May 28, 201214 yr When I load it in model converter al the logos are messed up just like before Ian Jacobson
May 28, 201214 yr When I load it in model converter al the logos are messed up just like before That is because you are loading the original model with the original texture mapping. What needs to be done other than creating your own jetway model is to export the .MDL to a .3DS file, load it into gmax and then remap the model in Gmax (then assign a new GUID to it and export as an FSX MDL to be placed with any scenery design tool). If you are unsure of how to do that, there are a ton of tutorials on how to use gmax including a toturial with the SDK. In short your best bet would be to learn a modeling program and learn to design your own jetways. Best, Michael KDFW
June 11, 201213 yr Indeed, the animations are lost on export to gmax and have to be added again. How do i do that Second That is because you are loading the original model with the original texture mapping. What needs to be done other than creating your own jetway model is to export the .MDL to a .3DS file, load it into gmax and then remap the model in Gmax (then assign a new GUID to it and export as an FSX MDL to be placed with any scenery design tool). If you are unsure of how to do that, there are a ton of tutorials on how to use gmax including a toturial with the SDK. In short your best bet would be to learn a modeling program and learn to design your own jetways. How do i remap it in gmax Ian Jacobson
Create an account or sign in to comment