March 29, 201214 yr Problem in thread title. I was trying out the V1-Cut failure and discovered that it cuts the engine about 10 knots before V1.
March 29, 201214 yr I think that it means that the engine fails at or before V1. Kenny Lee"Keep climbing"
March 29, 201214 yr It consistently fails around 10 knots before. I tried it numerous times before realizing the reason I kept crashing was that the engine was failing before V1.
March 29, 201214 yr Are you trying to do an engine-out departure? I see how that would become the problem.However I think it is possible that PMDG modelled it this way intentionally so you can react and pracitce RTOs. --Peter Fabian
March 29, 201214 yr I figure that's possible too, I was in a bad mood mood when I assumed it was a bug, lol.Got any tips on EO departures, by the way? I'm having a bit of a challenge.
March 29, 201214 yr Apply opposite rudder smoothly. Remember fly the aircraft. Don't do anything else until the aircraft is under control. Declaring an emergency can wait a minute.You should be able to climb out safely on one engine. If you need additional thrust, apply rudder smoothly to counteract the asymmetric thrust. Kenny Lee"Keep climbing"
March 29, 201214 yr Search this forum. There is an engine out procedure video that was done by a real world pilot back in the fall.
March 29, 201214 yr Why are you doing a Engine Out departure anyway after an Engine failure at or before V1, kind of defeats the whole objective? Dave Baggs. EGLL.
March 29, 201214 yr Vef is the actual failure, then you get 2 seconds to react until you get to V1. I'm not sure it that's what PMDG are trying to do, or if it's a bug. In the full motion sim, it's pretty close to V1. (Closer than 10kts, anway.) Matt Cee
March 29, 201214 yr Why are you doing a Engine Out departure anyway after an Engine failure at or before V1, kind of defeats the whole objective?I'm not, I'm rejecting when the failure occurs before V1. The VR-Cut failure fails around VR, so I"m practicing that.
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