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Will we ever have fluid gauges?

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This morning I flew a little IFR route around KPHL to an airport on the other side and tried out an instrument approach to field I just picked out at random with no ILS.While the flight and navigation were successful, the sheer CHOP of the gauges really... sucked.So just for chuckles I flew the same route in IP Trainer... and although I couldn't look outside to see... nothing ;) in the 1 mile visibility, the relative smooth gauge movement made the flight more enjoyable.I don't know how long the wait might be to see really good movement instead of the click-click-click of what's in there now, but I hope it's high on the list for the next release. The outside display may be buttery smooth, but it has a crunchy center!Andrew

Some developers have this solved... the RealityXP Jetline gauges are as smooth as silk...

Bert

I run FS2004 on a 2 year old 2.0 GHz P4 laptop with a 32 meg vid card and 512 megs of ram, I don't set a cloud layer at all but set the vis at 1 mile and shoot approaches all the time and have very fluid gauges, never gets below 20 FPS with the vis set at 1 mile, sounds like your pc needs a tune up.

Are you talking about the guages in the 2D panel or the VC? I find the guages in the VC can be fairly choppy (more or less so depending on the plane I'm in) but usually the 2D panel guages are very smooth for me.

If you look closely, you'll see that, in the 2d panel, the attitude indicator moves in small steps up and down on most planes. Not fluidly (if there is such a word..)In the VC, additionally, there is a noticeable lag in all the gauges.By contrast, the Project Magenta gauges, the RealityXP gauges, and X-plane all have attitude indicators that move smoothly.

Bert

It also depends on the plane you are flying and the specs on your machine.I guess sometimes seeing choppy VC gauges has nothing to do with the performance itself.For example I have a 3.2 Ghz Machine with 1GB of RAM and a 256 Nvidia Graphix Card all tunned up to deliver top performance, and my PMDG 1900 VC has a very Choppy gauges... Looking all over the forums I have not seen anybody else with the same complain...However if I set PMDG 737NG the VC gauges (not the pop ups) are smooth and crisp, like you can extend your hand and reach for them... Weird, isn't it?no need to say that PMDG 737NG pop up gauges are even smoother.

We did have buttery smooth gauges.....in FS2000.However the sacrifice was the outside view, and the call from the entire flight community was so loud that Microsoft issued a patch to move some of the CPU priority to outside view at the sacrifice of the gauge movement.Don't expect MS to make the same "mistake" again anytime soon. The community has already cast it's vote, rather loudly in fact, that the outside view will always take precidence over the gauge motion.

Hey, thanks for that note, Bert.I was about to ask if anyone knew how the PM gauges were. I drool at the images, but have never seen it run.CheersAndrew>If you look closely, you'll see that, in the 2d panel, the>attitude indicator moves in small steps up and down on most>planes. Not fluidly (if there is such a word..)>>In the VC, additionally, there is a noticeable lag in all the>gauges.>>By contrast, the Project Magenta gauges, the RealityXP gauges,>and X-plane all have attitude indicators that move smoothly.

Hi Zevious,2D panel.>Are you talking about the guages in the 2D panel or the VC? >I find the guages in the VC can be fairly choppy (more or less>so depending on the plane I'm in) but usually the 2D panel>guages are very smooth for me.

Yes- I considered the "patch" for fs2000 not to be an improvement because of this.What would be nice is to have a switch in the preferences to turn on smooth gauges (and perhaps increase the stutters in the view) or visa versa to make all happy.http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg

Geofa

WANTED DEAD OR ALIVE-the best Flight Sim!

I was flying the "PS737" freeware 737 panel yesterday, and was amazed at how smooth the gauges were in that.Also, the RXP gauges are as smooth as silk.I would say that in the 2D panel, most gauges are smooth enough, but the VC is completely different, it seems that the refresh rate for gauges in VC's are alot lower than in 2D formDan.

I totally agree. Im still stuck on FS2000 until I get a new & more capable machine and thr guages on it are bollox. The AI hops from one increment to the next which is highly annoying - specially on rotation.Mleh...

You can download the PM GAIFR gauge package as a demo if youwant to see it run on your machine. :-)

Bert

There are two things to consider in the FS world about this:1) the update rate to which the gauges are displayed: in the VC, it clearly is not fast enough for "smooth" perception, but in the 2D panel, it is updated fast enough in most cases for "smooth" perception, BUT....2) the precision to which the drawing code displays the gauge to the screen. The FS default code for SDK gauges (all gauges but XML), only rotates bitmaps per degrees, and moves / translates bitmaps per screen resolution pixels. This means that a turn coordinator ball for example, if displayed at 3 pixels wide, will only move laterally for 1/3 of its width on the screen. If displayed at 30 pixels wide (enlarged gauge in a popup window for example), it will move laterally for 1/30 of its width on the screen (same goes for Bitmap based EADIs for which the vertical scale moves up/down per displayed pixel steps - jerky at small size then-) and EHSI / EADI horizons which rotates per degrees resolution.More information can be found about True Display XP (Reality XP's technology) here:http://www.reality-xp.com/community/articles/1003.htmand the technology can be sampled for free with the Reality XP freeware 737 EADI:http://library.avsim.net/search.php?Search...CatID=fs2004gauHope this helps!Jean-Luc

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