January 26, 201313 yr i've find a solution: go to the scenery folder of your addon scenery, find XXXlight or XXXpapy bgl's, and just erase them the only problem is that there will be no PAPY in your airport.
January 26, 201313 yr What shader patch version are you running, Talek? i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
January 26, 201313 yr Author v2.2.2, i don't get this issue in default airports this is not for default airports but for ADDON SCENERY, for example flytampa dubai where i used to get big red squares instead of PAPY lights so i just erased papy bgl
January 26, 201313 yr Try version 3.2.2, here. It may fix some of those things.. Also check the FT site for updates to their scenery. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
January 27, 201313 yr Author well i tried and still get big red squares at flytampa dubai, does it works for you ? i don't understand why night nextures and papy aren't working, the textures are DDS format right ? why DX10 can't display it ?
January 27, 201313 yr Hi! I get the same in FlyTampa Montreal. They state that Monteal is NOT DX10 certified though. Maybe I'll put on my best suit and tie and pay a visit to the forum and ask nicely for a DX10 fix! FYI, I am using the newest shader patch.
January 28, 201313 yr well i tried and still get big red squares at flytampa dubai, does it works for you ? i don't understand why night nextures and papy aren't working, the textures are DDS format right ? why DX10 can't display it ? Me too, anyone know a way to get rid of the PAPI from FlyTampa textures?
January 28, 201313 yr Author Me too, anyone know a way to get rid of the PAPI from FlyTampa textures? Read my first message, go to your addonscenery/flytampadubai/scenery erase all XXXXlights or XXXXpapy BGL files.
January 28, 201313 yr I saw that but I thought I couldn't see them in the folder.. I'll search properly this time
January 29, 201313 yr Found it, and fixed it thanks! Also confirm this fix works for KTPA Tampa Rebooted as well. In KTPA case though you only need to delete the PAPI files. Cheers
January 29, 201313 yr Hello, Now that we've removed the red squares, is there a way to add DX10 compliant PAPI lights even if they're the default lights? regards Paul Paul Dumke
January 29, 201313 yr Author I think it's possible, but i don't know how. There is a link between bgl files and textures, i said you to remove BGL because if you remove textures instead of bgl ( i tried) all texture you remove will be replaced by black squares. So maybe we should reinstall the removed BGLs, and replace the textures by a texture who works in DX10 Or make an other BGL file, i have no idea how to do. I am sure that a person with a little knowledge of scenery building can do that.
January 30, 201313 yr The .bgl file contains the instructions to display the textures. As you say, removing the textures will result in black because the instruction is still there but the textures have gone. The best way to disable a .bgl file is to rename it to .bgx, ignoring the warnings Windows will generate. Doing this will make it easier to find it if you need to re-enable it. Changing the texture file to another with the same name might work but it is more likely that it is not the texture itself but the way it is displayed which causes the unwanted result. To successfully edit an airport requires the source files, without which, any editing will result in the loss of flattens and excludes which will very likely leave the airport with far greater problems than missing lights.
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