March 4, 201214 yr Let me start off by saying I really can't agree more with Luis's quote from his avsim review on Flight"It is normal to resist change, even when beneficial. This is a common human trait and the reaction to Flight was to be expected. But there really is no reason to despair. Flight is a very good base for a complete flight simulator. It seems to be relatively trouble-free, highly extensible, and holds a lot of promise."To sum it up I feel this game has strong potential but there is really something that Flight nailed down and that was in my opinion the unrestricted sensation of flying a plane.Now it may sound weird at first but I too am an individual that enjoys flying ILS approaches in stormy weather and transcontinental flights from one country to the next but there is something that I enjoy about Flight that some may think seems childish. That is the sensation of flying itself. Ask any professional pilot today and most of them will agree that one of the most interesting aspects of flying is the fact that you are flying, seeing the world from a whole new perspective, feeling as free as a bird, and getting to see new places. This is where I think Flight succeeded at drastically. There are times in FSX that I get really bored and just want to explore the miniture world and I think features in Flight such as walking mode was a very welcomed change.Everyone now a days seem to be all wrapped up in copying every little detail and procedure that a real pilot must go through and I don't blame them I have done the same, but all in all I think we miss the whole point of what makes aviation so fun and that is actually flying and exploring our world in a whole new perspective.PS-I got an idea for an interesting DLC that I would most certainly pay for so if you're reading this Microsoft, I am looking at you. I think this would help get Flight off the ground ( no pun intended) in terms of becoming a full fledged simulator and that is some sort of island hoping airline DLC. I was taking a look at this site http://www.iflygo.com/ and see that this is small regional airline that operates throughout Hawaii and it would be interesting to feature a spoof of this airline that includes aircraft such as the Crj-200 and Cessna Grand Caravan and airline based missions (I really loved those with the cabin announcements in FSX) Of course for this to actually work, they would need to have some sort of system of ATC enabled and other airline traffic for important things such as following landing patterns and overall immersion.
March 4, 201214 yr Great post.I have to say that already in FSX I had the idea that when I flew the 737NGX I was playing a different game then when I was flying the RV-7a in that same FSX. Now I am REALLY playing a different game when I fly the RV6A... :wink:Obviously the great thing about FSX was that you could do 'real flying' and 'button pushing flying' in one and the same game... so I really hope that one day I will be able to push some buttons on an FMC in MS Flight. Until then I am happy I may enjoy both.
March 5, 201214 yr Thank you very much. The many people who have now populated this forum and are sharing their enthusiasm and joy shows the great promise that Flight holds. We can only continue to hope for better things.Best regards.Luis Hot, humid Caribbean paradise!
March 5, 201214 yr That sensation of flying is something that I really get with Flight. I think part of that is performance. I don't think I've ever had a flight sim that gave me the fluid performance that I'm getting with flight.
March 5, 201214 yr A great add-on that could use the walk-around capability would be a 'reliability' mode - if you don't do a proper walk-around at the start of a flight, you have a higher chance of a failure occurring; like an oil leak, vacuum inlet blockage, pitot blockage, rudder lock left in place. Combined with the realistic startups you can already do, this could provide a bit of extra excitement.Perhaps a 'Real-world reliability' mode?
March 5, 201214 yr A great add-on that could use the walk-around capability would be a 'reliability' mode - if you don't do a proper walk-around at the start of a flight, you have a higher chance of a failure occurring; like an oil leak, vacuum inlet blockage, pitot blockage, rudder lock left in place. Combined with the realistic startups you can already do, this could provide a bit of extra excitement.Perhaps a 'Real-world reliability' mode?I will probably wind up using it the same way I use it in Orbx scenery. To nose around and gawk at things. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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