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Are low puffy clouds possible?

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Been messing around trying to get "realistic" clouds at low altitudes, specifically, something like low stratus/ stratucumulus/ cumulus, say, at 1000 feet and 1000-3000 feet - or, basically, puffy broken/scattered clouds near the ground.

 

Can't seem to make this happen - any tips? Is it possible?

 

thanks,

Andrew

  • 10 months later...
  • Commercial Member

You can only achieve that with good weather engine (FS Global Real Weather, Active Sky Next, and probably in OpusFSX). In FSGRW you have an option to choose depiction realism, aand if you go for "not realistic" you'll get cumulus instead stratus clouds.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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