January 1, 201313 yr I'm trying to enhance some of my aircraft with better ground roll sounds.. but I seem to be having trouble getting them to work. For example. I have the Flight1 BN-2 Islander which has a really nice ground roll sound (full of rattles and clanks). However when I copy and paste the [GROUND_ROLL] section of the sound.cfg file into other aircraft's sound.cfg, as well as moving the associated .wav file, I can't seem to get it to actually play in the sim. Can anyone shed some light on this? Thanks
January 2, 201313 yr Author OK, there must be some trick to getting ground rolls to work in a given aircraft. For example, the PMDG MD-11 has a really nice ground roll sound called PMDGMD11_GRND.wav and in the MD-11's sound.cfg there is a ground_roll section with this: [GROUND_ROLL] filename=PMDGMD11_GRND flags=0 viewpoint=1 minimum_speed=1.00 maximum_speed=275.00 minimum_rate=1.00 maximum_rate=1.10 However if I copy that section perfectly into the Leonardo MD-80's sound.cfg (removing the old ground_roll section), as well as placing the very same PMDGMD11_GRND.wav into the Leonardo's sound folder, I don't get any ground roll sound at all. What am I missing here? :wacko:
January 2, 201313 yr The pavement type you're on and even certain excludes in the scenery can prevent the ground roll sound. Are you testing in a place where the sound is confirmed to be present in the original model? Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 2, 201313 yr Author Yeah I think what's really going on here is the ground_roll section in sound.cfg is broken in FSX. It seems addon developers are using some sort of workaround (like an XML sound gauge) to get a ground roll sound. For example I can go to KORD, start rolling down the runway in the MD-11 and hear the ground roll just fine. Then I can switch to any aircraft that I've added the above lines from the MD-11 to, including the relevant wave file, and nothing. You can check this out by looking at the default Cessna 172's sound.cfg. In there you will see it references several cnroll*.wav files. If you go to fsx\sound and play those wave files you will see they do NOT play within FSX. The same goes for other aircraft, for example the Flight1 Islander. The Islander comes with a soundset by Turbine Sound Studios and has a rolling sound referenced in the sound.cfg called TSS Rolling.wav. However if you play that wave file it sounds nothing like what the sound that plays in the Islander within FSX. Further searching reveals that the actual .wav file used is SND27.wav in the fsx\Sound\DeadPixl folder, which is called on by the virtavia_sound.gau gauge in fsx\gauges. To make a long story short, FSX seems to be ignoring ANY [ground_roll] entries in sound.cfg, even default planes are ignoring it. It would seem you need a gauge programmed into each plane that can play the ground roll sound. My question is, is there a relatively easy way to add this to a plane or is it quite involved?
January 2, 201313 yr My question is, is there a relatively easy way to add this to a plane or is it quite involved? Depends on your idea of easy! But no, it'd take some work to do. There are some utilities that add those sounds, though, like audio environment as one example. And it might be worth a look in the library to see if someone's already done this. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 2, 201313 yr Sometimes things that should work logically in FSX, just don't. This isn't an answer to your original question, but I think the best solution ultimately to getting good ground roll sounds these days is the Accufeel enhancement program. With that you can get some good rattling and shaking sounds and you can tune them based on what you feel is appropriate.
January 2, 201313 yr Author Yeah, Accu-feel is great and goes a long way towards getting a good ground roll sound/feel. I guess it will have to do for now, for those aircraft that don't have a custom ground roll sound system.
August 12, 201411 yr OMG i hope this solves it to you go copy the file and paste it anywhere you want then rename it EXACTLY LIKE THIS bnroll now copy and paste it in your flight simulator x/sound folder and you should hear the sounds you want B)
February 18, 20233 yr Ground roll sound turns out to be very important. In a real plane you can hear and feel when you are down...in flightsim you cant..Fspassegers did a great job by allowing roll sound for all aircraft...(which for some reason most planes dont have)...but fsp wont install in to p3d, and now you cant even activate it in fsx anymore. not only is the sound thrilling, its necessary...i just bounced the pmdg 747 and i had no idea that i was floating for 10 seconds... plus i have a speaker chair with bass, so i could feel it too simming absolutely sucks now without roll sound...despite how great the graphics, add ons and performance is... Edited February 18, 20233 yr by rennman
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