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p3d shading vs FSX shading/colors

Featured Replies

Hi,

 

Anyone know of a way to duplicate the colors used in P3D? I really like the pinkish tint. I thought about copying the Shader folder but decided I better not. I guess I could copy and save the one in FSX and copy it back if it did not work. There was a post in one of the forums where someone mentioned they duplicated or copied or recreated the colors, but cant find it now.

 

Bob

Officially retired

 

Well, to each their own :smile: I would like to do the opposite. Daytime flying is ok but dusk or flying over snow covered scenery is :mad: The Alps in winter remind me of the Grand Canyon.

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

  • Author

Well, to each their own :smile: I would like to do the opposite. Daytime flying is ok but dusk or flying over snow covered scenery is :mad: The Alps in winter remind me of the Grand Canyon.

 

I guess if they would have asked us we could have helped them LOL

Ok thanks for chiming in. I liked the dusk though. I will fly over mt rainier in the winter and see what your talking about.

 

Bob

Officially retired

 

Somewhere near LOWI in February. :sad:

 

 

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

  • Author

Jean-Paul, That is just caused from dirty air!

 

Well, that just changed my mind. What were they thinking?

 

Bob

Officially retired

 

Frankly, sometimes, it is not that obvious as it varies a lot with lighting, but when it happens, it totally kills the immersion.

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

  • Author

Frankly, sometimes, it is not that obvious as it varies a lot with lighting, but when it happens, it totally kills the immersion.

 

I could imagine. Back to the drawing board.

Officially retired

 

Same time & season in FSX :

 

 

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

  • Author

Yep, that's good. I wonder if there is a way to control shading based on the object?

Do you post on the LM forum? If so, you should post these pics. They may or may not be aware of it.

 

Bob

Officially retired

 

I've asked a texture guru (Aimé Leclerc) to have look at the textures. He found out that they are exactly the same as in FSX. He also tried to tune them to get the whiter shades back but unfortunately without success as whatever he tried, P3D rendered them with too much red.

Guess they were developped with the FSX engine in mind.

 

A workaround you could try is this one. It's not a magic bullet but you might end up with a better compromise.

 

Do you post on the LM forum? If so, you should post these pics. They may or may not be aware of it.

 

They are but didn't comment.

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

Looks as if things are starting to move :

 

We're looking into it, and hope to have something for you soon.

 

 

http://www.prepar3d....viewtopic&t=895

http://www.prepar3d....viewtopic&t=672

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

Hi Jean-Paul,

 

That's good to hear, well read. :lol:

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

  • Author

Jean-Paul,

 

Glad you posted those, thanks!

 

Bob

Officially retired

 

I think the red shading is due to time of day lighting. Early or late day will add a red shade. Noon looks reasonable.

regards,

Dick near Pittsburgh, USA

Both screenshots were taken at 2 pm on the same day.

 

A quote from a scenery developper (DAR) on the P3D Forum

 

I have been looking at this myself.

There is 2 issues.. the snow, mostly the shadows of any snow and the land itself. The snow shadows need that red hue removed and returned back to the original tones that FSX displays.

The land and everything rendered on the ground has a strong red tone to it as well and it is destroying the scenery color. This too should be returned to the original tones that FSX displays.

'Whites' on the ground textures are forced far too hard yellow and red and we cant compensate for it, the snow, or, the overall red/magenta saturation to the ground textures.

The reddish tones get worse as winter approaches and they do appear year round. They also appear at dusk far too harsh.

If there is some way to give users a way to adjust it starting with the original FSX tones as the 'zero' point that would be fine but all this red hue everywhere is forcing us to re-evaluate if we can use Prepar3D for scenery development as we can not see putting time into developing on professionally calibrated for color and white point monitors if the result looks nothing like we design in Photoshop, in-sim, and looks nothing like real world color and tone.

Please look at changing this all back to FSX tones.

Until this is resolved production for P3D scenery for us has been placed on indefinite hold.

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

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