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corsair flying...

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Has anyone been able to get the corsair to behave on takeoff?I read the other posting and all of the instructions enclosed with the plane but it seems impossible.I have to believe that this is not how the real aircraft behaves. I am a real pilot and i know all about "p" factor and torque and i know this thing is swinging a huge prop. But when yu can only give it 30" on takeoff and you still run out of right rudder that seems a little ridiculous. Lets not forget these aircraft were used during the war and they flew from unimproved airstips most of them not very long at all. There is no way that these aircraft got off the ground using 30" or less because of the torque. Nevermind using them from a carrier. I expect some torque effect but this seems very exxcessive. In another posting someone talked about using the prop control on takeoff. What is he thinking. The prop control should always be left alone .."full forward max rpm on takeoff" Does anybody have any answers? I followed the docs to the letter but with no success. The only way i have gotten this baby off the ground is to apply only 20" and a super long ground roll. Not very realstic. any real life corsair pilots care to pipe in?

You're not alone. I'm having the same problems with this aircraft during the takeoff roll. I realize the airplane has some hellacious left turning tendencies (Torque alone at full power is over 4000 ft/lbs), but it seems over done in FS2004. With full right rudder trim, full right rudder, and full right brake the airplane still turns wildly to the left with 25" applied slowly as it begins to roll. As far as how much power to use for takeoff, as little as 25" was used in Navy training films for a flaps-up takeoff on a long paved runway, however up to full power could be used for takeoff if needed/desired.I have read the documents included with the package and followed them to the tee, as well as trying the above steps, but to no avail. Any ideas?Brad

It is a pretty big engine with a huge propeller. I have not had any problems getting the Corsair off the ground. Here is what I do:- add two notches of flaps.- throttle up slowly. Don't slam it to the fire wall.- use rudder as necessary to keep the center line.- the tail comes up on its own and about that time you can pull up and climb. It climbs very well.This is all with realism settings full.Biggest concern is to watch your crosswind take offs and landings. It is easy to cart wheel in heavy crosswinds. One edit I did make was to the brakes. I made them differential and turned the toe brake pressure down to .75. My controller is a bit touchy on the brakes, so to keep from flipping, I turned the sensitivity down.:DGood luck.:D

i have tried every imaginable combination of flaps and power and rudder. Nothing works. Even if i add power verrrrrry slooooow it still veers wildly out of control. Just doesn't seem to be enough right rudder. Full rudder trim along with full right rudder and differential brakes can't keep this baby on the staright and narrow.I know this aircraft was called the widow maker but this is carzy. It seems to be a litle exagerated on "p" factor. There has to be some tweak for this great aircraft.

as I posted in the other threadgo into the aircraft CFG and find the linep_factor_on_yaw = 4Change the 4 to about 2 or 1.5 and it will be much more realstic. I also agree that the affect is way overboard.

Thank you! That has made the aircraft capable of being steered straight during the takeoff roll! It still takes a lot work, but seems to be much more realistic.Brad

I believe that late WW2 propellor driven fighter aircraft (Typhoons/Tempests)were very difficult to keep straight on take-off. I'm sure Pierre Closterman's book said that the technique was to position the aircraft on the right hand edge of runway, apply full right rubber before opening the throtle and hope to get airborne before running off the left hand edge of the runway.I think the aircraft continued moving left even faster once the wheels left the ground so a clear area was needed to the left of the runway

Gerry Howard

Are you trimming 7 notches of right rudder as suggested in the Documents? The rudder trim helped me, also taking off with the prop feathered.I'm not riding the center line perfect, but fairly straight with out remodifying the CFG.

Personally I did everything like the docs said. 7 rudder trim, 2 right aileron trim, and 2 elevator trim. No matter What throttle setting it would run off the runway at around 30 knots. even If I had the throttle barely cracked open and took the whole runway to get to 30 knots it would go left instantly and no amount of rudder would bring it back. I had discused this in another forum and found that if you had Auto-Rudder enabled in the realism settings it would take off fine and almost perfectly straight. But if you are like me and have Auto-Rudder disabled then it will do as I explained above. I tried for atleast an hour with different prop settings and such to no avail. I couldn't even get to a speed to get the tail off the ground. I also used full right brake and would still go left with no sign of recovery. Other than that it flies fine. So i made the change to the CFG and I can now enjoy the the aircraft.

This message is for grey wolf..Where have you learned that it is ok to move the prop control on take-off? Being a real world pilot, on takeoff it is everything full forward. Mixture,prop,throttle. When you get off the ground and throttle back then you can start to move the prop. control. I think you better go back to Rod's Flying school....

I asked a former Corsair pilot about this and he stated that many young pilots were killed on takeoff for the same problem. Torque. It is tremondous. 13 ft of prop and a very powerfull engine. He feels the sim did it right.

I still have a hard time believing that if you crawl the plane up to speed it will spin off the runway at a certain speed. I understand a strong force from torque if you try to accelerate to quickly, but going this slow I can't see this effect being realistic. Just my opinion.

My great uncle was an instructor pilot in the Corsair during the Second World War...the left turning tendencies are overdone by his accounts. The airplane did and does pull tremendously to the left but it should be controllable. The default setup was anything but controllable. After modifying the aircraft.cfg as suggested, the airplane still exhibits a mighty pull to the left with power application, but not so much that proper technique and full deflection of trim and flight controls are useless.Brad

I guess the next question is:Do you have the rudder set to high sensitivities? This will allow the most rudder action available.

Tried it, Made no difference. I knew I forgot to mention something.As I mentioed in another forum, Even if the extra sesativity had helped I do not believe in designing an aircraft that requires the user to have to change the sim to a particular aircraft. The realism settings in one thing but control settings it just plain stupid in my opinion. There is no reason why the designer couldn't make the plane perform a certain way with default control deflection.It really isn't a big deal as it is freeware but it is a shame such a beatiful aircraft would be plagued by something like this.

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