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Airport at wrong altitude and position

Featured Replies

Hi guys

 

I have the freeware 'Paro ' Bhutan airport scenery, the most difficult approach and landing for jets - in the world ! (no jets allowed at Lukla)

 

It's nice scenery but the airport should be at 7333' altitude and it's out of position according to Google maps....

 

This mismatch makes the difficult landing ' too easy ' compared to real life.

 

I have tried to fix this but it won't recompile properly again after altering co-ords and altitude......

 

I am organising an event here on our flying group and would like to get this fixed to make it as realistic as poss...

 

Can anyone help ?? This should be 'easy peasy' to an experienced scenery guy and probably take a few minutes to fix....

 

Here's the airport link... and the Himalaya mesh is there too.

 

 

http://www.simtours.net/paro.php

 

Thanks for your help... (This airport would be a good project for someone , it's a bit special.)

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  • Author

Here's a video of a rookie 'Paro' pilot being guided to touchdown at Paro by an experienced 'Paro' pilot.....

 

 

 

ps.. I believe it was a Falcon 900 aircraft in video...

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  • Author

Hi Scruffyduck,

 

Thanks for your quick reply...

 

I have ADEX and I can move the runway, trucks, lights etc but cannot even see the buildings. It's as if they don't load in.

I have tried moving the airport but the 'Move Airport' function button is greyed out and won't work.

 

I have downloaded all sorts of 'tools' to try and alter bgl, xml files etc but I get lost in the processes (been trying for a week )

 

Is there an update or addin that I need for ADEX ?

 

Thanks again for your reply

 

Ian

 

PS. I'm using FSX and the scenery is for 2004. (Don't know if that's an issue)

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You mention that moving an airport should be 'easy peasy' - I am afraid that in most cases it is not even with tools to help. A lot will depend on how much is in the 3rd part file and how much is still coming from the stock file. If it is a simple airport then not so bad. It is also compilcated if you are trying to use a FS9 airport in FSX. to do both can well take a number of hours.....

 

OK. If this is a third party airport then does it have any files containing buildings and taxi signs? If so you would need to import that Bgl file into ADE (File > Import Bgl) to be able to move those buildings. Also a 3PD airport file may still rely on stock buildings. So you would need to import the stock buildings as well so that they can be moved (Tools > Load Stock Data and select at least the buildings.

 

Bear in mind that objects provided by the 3PD will probably be FS9 based. However you will need to deal with the stock FSX buildings - they may be in the right place, they may duplicate the FS9 3PD ones and you will need to get rid of the FSX ones.

 

The reason that the Move Airport options is greyed out is that it requires a ProKey - that is a paid for key that makes some advanced ADE features available. However there is a 15 day trial so you could probably use it to do what you need in that trial.

 

If you email me the scenery or give me the link to download it I can advise better on what is needed to be done. Email is jon AT scruffyduck DOT co DOT uk

Jon

-------

Microsoft Flight Sim MVP

Airport Design Editor FSDeveloper.com

  • Author

E sent... also now purchased the Prokey... awaiting it's arrival

 

Cheers , Ian

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It isn't far out of position and, depending on your mesh, the altitude isn't too bad either. With my mesh I would change it to 2230 metres whereas the altitude from the download is 2235 metres.

 

This is a quick and nasty photo-insert in FSX showing its position:

 

 

parob.jpg

 

 

George

  • Author

Hi GHD,

 

The difference is quite large when the position is crucial to enable the correct approach for the turn to land...(and to get the height of the mountain slope in front of the runway correct)

 

The plates show runway altitude of 7333' but FSX and the scenery put it at 7609' (a major difference)

 

 

 

Also the most important location reference... the start of Runway 15.. is about 100m too far back and to the right compared to Google co-ordinates.. which are N27.410929 E89.420089

 

Have put a google landclass of the area under and can see the position differences....

 

calculating from where the runway tarmac starts - (different runway markings) no overrun

Plates say 6222' for runway length

 

As can be seen in the video the visual references (buildings, river,monastery etc) are what the pilot uses mainly in the approach and would be great to have in the scenery also to follow...

                        mustang_banner_newstar2777.png

 


 
 
 
 

The plates show runway altitude of 7333' but FSX and the scenery put it at 7609' (a major difference)

 

There is no point in using the published altitude if it doesn't match the mesh you are using.

 

How will you create the airport flatten? A simple polygon will probably cause even further problems.

  • Author

I have installed the mesh included in the pack 'Holger and Sandemann Himalaya Mesh' and this is good and gives an altitude of 7333' approx at the airport...

 

I have managed to lower the airport but the 'Buildings' and runway / airport position are the main issues at present..

                        mustang_banner_newstar2777.png

 


 
 
 
 

The problem is that there is not enough flat land behind rwy 15. Even though the mesh is ok it doesn't have the river valley over which the a/c turns onto hdg 150. In the sim there's barely any space before one has to turn across the valley in order to line up with the rwy. When flying it in the sim one comes across the rwy too soon.

vololiberista

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

  • Author

I measured in Google the distances from the slope and the start of the runway and the altitude of the slope on an imaginary projected line from the centreline of the runway and they're pretty close when I move the runway to the correct position, length and angle.

 

Can't move the buildings to suit.... which is VERY frustrating

 

Check out the other videos in this forum...

 

http://www.fsopen.co.uk/forum/posts/listposts.php?threadid=2530

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We have established how to move the buildings: http://www.fsdeveloper.com/forum/showthread.php?t=224224 However because the custom buildings are created as as a single model matching it to the Airport Facilities is not easy. The whole process is not trivial and the results may not be worth the effort. It might be easier to start from scratch...........

Jon

-------

Microsoft Flight Sim MVP

Airport Design Editor FSDeveloper.com

  • 3 weeks later...
  • Author

Thanks especially to scruffyduck (Jon masterson) and george GHD and Arno cerretson for their help with moving 'Paro' to the better co-ords and altitude and repositioning the stock FSX Paro airport..

 

This is a first attempt by me at any kind of FSX scenery manipulation and I've found that I ain't too good at it... here is a link to a download of the airport if anyone wants to check it out.

 

I am hoping that some experienced designers may be able to improve upon it as I think this is an interesting small airport and rates as having possibly 'THE' most difficult and dangerous approach in the world...

 

Here is the link...

 

http://www.fsopen.co...p?threadid=2639

 

 

Hope you enjoy.... and any constructive advice is most welcome..

 

Cheers

                        mustang_banner_newstar2777.png

 


 
 
 
 

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