February 18, 201214 yr HiDoes the PMDG737ngx and stuff for fsx works in x plane if you do some change. The most imortance stuff are:PMDG 737ngxLIINDAVrInsight CDUII and MCO ComboBest Fredrik __________________________________________________________________ Computer: Windows 10, 64-bit, Intel i9 - 10850K, Asus Rog MAXIMUS XII HERO (WI-FI), 32GB RAM, Asus RTX3070Game control: Home Cockpit, Keyboard, Saitek Pro Flight X56 Rhino H.O.T.A.S.
February 18, 201214 yr Author Nothing? __________________________________________________________________ Computer: Windows 10, 64-bit, Intel i9 - 10850K, Asus Rog MAXIMUS XII HERO (WI-FI), 32GB RAM, Asus RTX3070Game control: Home Cockpit, Keyboard, Saitek Pro Flight X56 Rhino H.O.T.A.S.
February 18, 201214 yr This version of the NGX was made for FSX. Xplane is a different platform and has to be "ported" over by PMDG.So: No, the NGX (or any PMDG plane) will not work in XPlane until the developers alter the code to make it work there. If you check some of the stickies you will see they are doing just that. No time table. Which plane they are porting has not been officially announced either.As for LINDA and the other things, I'm not sure. Maybe you could ask in the XPlane forums for a more definitive answer. "I am the Master of the Fist!" -Akuma
February 19, 201214 yr It says right on the NGX product page which platform it was designed and works in.FSX. Edited February 19, 201214 yr by trip7cap AJ Pongress
February 19, 201214 yr Scenery converts pretty well, but aircraft need a lot of work from FS to X-Plane. It is not just a case of a few adjustments. If you have all the original construction files, then the basic geometry could be re-saved in X-Plane format, but all the animation would have to be re-done. If the way an aircraft looks is similar in FS and X-Plane, the way they make an aircraft function and fly is very different. For example, with X-Plane, you have to define the aerofoil sections for the wings in order to have the correct amount of lift and drag. This part needs to be researched and developed properly, which is great fun for the developer, but it's certainly not just a copy-and-paste job.Programming also has some similarities, and many differences. Lua is being used by X-Plane programmers, but the interface with X-Plane and all the X-Plane variables will be different, so again, it is not a simple matter of copy-and-paste.So, to answer your question, converting an aircraft from FS to X-Plane is not a trivial job. It would have to be done by the original author, or with their full co-operation, and this would require considerable planning, time and resource. Some FS companies have already begun to convert aircraft to X-Plane. More are thinking about it, but it will take time.Meanwhile, there are some excellent freeware and payware authors for X-Plane, too ... Guy Montagu-Pollock http://www.dh-aircraft.co.uk
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