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FSX rain/snow effects

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Hello,

 

After using OpusFSX I'm feeling like I want more, and maybe it's possible. OpusFSX is great for me since I seek IFR conditions whenever possible, but I'm now noticing more than ever the other flaw with FSX that has yet to be overcome. The snow effect primarily is an eyesore. Is there any possibility that these effects may be improved in FSX in the future? After all this time since FSX's release to see the improvements that OpusFSX has brought to the sim for me, I can only imagine that within the next 6 years the falling snow and rain may be able to look more realistic also. Is any work currently being done to see if improvements to these effects are a possibility? Or are the snow effects something that just could never be changed?

 

Matt

Hi Matt,

 

There are no plans whatsoever, not even rumors, for FSX to be upgraded. The best solution would have been programming FSX for FS11/FS12 compatibility and then you would have probably seen drifts and kids making snowmans at the small airports. We can only hope a newer version will someday be released.

 

Best regards,

 

Jim

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Member, AVSIM Board of Directors - Serving AVSIM since 2001

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  • Moderator

Like Jim mentioned there are no plans for an update for these. They are all shader based effects which makes it harder to fix since tweaking those effects might break something else in the process. The funny thing is that we have about the same snow textures in FSX as we did in FS9, but getting then snow to float or slow down and not look like darts is a whole new can of worms to try and fix. I remember a thread where someone tweaked one of the shader files to fix the rain circle around the aircraft showing up, but it would take someone who REALLY understands how the shaders work in order to tweak them to make rain and snow look better. I dont mnd the rain too much, but I wish we could get the snow to float down the the ground and not look like its falling as fast as a hail stone, lol.

Avsim Board of Directors | Avsim Forums Moderator

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