So, I've read with interest a few of the other threads regarding FlightGear. That, combined with some of the videos showing features in the latest release, convinced me to download and give it a try for myself. I don't consider myself to be 100% tied to any platform in particular, although I have quite a bit invested in both FS9 and FSX.
One of the reasons that FlightGear interests me is that I've always been a big fan of open source software. Although I've played with multiple flavors of Linux on my older computers for a lot of years, I don't currently have it installed on anything that I'd care to run a flight simulator on, so I downloaded and installed FG on my Win7 64bit machine.
Anyways, as someone who isn't already a loyal FG user, nor someone who is intent on 'protecting' my sim of choice, I thought I'd share my experiences with it in case it helps inform anyone else who might be curious.
Install:
The download and install went very smooth. I downloaded the base package, as well as the airplane package, since I knew I'd be wanting to try out some of the other planes. I downloaded via bittorrent - very, very fast. Install went smooth, no hiccups in installing to a drive / folder of my choice.
Setup:
Slight problems, but nothing that opening up the (hefty) manual couldn't fix. I'm able to launch it via the shortcut it put (it let me choose, I like that) in my start menu. The first launch for some reason didn't run, the second didn't have my environment variables loaded, but after that it was smooth sailing. I'd share more on what my initial problems were, but since I was trying to figure out from the manual if there were extra steps to be done, I managed to fix it without really knowing how. I would say that it does require that the user have a bit of computer savvy.
Launching:
Oh-My-Gosh-Look-At-All-Those-Options! I explored quite a bit of the startup menus, there are a ton of options to play and fiddle with!! Rendering, weather, objects, I suspect it will take a bit of reading before I learn what everything is, but there is no shortage of configuration stuff to fiddle with. I guess that can be taken as a good or a bad thing, depending on which way a person prefers. It looks like once you have it setup to your liking, you can simply save a configuration for later use, which is nice, since you could have different configurations for different uses. There's a bit of reading to be done, a bit of a learning curve perhaps, in order to get the most of what you want out of the sim.
Flying:
Once you are actually sitting in a plane, of course there's lots to take in - especially when you're in a new sim where you have no idea what does what, the graphics are different, etc - everything is slightly familiar, but slightly foreign at the same time. I'll be honest, it took me a bit to figure out how to get the plane I was sitting in (a Cub) started! I was extremely pleased that my Saitek yoke, rudder and throttle quadrant all worked fine without any mucking about with settings. A lot of the buttons were actually the same as what I have them set to in both FS9 and FSX. For example, I was very pleased when I hit my trim toggle button out of habit, and it worked!
I was pretty pleased flying the three planes that I've flown so far - the Cub, the C172, and the C337. I don't feel I'm qualified to really comment much on the flight models of the planes I've tried, but they seemed okay. Much like add on planes with MSFS, any issues with the flight model seems to have more to do with the developer of that plane than any issue with the underlying platform. I do notice that my yoke is far more sensitive in FG than in either MSFS that I use. Not sure how to adjust that yet, but it does make it hard to compare with the current planes I fly in MSFS.
Graphics:
This one is a bit harder. I realize that comparing an open source project to a commercial project is kind of unfair, but really, if only silently to yourself, you're absolutely comparing. I'm probably not going to be too harsh of a critic of the planes, since I don't spend all my time sitting in the best of the best payware planes in FSX. I use and enjoy a lot of freeware planes, and to those, FlightGear compares pretty well.
Of course, both of my MSFS platforms are heavily upgraded with weather and scenery, so it's not really fair to compare in those areas either, but there are a few graphical areas that I hope are focused on soon, since they are kind of a little 'rough around the edges'. First of all, I really wish FG had texture blending for it's scenery. The abrupt lines that delineate say, forest from city, are something one isn't used to seeing. Secondly, the coastlines are pretty blocky, lots of straight lines and sharp angles. I should mention here that I'm primarily interested in VFR flight in small GA planes. I suppose these things wouldn't be deal breakers to you at a high flight level in a 737.
Ground textures in cities seem to repeat very noticeably. Autogen can be quite dense, but it also doesn't seem to really match up to the ground textures. From a distance though, a city really looks like a city!!! The lighting (which was what has been shown off in the recent videos promoting this release) does seem to be superb, definitely more nuanced than either one of my MSFS platforms. At higher settings, the water is very nice to look at as well.
Weather: The jury is still out on this. Graphically it has a ways to go, but from a simulation aspect, there appears to be an excess of depth there... Also appears to have a learning curve associated with getting the most out of it.
Performance:
To be honest, the performance impressed me. I didn't have Fraps running, so can't say an exact number, but the important part was that flight was extremely smooth and felt fluid. I did try out the experimental atmospheric lighting, and that gave a bit of a noticeable hit, but overall so far, it would seem that my machine is more than capable of running FlightGear quite well.
Summary:
While in it's present form it won't quite make me convert from my platforms of choice, it will stay on my hard drive as something (else) to play with. There's a lot of depth here, and I really suspect that I've only begun to scratch the surface. There's a lot here to stoke the imagination as well - when you see the amount of wonderful freeware that has been made for the various MSFS platforms, you can't help but wonder what the result would be if the same amount of energy was put into developing for FlightGear.
The lack of equivalent content is probably the number one problem that FlightGear has, since of course it becomes hard to switch once you have a collection of things that you like in the platform of your choice. However, if and when more people get interested in it as a viable simulator, hopefully this could change. I know that personally, I'll be thinking of contributing any scenery models I make for any of my projects to FlightGear.
What would it take me to convert and become a full time user of the platform?
Better ground textures, or at least blending between ground textures like MSFS.
One or two payware quality or 'Milton Shupe freeware' quality planes. (In fact, if that particular gentleman and his associates were to develop anything for FlightGear, I'd disregard my first point.) Perhaps they already exist, but I have yet to find them.
Become a bit more user friendly. While I like options, there is a certain lack of cohesiveness to the UI that really makes you have to go to the manual to figure things out. It become obvious at times that this is a project that has grown to include more and more features.
AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!
Question
Jimmy RFR
So, I've read with interest a few of the other threads regarding FlightGear. That, combined with some of the videos showing features in the latest release, convinced me to download and give it a try for myself. I don't consider myself to be 100% tied to any platform in particular, although I have quite a bit invested in both FS9 and FSX.
One of the reasons that FlightGear interests me is that I've always been a big fan of open source software. Although I've played with multiple flavors of Linux on my older computers for a lot of years, I don't currently have it installed on anything that I'd care to run a flight simulator on, so I downloaded and installed FG on my Win7 64bit machine.
Anyways, as someone who isn't already a loyal FG user, nor someone who is intent on 'protecting' my sim of choice, I thought I'd share my experiences with it in case it helps inform anyone else who might be curious.
Install:
The download and install went very smooth. I downloaded the base package, as well as the airplane package, since I knew I'd be wanting to try out some of the other planes. I downloaded via bittorrent - very, very fast. Install went smooth, no hiccups in installing to a drive / folder of my choice.
Setup:
Slight problems, but nothing that opening up the (hefty) manual couldn't fix. I'm able to launch it via the shortcut it put (it let me choose, I like that) in my start menu. The first launch for some reason didn't run, the second didn't have my environment variables loaded, but after that it was smooth sailing. I'd share more on what my initial problems were, but since I was trying to figure out from the manual if there were extra steps to be done, I managed to fix it without really knowing how. I would say that it does require that the user have a bit of computer savvy.
Launching:
Oh-My-Gosh-Look-At-All-Those-Options! I explored quite a bit of the startup menus, there are a ton of options to play and fiddle with!! Rendering, weather, objects, I suspect it will take a bit of reading before I learn what everything is, but there is no shortage of configuration stuff to fiddle with. I guess that can be taken as a good or a bad thing, depending on which way a person prefers. It looks like once you have it setup to your liking, you can simply save a configuration for later use, which is nice, since you could have different configurations for different uses. There's a bit of reading to be done, a bit of a learning curve perhaps, in order to get the most of what you want out of the sim.
Flying:
Once you are actually sitting in a plane, of course there's lots to take in - especially when you're in a new sim where you have no idea what does what, the graphics are different, etc - everything is slightly familiar, but slightly foreign at the same time. I'll be honest, it took me a bit to figure out how to get the plane I was sitting in (a Cub) started! I was extremely pleased that my Saitek yoke, rudder and throttle quadrant all worked fine without any mucking about with settings. A lot of the buttons were actually the same as what I have them set to in both FS9 and FSX. For example, I was very pleased when I hit my trim toggle button out of habit, and it worked!
I was pretty pleased flying the three planes that I've flown so far - the Cub, the C172, and the C337. I don't feel I'm qualified to really comment much on the flight models of the planes I've tried, but they seemed okay. Much like add on planes with MSFS, any issues with the flight model seems to have more to do with the developer of that plane than any issue with the underlying platform. I do notice that my yoke is far more sensitive in FG than in either MSFS that I use. Not sure how to adjust that yet, but it does make it hard to compare with the current planes I fly in MSFS.
Graphics:
This one is a bit harder. I realize that comparing an open source project to a commercial project is kind of unfair, but really, if only silently to yourself, you're absolutely comparing. I'm probably not going to be too harsh of a critic of the planes, since I don't spend all my time sitting in the best of the best payware planes in FSX. I use and enjoy a lot of freeware planes, and to those, FlightGear compares pretty well.
Of course, both of my MSFS platforms are heavily upgraded with weather and scenery, so it's not really fair to compare in those areas either, but there are a few graphical areas that I hope are focused on soon, since they are kind of a little 'rough around the edges'. First of all, I really wish FG had texture blending for it's scenery. The abrupt lines that delineate say, forest from city, are something one isn't used to seeing. Secondly, the coastlines are pretty blocky, lots of straight lines and sharp angles. I should mention here that I'm primarily interested in VFR flight in small GA planes. I suppose these things wouldn't be deal breakers to you at a high flight level in a 737.
Ground textures in cities seem to repeat very noticeably. Autogen can be quite dense, but it also doesn't seem to really match up to the ground textures. From a distance though, a city really looks like a city!!! The lighting (which was what has been shown off in the recent videos promoting this release) does seem to be superb, definitely more nuanced than either one of my MSFS platforms. At higher settings, the water is very nice to look at as well.
Weather: The jury is still out on this. Graphically it has a ways to go, but from a simulation aspect, there appears to be an excess of depth there... Also appears to have a learning curve associated with getting the most out of it.
Performance:
To be honest, the performance impressed me. I didn't have Fraps running, so can't say an exact number, but the important part was that flight was extremely smooth and felt fluid. I did try out the experimental atmospheric lighting, and that gave a bit of a noticeable hit, but overall so far, it would seem that my machine is more than capable of running FlightGear quite well.
Summary:
While in it's present form it won't quite make me convert from my platforms of choice, it will stay on my hard drive as something (else) to play with. There's a lot of depth here, and I really suspect that I've only begun to scratch the surface. There's a lot here to stoke the imagination as well - when you see the amount of wonderful freeware that has been made for the various MSFS platforms, you can't help but wonder what the result would be if the same amount of energy was put into developing for FlightGear.
The lack of equivalent content is probably the number one problem that FlightGear has, since of course it becomes hard to switch once you have a collection of things that you like in the platform of your choice. However, if and when more people get interested in it as a viable simulator, hopefully this could change. I know that personally, I'll be thinking of contributing any scenery models I make for any of my projects to FlightGear.
What would it take me to convert and become a full time user of the platform?
Jim Stewart
Milviz Person.
16 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now