April 23, 201313 yr I am not sure if you all are up to date on tech(Psh..of course you are, this is avsim after-all), but there is a little company coming out with a seriously out of this world Virtual Reality system that is suppose to be in consumer hands for right around 300 bucks. Do you think with the way MS FLIGHT is now, that they would ever develop the correct stuff(coding? graphics) to allow this to work? The device I am talking about is the Oculus Rift (www.oculusvr.com/) - Sorry if I cannot post links here, I am not sure, so I did. lol I would recommend watching you-tube videos if you haven't already, but I know that MS FLIGHT has support for head-tracking already, what about this? Ahh, I could die happy if they did. Also I know quite a few already developed games are already adding support for it. -watermouse
April 23, 201313 yr I always thought that MS was holding off on implementation of trackIR for their own efforts in that direction, which I believe was cancelled at about the same time as Flight.......... If Occulous becomes a runaway hit, Microsoft will either kick themselves for once again missing the boat..... or they might sue. (the corporate way of compensating for missing the boat) http://www.pcmag.com/article2/0,2817,2401956,00.asp We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
April 23, 201313 yr Well, it's fine for the first person shooter games or even as an exercise device, I could see using one to take a hike through a virtual forest. As to using it for flight sim, how do you envision using it as a pilot?
April 24, 201313 yr How do you work the flight controls when you have your face in a pair of goggles? You would have to completely get rid of a key board.
April 24, 201313 yr How do you work the flight controls when you have your face in a pair of goggles? You would have to completely get rid of a key board. Do most people really look at the controls? I rarely do, and I am not even a typist.... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
April 24, 201313 yr Not a problem with a clickable VC or some joystick bindings. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
April 26, 201313 yr Author I don't look at the controls. I have a Flight Yoke and Throttle and also a Joystick w/ Throttle. I don't think in a game like MSFLIGHT you would need too. However, if you tried to implement it into something like Flight Simulator X, I could see if being a potential issue. (Unless you had some sort of sensors for your hands/gloves and could turn the knobs virtually. lol. Would be fun..
Create an account or sign in to comment