October 15, 201213 yr Dear all, I'm struggling to induce fuel pump sound in FS2004 by using the dsd_XML_sound gauge. Here is my dsd_XML_sound.ini file: [Config] MaxSounds=100 Lvar=dsd_xml_sound3 LvarStop=dsd_stop_sounds [LVars] Lvar00=GENERAL_ENG_FUEL_PUMP_ON [sounds] Sound00=./Sound/fuelpump.wav I've declared the dsd_XML_sound3.gau in the panel.cfg file, so the problem is not there but might be in the .ini file above. Basically, it should start the sound when the fuel pump is ON, but it does not! Anyone could help me doing this? Many thanks in advance for any help! Kind regards, Stéphane
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October 15, 201213 yr Hi, [LVars] Lvar00=GENERAL_ENG_FUEL_PUMP_ON This is a K event. You 'll need a L:Var. So, somewhere in your panel there will be a clickspot with: <Click> (>K:GENERAL_ENG_FUEL_PUMP_ON) </Click> Change it to <Click> (>K:GENERAL_ENG_FUEL_PUMP_ON) 1 (>L:GENERAL ENG FUEL PUMP ON SOUND,enum) </Click> Then call your soundfile GENERAL ENG FUEL PUMP ON SOUND.WAV and change the ini file into [LVars] Lvar00=GENERAL ENG FUEL PUMP ON SOUND Hope it helps, Jan "Beatus ille qui procul negotiis..."
October 15, 201213 yr Author Hi Jan, Thx for your advices. I've renamed the .wav file and modified the .ini file. But I think you meant the .XML file about the clickspot? If so, I can't do it simply because there is no .XML files, it is a .gau file instead (e.g. the defaut C172SP in FS9). Any advice to be able to open that kind of file? Thanks again for your precious help. Regards, Stéphane
October 15, 201213 yr You then need to delete or outcomment gauge36=Cessna182s!Switches,104, 289 which contain the fuelpump (and others!) Replace them with appropiate xml gauges. Only then you can use the xml soundgauge. Jan "Beatus ille qui procul negotiis..."
October 15, 201213 yr Author Hi Jan, I'll try this then and let you know if that' works. Many thanks again. Stephane
October 15, 201213 yr You then need to delete or outcomment gauge36=Cessna182s!Switches,104, 289 which contain the fuelpump (and others!) Replace them with appropiate xml gauges. Only then you can use the xml soundgauge. Correct but also note that the dsd_XML_sound3.gau is outdated and replaced by better woking gauge. Use Doug Dawson latest sound gauge. Even though it say "fsx" it work 100% in FSX and contain all the latest and greatest..!. From Doug's website Gauge: dsd_fsx_xml_sound.gau Although its name refers to FSX, this gauge will also work in FS2004. It is heavily based on dsd_xml_sound3.gau. http://www.douglassdawson.ca/
October 16, 201213 yr Author No way to make it work!! I'm a real beginner in XLM programation. Is there a way for you to write it for me? It will give me also an example for the futur sound I might implement in other projects. Hope you'll be able to do it. Thanks a million, Stéphane
October 16, 201213 yr Hi, Copy the Boeing747-400.cab from the gauges folder in a new folder of your choice Uncab the Boeing747-400.cab in that new folder.(with winzip or other program) and start studing the simple xml files like the Strobe light switch (open with notepad) <Gauge Name="Strobe Lights Switch" Version="1.0"> <Element> <Select> <Value>(A:Light strobe,bool)</Value> <Case Value="0"> <Image Name="Switch_Lights_Strb_Off.bmp" ImageSizes="25,45,40,72"/> </Case> <Case Value="1"> <Image Name="Switch_Lights_Strb_On.bmp" ImageSizes="25,45,40,72"/> </Case> </Select> </Element> <Mouse> <Help ID="HELPID_GAUGE_LIGHT_SWITCH_STROBE"/> <Cursor Type="Hand"/> <Click Event="STROBES_TOGGLE"/> </Mouse> </Gauge> Replace bitmap names with yours and put in the click section another K-event, (fuel pump). Just save it and put the new saved xml file, name it e.g. fuelpump, and the bitmaps in a new folder under the panel folder of your aircraft, say "my xml". Place it in the proper position in the panel.cfg with the correct synthax. In this case: gaugexx=my xml!fuelpump, xxx, yyy In your case this is an example: <Gauge Name="Strobe Lights Switch" Version="1.0"> <Element> <Position X="??" Y="??"/> <Select> <Value>(A:GENERAL ENG1 FUEL PUMP SWITCH,bool)</Value> <Case Value="0"><Image Name="??off.bmp"/></Case> <Case Value="1"><Image Name="??on.bmp"/></Case> </Select> </Element> [color="#000088"]<Mouse>[/color] <Area Left="xx" Right="yy" Top="zz" Bottom="dd"> <Tooltip>FUEL PUMP</Tooltip> <Cursor Type="Hand"/> <Click> (>K:TOGGLE_ELECT_FUEL_PUMP1) 1 (>L:GENERAL ENG FUEL PUMP ON SOUND,enum) </Click> </Area> [color="#000088"]</Mouse>[/color] [color="#000088"]</Gauge>[/color] Try and try again and when you are not succesful show your codes! Jan "Beatus ille qui procul negotiis..."
October 18, 201213 yr Author Hi Jan, My daughter is ill so don't have the time to do it right now, I'll do it probably this week-end and I'll let you know about it. Again, many many thanks! Regards, Stéphane
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