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Moving Wheels and increasing Speed at top Height?

Featured Replies

Hello, Guys!

 

I've just three questions,

 

1)- How to move first two wheels of a plane in FSX? As an original airplane moves easily quickly by moving its first two wheels left or right. So how can we do this in FSX without joystick and only by using, Keyboard, Mouse or any command?

 

2)- I've done an experience that an airplanes Height is inversely proportional to its Speed. Means, If I go to top height then Aircraft's Speed reduces and if I come down then Aircraft's speed increases. So how can increase Speed and Height at maximum at one time? Means how I can do Height directly proportional to Speed?

 

3)- Many airports in the World has their only one side of the runway Localizer and Glide Scope, Means runway with one sided ILS. So how can land a plane on the same runway but on the other side which has not ILS then how can I land plane there without ILS? You can see picture below by clicking URL with one sided ILS.

 

http://postimage.org/image/yt1peccsl/

 

Regards,

Hi, AP

 

Not sure if I understand what you mean, but:

1) The nose gear move is connected to rudder input, i.e. Enter (on numpad) moves gear to the right, 0 (on the numpad as well) to the left. Be careful and taxi slowly, though, because the larger your a/c the harder it gets to maneuvre.

 

2) It is a matter of fact, that - even in reality - the airspeed drops, but still ground speed grows. (I'm sure someone else'll jump in here for the exact reason and the mathematical background.) Another thing you have to take into account is the fact that FSX doesn't properly simulate the aerodynamics of at least some aircraft have too much drag and thus it's impossible to climb higher than a certain altitude (though below that a/c's service ceiling) at full payload and fuel. Note that, however, even in real life, a fully loaded long haul plane does not climb to it's final cruising altitude immediately, rather than climbing in steps while burning some fuel.

 

3) That's actually very easy (well, at least in theory)! You have to switch AP and AT off, and descent slowly but steadily while decreasing your speed to approach speed. On most airports you'lll have so called VASI(Vertical Approach Slope Indicator) or PAPI (Precision Approach Path Indicator) light on one side of the runway. Those lights (either behind each other or in one line) indicate if you are too high (white lights only), too low (reds only) or the same number of reds and whites (on ideal path).If there's an ILS available, but only on the other end of the RWY, you can still dial it into your Nav Radios, to know if you're on RWY centerline or not. And another thing that I found very useful: Let your plane perform an autoland before starting to fly manually, and carefully observe the runway ahead of you. Try to replicate this view when taking your plane down manually.

 

Be aware, that landing without autoland needs some practice, and you won't be able to land an airliner immediately by hand. Take your time, step into the Cessna or the Trike, and do some Touch and Go's first, then make the next step.

 

Best regards and happy landings,

Flo

Florian

  • Author

1) The nose gear move is connected to rudder input, i.e. Enter (on numpad) moves gear to the right, 0 (on the numpad as well) to the left. Be careful and taxi slowly, though, because the larger your a/c the harder it gets to maneuvre.

 

Enter on numpad works to move the wheel to the right but 0 on numpad doesn't work. When I press 0 button on numpad, it takes me in to the cockpit instead of moving wheel So what is its solution? And if suddenly want to straight the moving wheels then which command will work? As for making rudder in the middle, 5 of numpad works.

 

It is a matter of fact, that - even in reality - the airspeed drops, but still ground speed grows. (I'm sure someone else'll jump in here for the exact reason and the mathematical background.) Another thing you have to take into account is the fact that FSX doesn't properly simulate the aerodynamics of at least some aircraft have too much drag and thus it's impossible to climb higher than a certain altitude (though below that a/c's service ceiling) at full payload and fuel. Note that, however, even in real life, a fully loaded long haul plane does not climb to it's final cruising altitude immediately, rather than climbing in steps while burning some fuel.

 

 

I usually, fly B747-400. It keeps 200knots at 35000ft. So is it right? Is it possible keep 400knots at 35000ft of 747?

 

Thanks man for helping me.

 

Regards,

When I press 0 button on numpad, it takes me in to the cockpit instead of moving wheel So what is its solution?

Go to options -> controls, and then search for rudder (steer left) and assign whatever key you regards suitable.

Note: Maybe that's not exactly what it's named in the English version, I don't know as I have the German. It#S also possible, that I've missed out a step in between, I'm currently not at my flying rig, so can't check.

 

I usually, fly B747-400. It keeps 200knots at 35000ft. So is it right? Is it possible keep 400knots at 35000ft of 747?

 

Yeah, 200kts at FL350 is definitely too low. On the other hand, 400kts is higher than a 747's maximum operating speed (VMO), which is somehwere around 340kts, so flying at 400kts would actually harm the airframe. At FL350 the speed is no longer calculated in knots, but in Mach, and a 747's cruising speed is between Mach 0.8 and 0.85. As far as I know you'd usually switch from knots indicated airspeed (KIAS) to Mach at around FL250. This Mach value is constant, but depends on the speed of sound, so Mach .8 would be lower at FL350 than at FL250. However, if you want to stick to speed in knots, your cruising speed would be around 280kts, maybe at bit more, maybe a bit less.

I take it, you fly with full throttle, but still can't accelerate to more than 200kts, correct? Maybe your plane is too heavy. What's the distance you're flying, and what's your payload and fuel settings? And what 747 are you flying - the default one, or the Project Opensky/FreeSkyProject one? If it's the default, the best way to work around this problem is taking the POSKY (or even PMDG, which would be way more work, though) plane, because it's flight dynamics are way better.

 

Regards,

Flo

Florian

I've done an experience that an airplanes Height is inversely proportional to its Speed. Means, If I go to top height then Aircraft's Speed reduces and if I come down then Aircraft's speed increases. So how can increase Speed and Height at maximum at one time? Means how I can do Height directly proportional to Speed?

 

IAS, indicated airspeed, will come down as you go up, but TAS, true airspeed will go up due to thinner air. Google them. It sounds like you are referring to IAS

Jay

  • Author

Go to options -> controls, and then search for rudder (steer left) and assign whatever key you regards suitable.

Note: Maybe that's not exactly what it's named in the English version, I don't know as I have the German. It#S also possible, that I've missed out a step in between, I'm currently not at my flying rig, so can't check.

 

 

Fabulous Stuff. This has really worked for me. Thanks man.

 

Now another question is that at how much speed should we taxi? What are International standards? Also how this speed can be constant to a specific speed?

 

When I press F3, Speed slowly slowly increases and get on top one but I want a constant speed by which I could easily be taxing according to standards and how to do this? How much this speed should be?

Fabulous Stuff. This has really worked for me. Thanks man.

Glad that I could help.

Well, as far as I know, there's no regulation on how fast you go, but there sure are some limitations/reasons why you should or can not exceed a certain speed: First of all, to answer your question, I'd say taxi speed should be less than 30kts, but to make tight turns you have to be below 10kts, depending on your aircraft's sice and the turn radius. What helped me to keep a reasonable speed when taxiing (before I had a joystick/throttle) was setting speed to 25kts and switching on A/T, so that autothrottle controlled my speed on ground. Note that, however, this is not how it's done in real world, it's just to help you stay in control of your aircraft in the sim. Furthermor, this apparently won't work with any aircraft, but only with those using the default autopilot logic!

For doing it properly, I can't really help you, because from what I've read here, you're into the 747, which I don't like flying, but in theh default 737 taxiing was possible with about 38-40% N1, so I guess it's about the same with the 747, as it has 4 engines.

 

Regards,

Flo

Florian

  • Author

Hello, OE-LAT:

 

Glad that I could help.

Thanks man.

 

Last problem that I've found is after taxing and coming on to the runway, I middle the next two wheels (mean put them on center line of runway) but when I give full throttle to plane then it goes it self own to the right or left side of the runway (without moving anything) and not remain in the middle. I don't know what's the problem going on. You can see in the given picture in URL below and you can see how much the plane is in the middle (it's full in the middle and wheels are straight) but after giving full throttle, it it self own with out moving the wheels, goes to the left or right side of the runway and not remain on it. What can be the reason?

 

http://postimage.org/image/n7ij1sbat/

 

Regards,

  • Moderator

You don't even know the basic fundamentals for flying yet. You will need to apply some small amount of rudder to keep the aircraft on the centerline during takeoff.

 

Crosswinds pushing on that big vertical stabilizer will cause your aircraft to veer left or right during the takeoff roll.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Recommendations:

 

-- As soon as you are able, the best thing you can do is purchase a yoke and pedals. The reason why your airplane may be going too slow or too fast (ground or air), could be very likely due to using your keyboard. This is a simulation and requires more precise inputs from controllers. I don't know if you're just starting to sim; howeve, you should at least obtain a yoke.

-- For taxing, it depends on many factors such as the a/c type, weight, engine power, etc. So, the best thing to do (without complicating things), add a little power to get you a/c moving, and gradually add a bit more, and try to stay between 20-30 knots.

-- And onre more thing. If you're just learning to sim fly, I suggest to practice with a Cessna, and not a 747. It's a "bit" easier to control.

I have to agree with Johnny767, it would of course be very helpful for you to use at least a joystick with throttle in order to make more precise control inputs.

Anyways, what is your realism settings? I guess you can switch off the effect, that the aircraft moves either to the left or to the right, unless it's not related to crosswinds. (I believe, that this is from simulating aerodynamic phenomena caused by the rotation of a propeller, but I don't know if that applies to multi-engine jet airliners, though).

 

Regards,

Flo

Florian

  • Author

You don't even know the basic fundamentals for flying yet. You will need to apply some small amount of rudder to keep the aircraft on the centerline during takeoff.

 

Crosswinds pushing on that big vertical stabilizer will cause your aircraft to veer left or right during the takeoff roll.

 

A year before I started to learn FSX at this site and on that time people said to me to start from Cessna but I started from B747 and now I can easily go all around the world on B747 and I've learnt all things on B747 and still I want to learn Taxi at B747. This site has learnt me a lot. Thanks all who learnt me.

  • Author

For taxing, it depends on many factors such as the a/c type, weight, engine power, etc. So, the best thing to do (without complicating things), add a little power to get you a/c moving, and gradually add a bit more, and try to stay between 20-30 knots.

 

I have to agree with Johnny767, it would of course be very helpful for you to use at least a joystick with throttle in order to make more precise control inputs.

 

Please understand me, when I load a new travel then B747 stands on the one side of runway and I after doing cockpit settings, just press F4 and give full throttle and plane goes fast and straight on the runway, means plane doesn't go left or right. So Question is that why plane doesn't go left or right when I just loads the game?and why crosswind doesn't effect at that time? Why it goes outside after taxing? Even rudder and wheels both remain in the middle 1- Right after loading game 2- Right after Taxing. So why difference come after taxing? I've checked Auto rudder.

 

Anyways, what is your realism settings?

 

My realism settings are Medium.

 

Here are in photos (given in URL), you can see my actual settings.

 

http://postimage.org/image/cjxkhlu2r/

 

http://postimage.org/image/vbpb7i81j/

 

http://postimage.org/image/5grj7mhw1/

and why crosswind doesn't effect at that time?

Supposing you fly without changing the weather theme, there won't be no crosswinds (wind speed's set to 0), anyways. The only thing that comes to my mind is that the aircraft isn't 100% aligned with the runway, which isn't actually a problem, it's simply hard(er) to do in the sim, than in reality. That's the only explanation for that phenomenon. What can be of a little help here (as a reference), is dialling in the correct RWY heading, or even better the ILS freq and it's corresponding course, if available, so you can check your alignment. From what I've heard/read, the second seems to be kind of a standard procedure for real world flying, too.

Another thing you could try, is unchecking Auto-Rudder, and turning down P-Factor settings(Don't know if that helps, though).

 

Regards,

Flo

Florian

  • Author

Supposing you fly without changing the weather theme, there won't be no crosswinds (wind speed's set to 0), anyways. The only thing that comes to my mind is that the aircraft isn't 100% aligned with the runway, which isn't actually a problem, it's simply hard(er) to do in the sim, than in reality. That's the only explanation for that phenomenon. What can be of a little help here (as a reference), is dialling in the correct RWY heading, or even better the ILS freq and it's corresponding course, if available, so you can check your alignment. From what I've heard/read, the second seems to be kind of a standard procedure for real world flying, too.

Another thing you could try, is unchecking Auto-Rudder, and turning down P-Factor settings(Don't know if that helps, though).

 

 

Oh! Man this is nor of wind problem neither any other one. I think this is just alignment problem. I've seen I'm unable to align plane with the runway so far. Even on the runway, plane looks pretty align but actually it's not align. So tell me a way to align an aircraft with the runway?

 

This looks a very simple question that how to align a plane with the runway after taxing but I request all Masters of FSX to please don't mind this question and tell me the easiest way.

 

Regards,

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