April 7, 201214 yr During night, even without the moon, you can see the terrain like you had a infrared visor. The night with no moon should be dark so Flight is wrong again.
April 7, 201214 yr During night, even without the moon, you can see the terrain like you had a infrared visor. The night with no moon should be dark so Flight is wrong again. The crazy thing about it is it was just perfect in the early beta until they changed it ! Fred. Frederic Steiner.
April 7, 201214 yr The moonlight is ridiculously bright. Yep, looks EXACTLY the way it does here in SoCal it's bright outside when the full moon is out. www.stratoart.com Fine Art by Dale Jackson "Oh! I have slipped the surly bonds of Earth And danced the skies on laughter-silvered wings..." High Flight by John Gillespie Magee, Jr.
April 7, 201214 yr The crazy thing about it is it was just perfect in the early beta until they changed it ! Fred. Yeah. That was done to facilitate the game for the younger players along with the no plane structure stress failure. They should have left them as an option instead of enabling the " eye's cat " potion as " always on ".
April 7, 201214 yr Hi Folks I hope if they can't fix the relative brightness for individual starsthey just up the brightness for the whole pack. I'd rather have them ridiculously overdone than unnaturally dim, but I'm a sucker for starscapes. :Bug: Ellie - Just to clarify - The issue isn't the stars brightness themselves, rather its the weather layer incorrectly suppressing them entirely, when the moon is present. The relative brightness of prominent stars/constellations is a seperate issue. Fred - IIRC, and I may be wrong, the overly night-lit terrain issue was also present during 1st beta, though maybe not highlighted or bugged till later. HTH ATB Paul ODG Preview
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