September 8, 201213 yr I've seen it mentioned in other threads but thought I might make a dedicated thread on the subject. It worst appears for me if I'm in some 3rd person view for many seconds then switch back to VC. The odd blue square appears in the terrain and on roof tops once and a while too. Is there a tweak to reduce or rid of this blue beast?
September 8, 201213 yr Hi Bumpy; The odd blue square is the scenery trying to catch up and convert the DX10 texture into the visible correct texture. If you're low on memory, or the fsx.cfg is off a bit - then this is what happens. On starting the sim, the bit where the instrument panel etc., appears - again - if there's lots of textures - like the Maddog, as a good example - maybe any airliner, I guess - you will see a plateful of blue Flight Simulator X business cards, all chopped up!!! Very pretty. Much better than the black DX9 startup...... There are a few fsx.cfg settings that will have an effect on whether this is going to be all the time - or not. BufferPools will impact it - so use this site:- http://www.unit-conversion.info/computer.html to get 8 MB, 10 MB, 15 MB, 20 MB, into bytes, for the poolsize, and 128kB, 256kB, 512kB, 768kN, and 1Mb into bytes for the RT. Then start playing. TEXTURE_BANDWIDTH_MULT= 40 to 120 will also affect it, but in a smaller way. 40 is too low, and will restrict modern GPU's. Mark just rebuilt his, (also a 560Ti) and set his at a smooth 72. The other thing that will affect it is, of course the general scenery load - and that could be addressed by an SSD I suppose. Life is good! All the best, pj i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
September 11, 201213 yr Author I figured out an instant work around for my above pic gauge issue. It would take nearly 4 seconds some times for the full VC to show up properly as it draws in, very slooooooooooow. Fix is to simply hit F9 two times, not just once when switching to VC view. It will immediately show VC as it should.
September 18, 201213 yr F9 = VC, F10 = 2-D i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
September 20, 201213 yr Setting TextureMaxLod to 30 (default is 3) seems to allow FS to load more textures per frame and this fixed the black square issue for me in DX9 mode so I imagine it will do the same here. It should go under the [DISPLAY] heading in the FSX.cfg file like so: [DISPLAY] TextureMaxLoad=30
September 20, 201213 yr Yes, it does, it's one of Bojote's "finds", but I'm not sure just how viable the parameter is, as it is only a multiplier - exactly as is TEXTURE_BANDWIDTH_MULT (= 40, 80 or 120 or any multiple of '5' in between). I shall try this one, as I had previously deletd it from the cfg's, and did not try it in DX10... Thanks, Kannwar. Quick edit - the default in FSX SP2 is '6'... it was 3 up to that point. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
September 21, 201213 yr Yes, it does, it's one of Bojote's "finds", but I'm not sure just how viable the parameter is, as it is only a multiplier - exactly as is TEXTURE_BANDWIDTH_MULT (= 40, 80 or 120 or any multiple of '5' in between). I shall try this one, as I had previously deletd it from the cfg's, and did not try it in DX10... Thanks, Kannwar. Quick edit - the default in FSX SP2 is '6'... it was 3 up to that point. That's ok and yea true you have to use it in multiples of 3 I think so 3, 6, 9, 12, 15 etc. I've found it makes the VC textures load heaps faster. NickN says in his tweaking guide to leave it as default but I've tried it both ways and I haven't noticed any adverse affects from cranking it up. It just makes textures load faster and of course gets rid of black (or blue) squares appearing in the scenery - even when under heavy load. Mind you like all tweaks it's potential is relative to how powerful your system is I guess.
September 22, 201213 yr Nick's quite dogmatic, and not always right, you know. Better to read Word Not Allowed's Guide here at Avsim, and certainly Bojote went to a great deal of research in coming up with the advances which he did. Even now - his "auto-tweak" tool provides a good starting point for many a newbie. It just makes textures load faster and of course gets rid of black (or blue) squares appearing in the scenery - even when under heavy load. :good: Exactly. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
October 5, 201213 yr Author Seems I have gotten rid of this by setting water to 7. No more blue squares flashing here and there on water or land. But need to do a bunch more flights to make sure its totally gone. The VC popin of textures I can not get rid of but like I said, F9 2x works perfectly.
November 3, 201213 yr Bumpy where bouts did you change the water setting to 7 in fsx itself or the cfgs I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
November 3, 201213 yr Author Bumpy where bouts did you change the water setting to 7 in fsx itself or the cfgs Max 2.x on water slider is 7 or WATER_EFFECTS=7 in fsx.cfg I haven't tested this much cause I just don't use DX10 at all due to too many planes and scenery missing textures.
November 4, 201213 yr Thx bumpy for that wasnt quite sure but i moved my fsx water slider down one notched and solved my problem I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
Create an account or sign in to comment