May 2, 201313 yr ...so lets move on to 10.22. Hopefully the fog issue is addressed in the next beta cycle. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
May 3, 201313 yr ...so lets move on to 10.22. Hopefully the fog issue is addressed in the next beta cycle. :yahoo: :yahoo: :clapping:
May 3, 201313 yr Commercial Member Is there supposed to be a 10.22 or will they be working on 10.30? REX AccuSeason Developer REX Simulations
May 3, 201313 yr Unless Ben changes his mind, 10.22 is going to be purely to update the autogen. http://developer.x-plane.com/2013/04/a-quick-fix-for-autogen/
May 3, 201313 yr Commercial Member I am very excited to see what the team has in store for new autogen. This is one area of the sim that is going to truly transform the experience for many people. REX AccuSeason Developer REX Simulations
May 3, 201313 yr Author Unless Ben changes his mind, 10.22 is going to be purely to update the autogen. http://developer.x-plane.com/2013/04/a-quick-fix-for-autogen/ That's great, even better cause then we can jump into 10.30 and hopefully they'll fix the fog issue. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
May 3, 201313 yr Pardon my ignorance, but what's the fog issue you're referring to? Is it how scenery goes blurry only 25 or 50 nm away? The pointless whiteout when passing through a cloud layer (even when there's so few clouds you can clearly see above or below your flightpath)? Or something else entirely?
May 3, 201313 yr Pardon my ignorance, but what's the fog issue you're referring to? Is it how scenery goes blurry only 25 or 50 nm away? The pointless whiteout when passing through a cloud layer (even when there's so few clouds you can clearly see above or below your flightpath)? Or something else entirely? It's the fact that, in XP10, fog: 1) looks like a curtain in front of you 2) You can't see it from above like a real fog layer 3) the Moon sometimes is seen accross it, projected in and through weird forms.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 3, 201313 yr While working on the Fog, maybe they could fix the cloud/horizon issues where the clouds don't quite get generated down to the horizon (visibility should only be 50-60nm max below 10000' with max visibility increasing as you go higher and have less atmosphere to restrict your view. Aaron
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