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fsx controls

Featured Replies

Hey,so after reading a lot of people saying that the ngx is too sensitive i decided to ask, what is the best settings in the control option in fsx?thanks for the helpers!(:

Daniel choen

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Where are did you read those complaints? I don't think the NGX is over sensitive at all and I haven't noticed any complaints about it either. Control response is good. I have FSX controls sensitivity set to maximum, and deadband set to a small value to mask input noise.

Edited by kevinh

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  • Author
Where are did you read those complaints? I don't think the NGX is over sensitive at all and I haven't noticed any complaints about it either. Control response is good. I have FSX controls sensitivity set to maximum, and deadband set to a small value to mask input noise.
on my other thread, people who were in a full motion simulation said, that the controls are way more heavy. thanks

Daniel choen

PMDG_ngx_T7_sig.jpg

on my other thread, people who were in a full motion simulation said, that the controls are way more heavy. thanks
There is a difference between FM sim and PMDG NGX in FSX : A few million bucks.

Edited by wanabflyer

Rick Hobbs

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Personally I set my FSX X and Y axis on my yoke to about 25%. Feels more realistic.Of course, I haven't actually flown a real 737, but I have flown real C172's and at 100% sensitivity the FSX controls are too rapid.

AJ Pongress

Boeing777_Banner_BetaTeam.jpg

Personally I set my FSX X and Y axis on my yoke to about 25%. Feels more realistic.Of course, I haven't actually flown a real 737, but I have flown real C172's and at 100% sensitivity the FSX controls are too rapid.
All that does is slow down the response of your control input by adding lag. Watch the control surface movement in external view to see what I mean. A real C172 has no such lag in its control circuit and neither should FSX. The reason FSX planes seem too quick to respond is that it's too easy to put in full deflection. In the real world control forces are higher and seat of the pants feedback will cause you to back off. Real planes are flown with small control inputs and, if you fly in the same way in FSX, responses will be more realistic.

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on my other thread, people who were in a full motion simulation said, that the controls are way more heavy. thanks
That's a criticism of all FSX aircraft, not just the NGX. If game controllers could match aircraft forces no one would say FSX was too sensitive.

ki9cAAb.jpg

All that does is slow down the response of your control input by adding lag.
No it doesn't. With 100% sensitivity if I tap my yoke forward an inch the elevators go to max deflection on my NGX lower DU.If I set it to 25%, pushing the yoke forward an inch makes it go half deflection in the same direction.I like to use all of the yoke's motion to move control surfaces, not just 25% of it and the other 75% does nothing.Based on my real world experiences, MY controls (not yours, or someone else's, but mine) feel right with 25% sensitivity on the yoke.Anyway, won't argue with you over personal preference on what I like and don't like.Set your sim how you want.

AJ Pongress

Boeing777_Banner_BetaTeam.jpg

I've changed my aileron_effectiveness from 1.0 to 0.5 to mellow out the over sensative lateral contral I get with my Saitek Yoke. For those interested in giving it a try, its located in the aircraft.cfg file under [flight_tuning].

Jeff Johnson (RWS)

 

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No it doesn't. With 100% sensitivity if I tap my yoke forward an inch the elevators go to max deflection on my NGX lower DU.If I set it to 25%, pushing the yoke forward an inch makes it go half deflection in the same direction.I like to use all of the yoke's motion to move control surfaces, not just 25% of it and the other 75% does nothing.Based on my real world experiences, MY controls (not yours, or someone else's, but mine) feel right with 25% sensitivity on the yoke.Anyway, won't argue with you over personal preference on what I like and don't like.Set your sim how you want.
With great respect, FSX works as I described by default. If you reduce sensitivity it simply increases control lag. It sounds like you have changed fsx.cfg so FSX behaves in the alternative mode where sensitivity adjusts control gearing and doesn't add lag.In case people aren't aware of this, you get this alternate mode by adding the following line to fsx.cfg in the [CONTROLS] section:stick_sensitivity_mode=0Whichever sensitivity mode I use in FSX, full stick deflection gives me full surface deflection at 100% sensitivity. In the default FSX mode 25% sensitivity gives me very laggy controls, and adding lag to controls is never a good idea. In the alternate mode 25% sensitivity gives me 25% deflection.We aren't really talking about personal preference because its clear we both prefer a setup where full controller input gives full FSX control movement. If 25% yoke deflection gives you full control surface deflection, the problem is with your yoke calibration, not FSX sensitivity.

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