasing this number helps, but will not eliminate the problem, especially in texture-rich areas...Best,sg

[email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

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G'day Barry - I noticed that the slow fill-in was directly proportional to the max frame rate setting on my system. I tried unlimited and the fill in was very slow. Changed to max of 24fps and much faster response.HTH,VicAsus A7N8X/333fsbAthlon xp2700+1G pc2700 DDRGeForce 4TI 4600/128MXP proNVidia built in sound

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

There's probably not much you can do. Many add-on aircraft use several large (e.g., 1024x1024) texture sheets that compete for video memory. When you switch views the card has to dump the textures for one view and load those for another. Even with 128MB cards there's not enough memory to load everything.As an example, the Project Open Sky 757 uses at least 6 1024 textures for the exterior model (not counting light maps, which are also 1024). In contrast the default MSFT 747 uses just 1 1024 texture for the model and a 256x256 texture for the light map. Now, I don't meant to knock POSKY or any of the other aircraft authors because they do awesome work. People download and buy the aircraft *because* they have this incredible level of detail. These designers just choose to go for high-end quality, rather than across the board performance.You *might* try decreasing the global max texture size slider in the Display Options dialog (Hardware tab). You'll get marginally better performance but sacrifice visual quality.

Make sure you AGP apiture size is set too at least 128 or even 256 in your CMOS. With it set to 64 this was a serious problem for me, after I changed it most of those issues went away. Originally I had a Geforce 4 MX 440 64 MB and was able to increase the apiture size to 256 without any problems. Good Luck

I also get this FILL-IN effect aswell and i have a 1.90ghz Celeron and a NVIDIA GEFORCE 4 MX 440 128mb DDR Ram Graphics card. But from looking at the other messages it seems to be the NVIDIA Geforce chipsets that have this problem.Perhaps they arnt quick enough for the vast detail of some of the aircraft.Andy

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