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patrickbc

Preflight Complete and Throttle spikes.

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It would seem that Peter decided not to put a filter in FSUIP for throttles. I am sure if he had know that it was an issue, especially with Saitek controllers, he would have done. So 3 more options. (1) Email Peter Dowson, AND BEG HIm TO PUT A FILTER IN THE next release of fsuipc. ( be sure to expain why, and that many are having issues) (2) Write a SimConnect in-proc dll, that intercepts the Throttle axis, filters it in software, and them passes it on.( The advanatge of this, is that you can extend it to any other Axis's, -- especailly any you map to the AirBrakes ( Pandora's Box) (3) Solder a capacitor between the slider, and the ground end of the Throttle Potentiometer. Suggest an electrolytic @ 10V, observer polarity -- neg end to ground.You can go with quite a big value .. say try 220 MF, or even 1000 MF.Unlike control surfaces, you can damp the hell out of the throttle -- you will have to go to an extreme to have any significant effect on engine acceleration, especially with a turbine !!
HelloThere is a filter for the throttles in Fsuipc , under assignments > seperate throttles per engine. Try also using the Sync position feature, it may tame the spiking axis to match each axis value together Glyn

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Find someone to do #3 for you. Probably the best/cheapest solution -- less than $2 for the capacitor !!

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It might be worth checking that it is really your Joystick, and not some other software ( FSX, under stess), having difficulty reading your Joystick accuratly. You can use this Microsoft program, to test your Joystick outside of FSX. Poswdm Utility:

Description:Poswdm is a utility from Microsoft® that allows you to see axes and button data reported by a game controller. This is a useful tool to confirm that all the axes and buttons are working on your device.

indbul1a.gif Download Poswdm.exe.

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