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BUG: V1-Cut cuts around 10 knots before V1

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Problem in thread title. I was trying out the V1-Cut failure and discovered that it cuts the engine about 10 knots before V1.

I think that it means that the engine fails at or before V1.

Kenny Lee
"Keep climbing"
pmdg_trijet.jpg

It consistently fails around 10 knots before. I tried it numerous times before realizing the reason I kept crashing was that the engine was failing before V1.

Are you trying to do an engine-out departure? I see how that would become the problem.However I think it is possible that PMDG modelled it this way intentionally so you can react and pracitce RTOs.

--Peter Fabian 
RTFM.jpg

I figure that's possible too, I was in a bad mood mood when I assumed it was a bug, lol.Got any tips on EO departures, by the way? I'm having a bit of a challenge.

Apply opposite rudder smoothly. Remember fly the aircraft. Don't do anything else until the aircraft is under control. Declaring an emergency can wait a minute.You should be able to climb out safely on one engine. If you need additional thrust, apply rudder smoothly to counteract the asymmetric thrust.

Kenny Lee
"Keep climbing"
pmdg_trijet.jpg

Search this forum. There is an engine out procedure video that was done by a real world pilot back in the fall.

Why are you doing a Engine Out departure anyway after an Engine failure at or before V1, kind of defeats the whole objective?

Dave Baggs.

EGLL.

Vef is the actual failure, then you get 2 seconds to react until you get to V1. I'm not sure it that's what PMDG are trying to do, or if it's a bug. In the full motion sim, it's pretty close to V1. (Closer than 10kts, anway.)

Matt Cee

Why are you doing a Engine Out departure anyway after an Engine failure at or before V1, kind of defeats the whole objective?
I'm not, I'm rejecting when the failure occurs before V1. The VR-Cut failure fails around VR, so I"m practicing that.

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