January 19, 201313 yr It's probably best if you explain the problem better e.g. when exactly this happens, what hardware/addons you use etc, as knowledgable as some of us are on these things (not me) we're not psychic. Also it is compulsory on these forums to sign posts with your real name. Will Wilson
January 20, 201313 yr Author Just change my name. I have an i5 2500k @ 4.3ghz and A XFX 7850 OC i have my yoke doesnt moves smooth like in the 747.Its like jaggy movement like lock at some fps or low fps Kailiang Seah
January 20, 201313 yr i have my yoke doesnt moves smooth like in the 747.Its like jaggy movement like lock at some fps or low fps Are you referring to the default B747 or the PMDG B747? Does your issue occur when the autopilot is engaged, during manual flight, or during both? What frame rates are you receiving in the virtual cockpit of the PMDG B737?
January 20, 201313 yr Author yesh am refering to pmdg 747. it only occur during manual flight, frame rates is about 30+ Kailiang Seah
January 20, 201313 yr Do you use multiple hardware controllers (e.g., joystick + yoke) that might be interfering with each other? Does the VC yoke constantly (erroneously) center when you are making inputs with the hardware controller? Does EICAS STAT indicate that the control surfaces are lagging, and if so, do they lag in correspondence with the lagging of the VC yoke? Does the VC yoke lag randomly? If not, at what interval per second does it lag?
January 21, 201313 yr Author LOL i dun know all this :( It just like not that smooth compare to other with yoke aircraft eg( pmdg747) Ahh nvm can bear with.Thanks for your help anyway guys Kailiang Seah
January 21, 201313 yr When you make a control input with your hardware, does the yoke in the virtual cockpit follow your input accurately, does it keep jumping to the centre etc? If you put the control possition display on the lower display unit (have a look in the CDU options for how to do this), how do they correspond to your hardware inputs/position of the yoke in the VC? Will Wilson
January 21, 201313 yr This issue is supposed to be in the NGX, it's normal, and I don't understand why others don't know what he's talking about. Basically, when you move your own yoke it follows your yoke accurately, but the yoke in the NGX moves laggy in low FPS motion (I think around 10 FPS), this happens even when you achieve 60 FPS. There are more objects in the NGX that move with low FPS motion: the throttles, the trimwheel and the windscreen wipers. This is happening in manual flight but also in autopilot mode. It happens in the MD-11 too, but not in the PMDG 747 nor in any other default planes. I strongly recommend anyone to try this out; move your yoke fluidly and observe the motion of the yoke in the NGX. Now do the same thing for the PMDG 747 and you should notice that the yoke in the 747 moves perfectly fluid. Arjen Vandervelde
January 21, 201313 yr This issue is supposed to be in the NGX, it's normal, and I don't understand why others don't know what he's talking about. Ah—I do not own the PMDG B737, so I just assumed that the animations would be the same, if not better, than those of the older PMDG B747. From videos, it seemed as if the yoke animations under autopilot control in the PMDG B737 are remarkably smoother than those of the PMDG B747 under autopilot control.
January 21, 201313 yr Ah—I do not own the PMDG B737, so I just assumed that the animations would be the same, if not better, than those of the older PMDG B747. From videos, it seemed as if the yoke animations under autopilot control in the PMDG B737 are remarkably smoother than those of the PMDG B747 under autopilot control. Yeah I understand what you're saying. In the PMDG 747 the yoke moves extremely fluid when in manual flight, but in autopilot mode the inputs are rough, but still the yoke moves with the same FPS as FSX runs at. In the NGX it's somehow the other way around; the yoke, throttle lever, trimwheel and windscreen wipers always move around 10 FPS I estimate. When in manual flight, those moving objects move a bit "choppy". When in autopilot though, the yoke moves perfectly smooth because the inputs are small and change slowly with small increments, so therefore the low FPS of the yoke goes unnoticed and indeed looks smooth. I mean, if you taxi with 2 KTS in FSX with 5 FPS it looks just as smooth as at 60 FPS, because of the slow movement. Hope this clears it all up... Anyway, not sure why those objects were programmed for low framerates, but presumably it's because then the autopilot can make more precise and smaller inputs. Arjen Vandervelde
January 21, 201313 yr so therefore the low FPS of the yoke goes unnoticed and indeed looks smooth. I mean, if you taxi with 2 KTS in FSX with 5 FPS it looks just as smooth as at 60 FPS, because of the slow movement. I came to the same conclusion after thinking about it. Good explanation. Anyway, not sure why those objects were programmed for low framerates, but presumably it's because then the autopilot can make more precise and smaller inputs. Perhaps also for performance optimization / utilization of computing power in other areas? Do the movements of the control surfaces depend directly on the movement of the VC yoke? I thought FSX aircraft possess "core simulation engines", which receive inputs from the hardware of the user, and then interpret the signals in two separate ways—one involving the flight characteristics and trajectory of the aircraft, and the other involving the visual model. For example, if one makes a left input, a signal is sent to the simulation engine, which then commands (1) the aircraft to appear to turn left in the simulation space and (2) the control surfaces and VC yoke to animate. (This is just speculation.)
January 22, 201313 yr Author Thanks for the explanation why, hope the pmdg 777 wun do that. Thankyou very much for all the comments is very help Arjen he got my problem from the start Thanks you KL Kailiang Seah
January 22, 201313 yr Thanks for the explanation why, hope the pmdg 777 wun do that. Thankyou very much for all the comments is very help Arjen he got my problem from the start Thanks you KL I am guessing this is possibly happening to allow the VC to have better overall performance rather than waste energy on something like that. -Ryan Vince Quote from 911 magazine: "- ...RSR delivers unparallelled performance and stunning looks"
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