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DCS: Flaming Cliffs 3

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FC3 Updated Features

 

http://forums.eagle.ru/showpost.php?p=1601224&postcount=1

Although a list of changes were stated on the FC3 web page, it seems that this was not noticed by many users. Many of these changes were in fact what the team has been working on since the product was delayed. This was in addition to addressing many serious bugs.

 

FC3 page: http://www.digitalcombatsimulator.com/en/series/flaming_cliffs_3/'>http://www.digitalcombatsimulator.com/en/series/flaming_cliffs_3/

 

There will of course be further changes while FC3 is beta, but until those features are final and integrated into an installer, we cannot comment on them at this time.

 

(sorry, I was out of the country when FC3 was released)

 

---

 

DCS World Integration

 

Lock On: Flaming Cliffs 3 operates as part of DCS World. As such, DCS World must be installed prior to installing Lock On: Flaming Cliffs 3. DCS World is a new, free, combat simulation. DCS World provides a free-to-play Su-25T ground attack aircraft with no online restrictions. Online DCS: World includes friendly and enemy forces that can be controlled by other players or AI air and ground units. The purchase of additional DCS modules allows the player to have careers as pilots of the A-10C Warthog, KA-50 Black Shark attack helicopter, P-51D Mustang, or armor vehicle commander. You may read more about DCS: World and its modules at: http://www.digitalcombatsimulator.com/

 

Common F-15C and A-10A Changes

 

- Updated US RWR threats display logic - threats in scan mode do not update their position continuously anymore.

- US RWR display symbology was made stabilized to the horizon.

- Glide slope/localizer deviation bars were removed from F-15C/A-10A HUDs.

- Adjusted F-15C/A-10A HUD gun reticle distance sector visual appearance.

 

New F-15C Cockpit and Updated Cockpit Systems

 

Perhaps the most noticeable new features with Lock On: Flaming Cliffs 3 is the new, beautiful cockpit. This cockpit is fully rendered in every detail and provides 6 degrees of freedom of movement within the cockpit. This new cockpit includes both day and night lighting, an improved HUD that is focused to infinity, re-worked HUD symbols and many improvements and new functions for the radar and radar warning receiver:

 

- New flap position lights

- Flaps position lights logic was updated.

- AI & SAM warning lights are functional now.

- Active jamming is indicated by open X in the center of TEWS screen. Flashing X - standby, steady X - active.

- CHAFF/FLARE, and MINIMUM lights are operational now.

- Marker beacon light was made functional. MKR display was added on HUD.

- Added CSET display on HUD - is displayed for the first 10 seconds after ILS mode selection.

- Steer mode select knob was animated.

- Fixed HUD Integrated Flight Director indication.

- Added bank steering bar on HUD.

- HUD altitude scale is always barometric now.

- Removed radar altimeter scale from HUD.

- Fixed AoA scale and numeric indication on HUD.

- Adjusted HUD display logic of Mach number and current/maximum G displays.

- ADI light was made functional.

- Fixed unstable radar lock at certain ranges in the vertical scan mode.

- Radar scan zone in TWS is limited by 60 degrees now.

- DTWS scan zone automatic centering is implemented.

 

Changes to the A-10A

 

- Fixed bank steering pointer and bank indicator animation on ADI.

- Adjusted TVV position limits on HUD. Out of view arrow has been added for TVV.

- Pitch numerics were changed to Flight Path Angle numerics on HUD.

- Adjusted position limits of various HUD symbols.

- Reworked visual shape and display logic of the destination index (tadpole).

- Added TD box (steer point position) on HUD.

- Fixed visual appearance of the Target Designator Cue (TDC) on HUD.

 

Changes to the MiG-29 and Su-27/33

 

- Stations display was removed from Su-27/33 HUD.

- Radar scan zone on Russian aircrafts is now always centered on the tracked target in TWS.

- 'Target unlock' command is now functional in Russian TWS - current track and radar contacts data is cleared.

- Radar is correctly returns back to TWS (instead of RWS) on Russian aircrafts when STT is lost.

Common Changes to All Aircraft

- Fixed momentary jump of the HSI course pointer in some cases when steerpoint is switched.

- HSI course/bearing/distance pointers and ADI steering/deviation bars animation was made smooth in all aircrafts

 

Improved Air-to-Air Missile Flight Dynamics

 

- With a return to a heavy focus on air-to-air combat in Lock On: Flaming Cliffs 3, the flight dynamics physics of air-to-air missiles has been improved in multiple ways:

- Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.

- Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.

- We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.

- We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.

- We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.

- We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.

- We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.

- We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.

 

Resource Manager

 

In any war, logistics plays one of the most critical roles. If an army air force cannot be resupplied, it will be useless in battle. The new Resource Manger allows mission designers to add the element of resource management into missions.

Mission builders can now place warehouses on the battle map and allow them to resupply airbases and other facilities with set amounts of weapons and fuel. This can be done for both single player and multiplayer missions.

 

---

 

I posted this earlier but I think it bears worth repeating here:

 

Philosophy Behind the Release of FC3

 

Although it was not stated in the original announcement, I wanted to share the motivation behind FC3 and the logic behind some of the choices we made.

 

With the current divide between FC2 and DCS, we felt there was an unneeded gap between the two products that only served divide the larger Eagle Dynamics product community. Further, those flying DCS online really had no dedicated fighter aircraft, just mud movers. For a more encompassing online experience, this needs to change.

 

Given that "DCS: Fighter" is still a ways off, we hope that FC3 will serve as a good bridge while we continue to flesh out the stable of DCS aircraft (both 1st and 3rd party). However, given the time window for this and the available resources, there was a lot of back and forth discussion internally of what we could and could not do in a reasonable time frame. In the end, a list of improvements was created that we believe will most benefit FC3. Many of these improvements though (like AAM AFM, resource manager, etc.) could not be specific to an FC3 install, rather they would have to be part of DCSW or it would break the game online. Make no mistake though that these features were specifically created for and budged for FC3.

 

As for the new and improved F-15C cockpit, work on this started about a year ago because we felt of all the FC aircraft, it is the most popular. That is not a slight to the eastern aircraft, nor any indication of some sort of western bias. While we would also have LOVED to include a new and improved MiG-29 or Su-27 cockpit, the time needed would fall well outside the product window. As someone that has been flying Eagle products since the original Flanker, I too look forward to a new Crane cockpit!

 

As mentioned before by our moderators that show boundless patience, it is not our decision regarding the requirement for a LOMAC installation. This was a stipulation with Ubisoft that allowed us to create these addons. However, this is also a big reason why FC3 will probably be the last LOMAC product.

 

Finally, on the matter of price, we price all products based on the financial investment compared to forecasted revenue based on two decades of experience. For those that think we make money hand over fist making these titles, you could not be more wildly mistaken. If we solely based price on what end users deemed the cost should be rather than based on actual development costs, we would have been out of business long ago. As it is, we are often lucky to break even on these products.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 2 weeks later...
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  • GeorgeLKMT
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    Yea it's a shame, but I have no problem with waiting for quality aircraft. It's certainly better than some FSX developers popping out 5 horrible aircraft per year and asking 30 Euros for them. :dry:

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Bug resolved with last patch

 

http://forums.eagle.ru/showpost.php?p=1615099&postcount=537

1.2.2.7570 released:

 

Now as with all updates, what we planned on and what appears *might* not be one and the same, for various reasons, none which necessarily attribute intentional blameworthiness on anybody concerned.

 

With that in mind, herewith a list of resolved issues, keeping in mind that to the best of my reckoning, they have all been so resolved. If not, kindly draw my attention to ones noted as resolved but not so I can attend to investigate further and re-report if necessary:

 

Resolved

 

1 - F15 Gear up = black textures

2 - Mig29S external fuel tanks not displayed on fuel tape

4 - F15 Virtual head movement excessive

5 - Russian planes Cannot lock contact in TWS

6 - AK arrestor cables not animated

7 - SU33 loadout indicators reversed in cockpit

9 - F15 VSD text overlap when STT/Guns

10 - F15 external lights absent in flight

11 - Damage modelling to wheels/landing gear absent

14 - Engines/Afterburner on even though engines on fire.

15 - R27ER no loft trajectory

16 - Mig31 nosewheel not grounded

18 - EOS scanning not functional in elevation

21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on

22 - F15 HUD indications overlapping

24 - HUD contacts in front appears also in Rear Aspect Mode

25 - Frontal aspect HUD contact appears in Rear radar mode and can be locked

26 - SU33 Green HUD block at night effect

28 - F15 black cockpit pixelation when facing northerly direction (afternoon)

31 - Graphical glith (hash marks) in lower centre of SU27 HUD when zoomed out

32 - Graphical glith (hash marks) in lower centre of SU33 HUD when zoomed out

35 - Scripting for cobra not present

36 - AIM-120C/R-77 tracks target beyond gimbal limits ONLY IF platform's radar reacquires target

37 - Ballistic AIM-120C/R-77 locks target beyond FOV/Gimbal limits ONLY IF platform's radar reacquires target

38 - SU27 automated leading edge flaps on flanker are shown in pit instruments as regular flaps

40 - FC2/FC3 mission incompatibility

41 - F-15C CTD initiated by changing the weapons (CTD when the player lock in the NAV mode a target with the radar and change the weapons)

45 - F15 unable to adjust altimeter pressure setting at all.

52 - Helicopters are exhibiting stealth characteristics

64 - AIM9 drops away before accelerating at launch

61 - F15 no afterburner LED on right panel to indicate burner lit

62 - F15 flaps do not induce any drag

63 - F15 strange attitude/behaviour with crosswind landings

66 - Mig29 flaps not extending to full 25 degrees

67 - Mig 29 flap extension animation incorrect

69 - Mig29 Chaff and Flare loaded amount incorrect when rearming in game, via the radio (Alt + ' )

70 - Russian planes slip indicators and HSI offset from centre

72 - Multiplayer exhaust nozzle expansion not visible to other clients

74 - Water not visible in mirrors of FC3 aircraft

83 - SU27 Engines fully functional even when on fire

84 - SU33 Command IAS too low in LDG mode

85 - SU33 In-cockpit Weapons station indicator has 11 stations lit instead of 12

107 - SU27 Flaps retraction audio is played twice instead of once

108 - Wind does not affect chaff, flares and smoke markers

112 - SU25A/T takeoff flaps is shown as landing flaps on client aircraft

 

Rest is still unresolved and pending rectification. Will update list accordingly later.

 

Unresolved:

 

http://forums.eagle.ru/showpost.php?p=1615112&postcount=539

Unresolved at 1.2.2.7570 and pending fix:

 

3 - F15 ADI switched

8 - Refuelling F15/SU33 buggy

12 - F15 HUD unreadable

13 - Russian planes Nav circle misalignment in ENR/RTN modes

17 - Canopy jettison animation wrong

19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel

20 - SU27 entire RWR is in English

23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters

27 - A10 ADI switched

29 - MIG29 Command Airspeed in LDG mode way below minimum

30 - SU27 Command Airspeed in LDG mode slightly below minimum

33 - F15 no drag increase with external fuel tanks

34 - Flyables smoke pod colours are incorrectly designated

39 - SU27 when leading edge flaps are operational audio is heard for normal flaps -

42 - SU33 floating on pitching AK deck

43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on

44 - G940 HOTAS FFB issues/not functioning correctly

46 - F-15C antenna does not track PTD in elevation with TWS

47 - Air to Air missiles do not have INS

48 - ECM uses FC2 behaviour in DCS world

49 - Missiles expend too much speed when turning

50 - Short range missiles do not turn hard enough

51 - Virtual Pilot G-Tolerance is too low

53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out

54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch

55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways

56 - Russian plane pilots have corrupted Pilot head textures at night

57 - Russian planes have corrupted landing light animations

58 - Missile HOJ mode not functional

59 - Mig29 incorrect flaps deployed for player-controlled aircraft

60 - Multiplayer datalink not functional for Russian aircraft

65 - Chimney smoke visible through undercast

71 - Multiplayer audio from other players not present (drogue chute)

73 - SU27 gets AoA warning of F15

75 - Wingtip vapour effect missing from flyables

76 - SU25A antenna on nose cannot be seen from cockpit

77 - Contrails misaligned/too close to engines of aircraft id=21482

78 - Missile smoke discoloured/blue effect

79 - F15 does not repair

80 - Multiplayer clients do not see SU25A/T airbrake deployment

81 - F15 turbine fans not spinning

82 - F15 Gun pipper tracking issue (Impact point below target)

86 - SU33/27 and Mig29 Missile fire Zone computations bugged

87 - F15 AIR intakes appears to be without any animation

88 - Multiplayer Mig-29 repair on ground/at airbase not functioning correctly

89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers

90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other

91 - SU25A Gunpods operation cannot be asigned to axis

92 - Disappearing player names from the menu in multi-monitor setups

93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded

94 - R-77 not select-able whilst in Fi0 mode

95 - No TTI indicator on Mig29/SU27/SU33

97 - SU27/SU33 EOS not slewable in Elevation

98 - SU27/SU33 lack EOS Narrow Mode Scan

99 - Russian Helmet Designator Circle stays on target after lock

100 - IRST sensor is Gimbal-Fixed in search mode

101 - No audio tone when HMS locks target

102 - HMS Targeting Ring behaviour/illustration incorrect

103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats

104 - Mig29 Canopy Jettison lever transparent at night

105 - Russian Pilot kneeboard showing incorrect map of Crimea

106 - SU27 audio for flaps deployment not heard in external view

109 - No heat blur on jet engines when spooling up or at idle

110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu

111 - SU25A/T drogue chute cap remains open after first rearming

113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers

114 - F15C mission wingman #4 in radio menu

115 - Floating Ghost Missiles in Multiplayer

116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view

117 - Contrails visible through Clouds

118 - Landing reference lights on Admiral Kuznetsov very dim and unclear

119 - Mig29 External Fuel tank creates no drag

120 - SU25A Gear Lights Far setting not functioning correctly

121 - SU-27 visible as large black dot from extreme visual distance

122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night

123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles

124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing

125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • Author
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Su-27 new model to FC3

 

http://forums.eagle....375&postcount=3

New Su-27 model coming for FC3 / DCSW.

 

Work in Progress screen shots attached.

 

 

SU27-1.jpg

SU27-2.jpg

SU27-3.jpg

 

 

http://forums.eagle.ru/showpost.php?p=1616395&postcount=8

I want DCS Flanker so much

 

Quote:

Originally Posted by Esac_mirmidon

This is an ED Su-27 model? Or a colaboration with Hungarojet work?

All ED AFAIK.

 

Nate

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Other surprise... checking the russian forum, look date: (01/31/2012).

 

http://forums.eagle....&postcount=1733

 

Originally Posted by BR=23=Sparco
Хотелось бы узнать ещё про су 27 ?

3д кабина будет делатся а сам вешний облиг су 27 останится такойже или всё таки доведуте до уровня 15е очень хотелось узнать .

Делается и модель Су-27 и кабина.

--------------------

Translate (gogle)

 

Originally Posted by BR=23=Sparco
I would like to learn more about the Su 27?

3d cabin will Delate vernal bond while he'll stay there 27 takoyzhe or all the same level of finish to 15th wanted to know.

Make and model of the Su-27 and the cabin.

 

More later, Chizh, moderator of ED forum talk que subsequent model to improve to FC3 has been the Su-33 internal and extermal model. Others can be follow them on the future.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Su-27 new model to FC3

 

Beautifulll! :clapping:

DIMITRI

gametab-dcs-p-51d-mustang.jpgcrawling_bug.gif

  • 3 weeks later...
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bug list update:

 

http://forums.eagle.ru/showpost.php?p=1629669&postcount=744

List updated:

2 - Mig29S external fuel tanks not displayed on fuel tape

12 - F15 HUD unreadable

19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel

20 - SU27 entire RWR is in English

23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters

29 - MIG29 Command Airspeed in LDG mode way below minimum

30 - SU27 Command Airspeed in LDG mode slightly below minimum

39 - SU27 when leading edge flaps are operational audio is heard for normal flaps

42 - SU33 floating on pitching AK deck

43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on

44 - G940 HOTAS FFB issues/not functioning correctly

46 - F-15C antenna does not track PTD in elevation with TWS

47 - Air to Air missiles do not have INS

48 - ECM uses FC2 behaviour in DCS world

49 - Missiles expend too much speed when turning

50 - Short range missiles do not turn hard enough

51 - Virtual Pilot G-Tolerance is too low

53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out

55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways

56 - Russian plane pilots have corrupted Pilot head textures at night

57 - Russian planes have corrupted landing light animations

58 - Missile HOJ mode not functional

59 - Mig29 incorrect flaps deployed for player-controlled aircraft

60 - Multiplayer datalink not functional for Russian aircraft

65 - Chimney smoke visible through undercast

67 - Mig 29A flap extension animation incorrect

71 - Multiplayer audio from other players not present (drogue chute)

73 - SU27 gets AoA warning of F15

74 - Water not visible in mirrors of FC3 aircraft

75 - Wingtip vapour effect missing from flyables

76 - SU25A antenna on nose cannot be seen from cockpit

77 - Contrails misaligned/too close to engines of aircraft

80 - Multiplayer clients do not see SU25A/T airbrake deployment

81 - F15 turbine fans not spinning

82 - F15 Gun pipper tracking issue (Impact point below target)

87 - F15 AIR intakes appears to be without any animation

92 - Disappearing player names from the menu in multi-monitor setups

95 - No TTI indicator on Mig29/SU27/SU33

96 - ILS Bugs/Inconsistencies in SU-27

97 - SU27/SU33 EOS not slewable in Elevation

98 - SU27/SU33 lack EOS Narrow Mode Scan

99 - Russian Helmet Designator Circle stays on target after lock

100 - IRST sensor is Gimbal-Fixed in search mode

101 - No audio tone when HMS locks target

102 - HMS Targeting Ring behaviour/illustration incorrect

104 - Mig29 Canopy Jettison lever transparent at night

105 - Russian Pilot kneeboard showing incorrect map of Crimea

106 - SU27 audio for flaps deployment not heard in external view

109 - No heat blur on jet engines when spooling up or at idle

111 - SU25A/T drogue chute cap remains open after first rearming

113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers

115 - Floating Ghost Missiles in Multiplayer

116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view

117 - Contrails visible through Clouds

118 - Landing reference lights on Admiral Kuznetsov very dim and unclear

122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night

123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles

124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing

125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour

126 - SU27 Mirror textures corrupt

129 - The lofting dynamics of the AIM-120B/C borked/non-functional

130 - F15 Flood Mode functionality incorrect

131 - Failures system not operational in a MP environment

132 - No airbrake sounds for SU25A/T

133 - Incorrect cockpit lighting for A-10A

134 - MP all aircraft receive all radio chatter from friendly airbases

135 - FC3 flyables missing external cockpit lighting texture

138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets

140 - Su-33 falls through Kuznetsov (on landing)

141 - Su-33 hooks aircraft carrier rope at distance about 10 km

142 - The NEZ (No-Escape-Zone) calculations are reversed

144 - SU-25T no weapons-station indications in HUD when Vikhrs selected

145 - Russian Fighters HUD improvement

147 - SU-33 sticks to the runway in cross-wind conditions

 

http://forums.eagle.ru/showpost.php?p=1629684&postcount=747

Ta

 

Thanx to all who have and who continue to contribute. As it stands, there are 74 bugs left to be actioned out of the list of 147.......We are getting there

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

@minoslas - BEFORE you post any further images, please read our rules regarding image numbers and sizes. Your images above are too many. Please ensure that does not happen again.

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Sorry Tom. I don't put on the future images.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 2 weeks later...
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De Wags

 

http://forums.eagle.ru/showpost.php?p=1636088&postcount=62

Although we can now talk about the new Su-27 cockpit and new MiG-29S radar mode, there are some other "big" items coming for FC3 too, but they are still in early stages and a bit early to announce them yet. All in all, we are striving to put a lot of new content into FC3.

 

http://forums.eagle.ru/showpost.php?p=1636138&postcount=70

Originally Posted by jctrnacty

I thought i will skip fc3 but after hearing these news i will buy it right now.

 

Its nice to see that ED listen to their loyal fans. Good job ED !!!

 

Thanks and merry christmas

We honestly do listen, but we cannot meet all expectations. We could have kept the feature set frozen for FC3, but we read the feedback, we discussed it internally, and saw where the product was lacking from the view of our core customers (you guys). We decided to address this (as much as we could), but the drawback though is that it will stretch out development at least a couple of months. In order to cover this increase in the product development budget, we had to adjust the cost a bit for the final version. However, we will continue to honor the original price of the pre-purchase of course.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 2 weeks later...
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  • Commercial Member

By Wags

 

http://forums.eagle.ru/showpost.php?p=1643589&postcount=4

Not so much on this forum, but on some other forums / Youtube I have read some nonsensical posts stating that FC3 is nothing more than FC2 with a new F-15C. In fact, doing an apples-to-apples comparison between the two products, I don't think such a statement could be more mistaken. Between the many new features developed specifically for FC3 and the improvements that are included due to development of DCS World, we think FC3 is a very significant advancement in the FC series.

 

I added a few new items to this list that I just got permission to make public today.

 

1- FC3 is a DCS World module that makes it single player and multiplayer compatible with all other DCS modules, including Combined Arms.

2- New F-15C 6 DOF cockpit

3- New F-15C 3D model

4- New Su-27 6 DOF cockpit

5- New Su-27 3D model

6- New A-10A 6 DOF cockpit

7- New A-10A model

8- Advanced Flight Model for A-10A

9- New Su-25 6 DOF cockpit

10- Expanded map into eastern Georgia and southern Russian that includes several new and detailed Russian and Georgian airbases, cities, and topography.

11- Many new unit models that include: A-10C, F-15E, F/A-18C, MiG-31, A-50, E-3, KC-135, IL-76MD, IL-78M, An-26B, An-30M, E-2D, E-3C, P-51D, Yak-40, CH-47D, Mi-8MT, Perry Class Frigate, Ticonderoga Class Cruiser, T-90 tank, and SA-3, SA-6, SA-11 and SA-15 SAM systems.

12- Updated and improved graphical effects for water surface / transparency, ground explosions, smoke, fire, and lighting.

13- Improved air-to-air missile flight physics.

14- Resource Manager system.

15- Many new trigger options (both Conditions and Actions) for the Mission Editor, permitting for more tactically varied missions than ever before in the FC series.

16- New and updated campaigns that cover all of the FC3 aircraft.

17- Pitch and roll sea states depending on wind weather.

18- Dynamic weather system.

19- Improved low altitude graphical detail that includes grass and higher detailed terrain noise.

20- Improved air and ground unit AI.

21- Fast Mission Generator.

22- New AI radio communications from other flights.

23- Improved airbases that include Batumi, Senaki-Kolkhi, and Sukhumi-Babushara.

24- Added bullseye to mission map and AI radio references.

25- New single missions.

26- New multiplayer missions.

27- New dual engagement radar mode for the MiG-29S.

28- Improved flight manual.

29- Improved cockpit textures.

30- New weapons such as JDAM, WCMD, and senor fused weapons.

31- New sides of Italy, Abkhazia, and South Ossetia.

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More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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News by Wags...

http://forums.eagle.ru/showpost.php?p=1645481&postcount=5

Flaming Cliffs 3 - MiG-29S TWS Dual Track Demo

 

This is a brief demo of the new Track While Scan (TWS) radar mode of the MiG-29S that allows you to engage two targets at once using the R-77 air-to-air missile. This mode is not yet available on the 1.2.2 beta version.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 1 month later...
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First Su-27 FC3 cockpit WIP (ED russian forum)

http://forums.eagle.ru/attachment.php?attachmentid=77100&d=1360771425

http://forums.eagle.ru/showpost.php?p=1674801&postcount=87

Su-27_6DOF_cpt_zpsacc777f7.jpg

 

Wags official report

http://forums.eagle.ru/showpost.php?p=1674855&postcount=6

As mentioned earlier, one of the features of FC3 will be a new 6 DOF cockpit for the Su-27 Flanker. This is in addition to new cockpits for the F-15C, A-10A, and Su-25.

 

Here are some first look, work in progress images of the new Flanker cockpit.

 

Two point though:

 

1- It will not be ready for the 1.2.3 update.

 

2- As part of the Lock On: Flaming Cliffs series, it will not have mouse interactive cockpit.

 

27PIT-1_zps7112193d.jpg

27PIT-2_zps89869c6e.jpg

27PIT-3_zpse4d49d3e.jpg

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

looking great!

btw could you correct the title of the topic? it should be cliffs, not clifft

Cenk Demir

 

Besiktas JK 1903

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As mentioned earlier, one of the features of FC3 will be a new 6 DOF cockpit for the A-10A. Here is a first look set of work in progress images of the new A-10A cockpit.

 

The A-10A will also have an advanced flight model.

 

Two point though:

 

1- It will not be ready for the 1.2.3 update.

 

2- As part of the Lock On: Flaming Cliffs series, it will not have mouse interactive cockpit.

 

* Yes, we know the needles on the fuel gauge have no texture yet.

 

FC3-A10A-1_zpsc354ba32.jpg

FC3-A10A-2_zps9fbb0f36.jpg

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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  • Author
  • Commercial Member

FC3 Bug list

 

http://forums.eagle.ru/showpost.php?p=1677027&postcount=880

Lists Updated:

 

RESOLVED:

 

1 - F15 Gear up = black textures

3 - F15 ADI switched

4 - F15 Virtual head movement excessive

5 - Russian planes Cannot lock contact in TWS

6 - AK arrestor cables not animated

7 - SU33 loadout indicators reversed in cockpit

8 - Refuelling F15/SU33 buggy

9 - F15 VSD text overlap when STT/Guns

10 - F15 external lights absent in flight

11 - Damage modelling to wheels/landing gear absent

12 - F15 HUD unreadable

13 - Russian planes Nav circle misalignment in ENR/RTN modes

14 - Engines/Afterburner on even though engines on fire.

15 - R27ER no loft trajectory

16 - Mig31 nosewheel not grounded

17 - Canopy jettison animation wrong

18 - EOS scanning not functional in elevation

21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on

22 - F15 HUD indications overlapping

24 - HUD contacts in front appears also in Rear Aspect Mode

25 - Frontal aspect HUD contacts appears in Rear radar mode and can be locked

26 - SU33 Green HUD block at night effect

27 - A10 ADI switched

28 - F15 black cockpit pixelation when facing northerly direction (afternoon)

31 - Graphical glith (hash marks) in lower centre of SU27 HUD when zoomed out

32 - Graphical glith (hash marks) in lower centre of SU33 HUD when zoomed out

33 - F15 no drag increase with external fuel tanks

34 - Flyables smoke pod colours are incorrectly designated

35 - Scripting for cobra not present

36 - AIM-120C/R-77 tracks target beyond gimbal limits ONLY IF platform's radar reacquires target

37 - Ballistic AIM-120C/R-77 locks target beyond FOV/Gimbal limits ONLY IF platform's radar reacquires target

38 - SU27 automated leading edge flaps on flanker are shown in pit instruments as regular flaps

40 - FC2/FC3 mission incompatibility

41 - F-15C CTD initiated by changing the weapons (CTD when the player lock in the NAV mode a target with the radar and change the weapons)

45 - F15 unable to adjust altimeter pressure setting at all.

49 - Missiles expend too much speed when turning

52 - Helicopters are exhibiting stealth characteristics

54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch

60 - Multiplayer datalink not functional for Russian aircraft

64 - AIM9 drops away before accelerating at launch

61 - F15 no afterburner LED on right panel to indicate burner lit

62 - F15 flaps do not induce any drag

63 - F15 strange attitude/behaviour with crosswind landings

66 - Mig29 flaps not extending to full 25 degrees

68 - Mig29 flaps are blown in by wind at very low airspeeds

69 - Mig29 Chaff and Flare loaded amount incorrect when rearming in game, via the radio (Alt + ' ) menu

70 - Russian planes slip indicators and HSI offset from centre

72 - Multiplayer exhaust nozzle expansion not visible to other clients

78 - Missile smoke discoloured/blue effect

79 - F15 does not repair

83 - SU27 Engines fully functional even when on fire

84 - SU33 Command IAS too low in LDG mode

85 - SU33 In-cockpit Weapons station indicator has 11 stations lit instead of 12

86 - SU33/27 and Mig29 Missile fire Zone computations bugged

88 - Multiplayer Mig-29 repair on ground/at airbase not functioning

89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers

90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other

91 - SU25A Gunpods operation cannot be asigned to axis

93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded

94 - R-77 not select-able whilst in Fi0 mode

96 - ILS Bugs/Inconsistencies in SU-27

103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats

107 - SU27 Flaps retraction audio is played twice instead of once

108 - Wind does not affect chaff, flares and smoke markers

110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu

112 - SU25A/T takeoff flaps is shown as landing flaps on client aircraft

114 - F15C mission wingman #4 in radio menu

116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view

119 - Mig29 External Fuel tank creates no drag

120 - SU25A Gear Lights Far setting not functioning correctly

121 - SU-27 visible as large black dot from extreme visual distance

127 - No RWR warning received from SAM site launches (Ground and Ship)

128 - Mig-31 nosewheel not grounded while taxiing

129 - Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu

131 - Failures system not operational in a MP environment

136 - Mig29A,S and SU33 cannot use B-8OFP2 and B-8TsM

137 - SIM crash on exiting campaign missions

139 - MiG-29, Su-27 and Su-33 when in BVR mode Speed on HUD shown is TAS as opposed to IAS

142 - The NEZ (No-Escape-Zone) calculations are reversed

143 - SU-25T unable to fire Vikhrs in salvo mode

146 - FC3 F15 is displaying Degrees AOA instead of units of AOA

149 - A10-A AOA Indexer not functional

 

 

UNRESOLVED:

 

 

2 - Mig29S external fuel tanks not displayed on fuel tape

19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel

20 - SU27 entire RWR is in English

23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters

29 - MIG29 Command Airspeed in LDG mode way below minimum

30 - SU27 Command Airspeed in LDG mode slightly below minimum

39 - SU27 when leading edge flaps are operational audio is heard for normal flaps

42 - SU33 floating on pitching AK deck

43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on

44 - G940 HOTAS FFB issues/not functioning correctly

46 - F-15C antenna does not track PTD in elevation with TWS

47 - Air to Air missiles do not have INS

48 - ECM uses FC2 behaviour in DCS world

50 - Short range missiles do not turn hard enough

51 - Virtual Pilot G-Tolerance is too low

53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out

55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways

56 - Russian plane pilots have corrupted Pilot head textures at night

57 - Russian planes have corrupted landing light animations

58 - Missile HOJ mode not functional

59 - Mig29 incorrect flaps deployed for player-controlled aircraft

65 - Chimney smoke visible through undercast

67 - Mig 29A flap extension animation incorrect

71 - Multiplayer audio from other players not present (drogue chute)

73 - SU27 gets AoA warning of F15

74 - Water not visible in mirrors of FC3 aircraft

75 - Wingtip vapour effect missing from flyables

76 - SU25A antenna on nose cannot be seen from cockpit

77 - Contrails misaligned/too close to engines of aircraft

80 - Multiplayer clients do not see SU25A/T airbrake deployment

81 - F15 turbine fans not spinning

82 - F15 Gun pipper tracking issue (Impact point below target)

87 - F15 AIR intakes appears to be without any animation

92 - Disappearing player names from the menu in multi-monitor setups

95 - No TTI indicator on Mig29/SU27/SU33

97 - SU27/SU33 EOS not slewable in Elevation

98 - SU27/SU33 lack EOS Narrow Mode Scan

99 - Russian Helmet Designator Circle stays on target after lock

100 - IRST sensor is Gimbal-Fixed in search mode

101 - No audio tone when HMS locks target

102 - HMS Targeting Ring behaviour/illustration incorrect

104 - Mig29 Canopy Jettison lever transparent at night

105 - Russian Pilot kneeboard showing incorrect map of Crimea

106 - SU27 audio for flaps deployment not heard in external view

109 - No heat blur on jet engines when spooling up or at idle

111 - SU25A/T drogue chute cap remains open after first rearming

113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers

115 - Floating Ghost Missiles in Multiplayer

117 - Contrails visible through Clouds

118 - Landing reference lights on Admiral Kuznetsov very dim and unclear

122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night

123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles

124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing

125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour

126 - SU27 Mirror textures corrupt

129 - The lofting dynamics of the AIM-120B/C borked/non-functional

130 - F15 Flood Mode functionality incorrect

132 - No airbrake sounds for SU25A/T

133 - Incorrect cockpit lighting for A-10A

134 - MP all aircraft receive all radio chatter from friendly airbases

135 - FC3 flyables missing external cockpit lighting texture

138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets

140 - Su-33 falls through Kuznetsov (on landing)

141 - Su-33 hooks aircraft carrier rope at distance about 10 km

144 - SU-25T no weapons-station indications in HUD when Vikhrs selected

145 - Russian Fighters HUD improvement

147 - SU-33 sticks to the runway in cross-wind conditions

148 - Game Mode F-15 unable to track/lock targets in BVR mode

150 - F-15C Navigation lights reflections swapped

151 - Admiral Kuznetsov ATC not available

152 - Admiral-Kuznetsov ATC cannot handle multiple flights without causing collisions

153 - F-15C Fuel Consumption Guage is showing wrong fuel consumption

 

Any questions/clarifications just shout.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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