June 26, 201213 yr Does anyone else experience the uncontrollable upward pitch in these aircraft? I run a yoke and quadrant with pedals for the 737ngx and its fine as it the default 747 etc and light aircraft like cessna too, but I feel the default crj and learjets may need tweaks regarding the aircrafts cfg. anyone got any adjustments I can make so its not as hyper responsive? thanks chris williams CPU: i7-2700k @ 4.6Ghz / 1.39v (HT OFF) Mobo: Gigabyte GA Z68 XP UD4 RAM: 16gb Corsair Vengence LP 1600Mhz GPU: EVGA GTX580,SC,1.5G (1gb core) HDD 1: Cav Blk 640gb PSU: Corsair GS700 Case: Silverstone Raven RV02 (Better V) Cooling: Corsair H80 (Push/Pull) OS: Windows 7 Pro x64 Ultimate
June 26, 201213 yr I stopped flying the CRJ because of this. I really wanted to like it, but it is ridiculous and there is no way the real A/C is like that. David Norman Paul
June 26, 201213 yr Commercial Member You could go to aircraft.cfg in its folder in Simbobjects/Airplanes/Bombardier_CRJ_700 and find line elevator_effectiveness = By default it is set to 1.0, try to reduce that number and see if that helps. I think I had similar problem with some third party addon and that helped at least a bit. Same thing should work with learjet too.
June 26, 201213 yr No!!! It's nothing to do with elevator effectiveness. That will simply increase the sensitivity of the elevator to your controller inputs. It will make the elevator more effective, but won't alter the deck angle at all. The pitch in the Lear is way to high on approach. The way to correct this is in the Lear aircraft cfg. In the [flaps.o section] change the lift scalar. A higher figure will increase lift and thus lower the nose. A lower figure will reduce lift and thus raise the nose. I've altered the lift_scalar many times, it's an easy and effective fix. I can't remember what figure I used to use for the Lear but I recall it was quite high. Add this line... lift_scalar= 1.5 You may have to increase it as high as 2.0. Experiment until you find the setting you like. You will find you will be able to approach at the correct approach speed once adjusted, without the nose way too high. Same for any aircraft including the CRJ, the lift_scalar setting does the trick. Incidentally, if entered into flaps.0 it will influence deck angle for all flaps, and in flaps.1 or 2 it will influence deck angle for only the second or third flap settings.
June 26, 201213 yr Commercial Member Okay then, in my case only problem was elevator reacting way too much into small controller inputs, just pulling yoke little backwards caused sudden nose up with Sky Simulations DC-9 that I used, and lowering elevator effectiveness helped in that case, but I guess this is different kind of problem then.
June 26, 201213 yr Author Thanks guys will note these quick fixes and see what happens chris williams CPU: i7-2700k @ 4.6Ghz / 1.39v (HT OFF) Mobo: Gigabyte GA Z68 XP UD4 RAM: 16gb Corsair Vengence LP 1600Mhz GPU: EVGA GTX580,SC,1.5G (1gb core) HDD 1: Cav Blk 640gb PSU: Corsair GS700 Case: Silverstone Raven RV02 (Better V) Cooling: Corsair H80 (Push/Pull) OS: Windows 7 Pro x64 Ultimate
Create an account or sign in to comment