August 28, 201213 yr I am expermenting with UTX Road widths. Can someone please tell me the difference betwenn 'T' Direction and 'F' Direction roads. I have spent quite a bit of time surfing the web but cant seem to come up with the definitions. Also, can someone define what road encasements are. Thank You.
August 29, 201213 yr T = traffic travels in the direction Towards the initial point in the freeway traffic line F = traffic travels in the direction From the initial point of the freeway traffic line No having that scenery package, I can only guess that "road encasements" are grass polygons underneath the roads that distiguish them from the surrounding land class. Turning this off will most likely greatly improve performance. Best regards. Luis Hot, humid Caribbean paradise!
August 29, 201213 yr Author Thanks for the quick response. I am not quite sure what is meant by the "initial point". Could you or some please put this in language that a non scenery designer could understand. Maybe give an example of what is meant. Sorry for what might be considered a dumb question. It's just that I am a novice to some of this temininology.
August 29, 201213 yr You want to drive from Portland to Salem on I-5. Portland is your initial point. Going south to Salem you are driving from your initial point. Driving north from Salem back to Portland you are driving to your initial point. P.S. Watch your speed through the Terwilliger Curves, it's a speed trap!
August 29, 201213 yr Author OK meshman, I think that makes sense. Thanks for your response. Sounds like you know the local geography. I always watch my speed in the Terwilliger Curves. My Brother-In-Law didn't and got into a wreck on those dangerous curves. I hope some other AVSIM'ers can make use of this. It Is good information. Also, can someone please chime in a concur on or disagree on LuisFeliz's guess on the road encasement definition. Thanks Luis.
August 29, 201213 yr Also, can someone please chime in a concur on or disagree on LuisFeliz's guess on the road encasement definition. Luis is correct. You can verify by looking at the preview pictures in the UTX setup tool. Art
August 30, 201213 yr I imagine that scenery package comes with a user manual. Reading it will probably help to decipher the options. Concerning lines, please take a piece of paper and a pencil and draw a line. There is in initial point where you begin to draw the line and an end point where you ... end it! Freeway traffic is a line drawn over the road. This freeway traffic line simply defines where animated cars and trucks should display. There are 2 types of freeway traffic lines, both displaying one-way traffic, one going From the initial point, and another going To the initial point. There was supposed to be a Both-ways (coming and going) freeway traffic line, but I am not sure that it was ever implemented. Best regards, Luis Hot, humid Caribbean paradise!
August 30, 201213 yr Author Thanks to all who responded so quickly. Your responses combined with some additional google searches I have made have been most educational. I have altered my road settings to about 75% of the original values and for whatever reason seem to like the slightly narrower roads better.
September 6, 201213 yr Just got back home and catching up. If anyone is still following this All terrain vector lines consist of points that are ordered. In SBuilderX, you can reverse a line so you don't really need to change F to T or vice-versa. In UTX, the encasements are not polygons, rather lines that are set with an appropriate width. In FSX, width is set by making an entry in terrain.cfg and setting the width. You can go through terrain.cfg and it is easy to find the UTX entries. You can add these to SBuilderX, so you can blend your scenery with UTX (of course, user needs UTX installed for this to work). Alternatively you could create your own terrain.cfg entries, effectively duplicating UTX but using default or your own textrues, here the problem is getting the new terrain.cfg entries in the user's configuration (probably requries an installer or expect many users to mess it up). scott s. .
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