March 31, 201313 yr Not a full on crosswind, a lot of head wind on this one too, no fun for passengers though, but at that point you don't care anyway, and just want to love the ground again
March 31, 201313 yr Update, Rather than me yabbering about it, gave it a go instead. using the Aerosoft Twin Otter - 300. Scenario, Runway 20, Wind 110 30kts gusting to 36kts, wind shear on, turbulence heavy. 1 Touch and go, 1 Full stop landing. Okies, Touch and go, came in at 100kts, not bad, but tough getting it on the ground, Flaps 10, some rudder control. Full Stop Landing run, Approach 90kts, tried 70kts, at that point the rudder was no use, so settled for 80kts. Relatively easy to hold heading in, Okay to touch down, idled the engines a few feet above the ground. It's been a long time since I flew this one, so forgot she could reverse. Straight line on centre line, straight down, full reverse, nose wheel steering, light braking to steer, It slows that fast though, not much correction required.
March 31, 201313 yr How is one suppose to land this properly and safely?Using twisted logic, some times the best way to learn how to land in those circumstances is not to land. Practice makes perfect, so instead of landing I'd work on flying down the center stripe at a set elevation above the runway, say 50 feet? Work on getting the aircraft level and into the wind at an above landing speed and fly to the end of the runway. Power back up, do the circuit and come around again, but at a slightly reduced speed. Rinse and repeat as necessary, dropping elevation each time. When you're five feet above the runway, your job is done!
March 31, 201313 yr Using twisted logic, some times the best way to learn how to land in those circumstances is not to land. Practice makes perfect, so instead of landing I'd work on flying down the center stripe at a set elevation above the runway, say 50 feet? Work on getting the aircraft level and into the wind at an above landing speed and fly to the end of the runway. Power back up, do the circuit and come around again, but at a slightly reduced speed. Rinse and repeat as necessary, dropping elevation each time. When you're five feet above the runway, your job is done! +1. I also set up on a 2 mile final, pause the flight and save the flight so I can press Ctrl-r and be right back there. Then I can try various flaps, and change the wind and then crab or slip down final. When you're first getting used to it it's better to enter the slip early on final and fly it all the way down. Definitely like the idea of doing a slipped low approach keeping the airplane lined up with the centerline all the way down. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 2, 201313 yr Author Finally able to get back at the PC after Easter.... Lots of things seem to be issues...more landing speed with flaps 10 made the biggest difference; rudder and ailerons actually did something to control plane at touchdown. As stated, tire to runway friction is modeled poorly; once on the ground, plane skids or gets blown towards the right side of the runway no matter what, so aligning plane to left side of runway affords enough room to stay out of the grass. Instant plane is straight, full reverse prop thrust slows this balsa sled down quickly to stay out of trouble. With above fixes, I managed to land 'decently' and all the passengers are unbruised. Thank you all for your input.
April 2, 201313 yr Finally able to get back at the PC after Easter.... Lots of things seem to be issues...more landing speed with flaps 10 made the biggest difference; rudder and ailerons actually did something to control plane at touchdown. As stated, tire to runway friction is modeled poorly; once on the ground, plane skids or gets blown towards the right side of the runway no matter what, so aligning plane to left side of runway affords enough room to stay out of the grass. Instant plane is straight, full reverse prop thrust slows this balsa sled down quickly to stay out of trouble. With above fixes, I managed to land 'decently' and all the passengers are unbruised. Thank you all for your input. The good news is that, strong crosswinds, at least for me at the airports I flew out of, a strong crosswind was relatively rare. If the wind was strong it was usually near runway heading. There were occasional days where it was a good crosswind but, even with those, once you got below the treeline it died down a good amount. And then, once you got into ground effect the crosswind effect got lower. High wing airplanes don't get as much ground effect as low wings do...one reason I found PA28s exceptionally boring to fly. I think FSX is quite a bit harder than RW because 1) no ground effect that I can detect 2) no treeline effect 3) as you mention, skidding on the tires. To get a better idea of real I think you'd probably have to reduce wind by half speed or so to get a realistic 'what air would be like when you're low'. Just a guess. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 2, 201313 yr Your welcome Verybumpy, Reality is a different kettle of fish, One I have never done before (I sit in the back, not the front), But certainly worked for FSX
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