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FSX, simulation rate causes texture/scenery problems? Big tiles!

Featured Replies

  • Author

No this happens even without the rate, I thought it was, but it appears not to be. If I simply press Y and then Q to win altitude I can clearly see blocks of clouds instead of random layers.

 

This happens in flight as well. I post a picture with correct size soon.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

  • Author

It makes me wonder. In the first post you mention faster simulation rate. You can't expect sharp textures at 16x rate! Looks crap on my system, too.

 

 

 

Here are the screens. Notice that the clouds always come around a square, so it means it is a whole "field" water/terrain/clouds. At night you see "boxes" on the water surface.

 

I do not recall that this would be perfectly normal?

Edited by firehawk44
Photos exceeded 1600W limit for images.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

  • Author

I know, but the water textures still show these big "tiles at night, this happens without the simulation rate I found out recently.

 

Another strange thing I cannot use FS waterconfigurator because it shows an error that it cannot find the needed files in Hard drive E:\, but I recently reinstalled FSX on hard drive D:\ , even if I install and direct

water configurator to D:\ with the FSX, the FSWC does not apply to the new FSX but goes to E:\ all the time?? I do not know what the problem is.

 

I think FSCW can fix this problem.

 

 

First I should get it to work. The clouds seem ok when not pressing Y or high simulation rate. But how am I supposed to fly a 12 hour flight now? In 12 days?

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

  • 2 weeks later...
  • Author

New insights,

 

When generating this kind of cloud layers I get this. Big tiles of clouds, it is like it is reproducing itself on all places. You can see the lines and such. Here is a screen. Cannot fix this problem. **********, frustrating!

Edited by firehawk44
Photo removed - exceeds 1600W image limit

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

  • Author

I cannot understand. All my screenshots are removed, now nobody can see the problem. I use fraps with JPEG format. 150 or 200kb is not big!!

 

1mb is big. I am tired of this, close this thread this is not helping me.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

The problem seems not to be the file size in terms of kB/MB, but in terms of its format. They must not exceed 1600pixels in width, and that's why Jim removed them. If you resize them, which can be easily done with MS Paint, you can upload them again without haveing to fear that they'll be removed again.

 

Regards,

Flo

Florian

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