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fvapres

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About fvapres

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  • Birthday 09/12/1983

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    Deland, FL

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    VATSIM
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    Yes

About Me

  • About Me
    Pilot Rating
    =============================
    Commercial SE/ME Land with Instrument
    TT: 875hrs
    Multi: 175hrs
    IFR: 90hrs
  1. As far as joystick, weather/wind manipulation, no XPUIPC does not do any of that...it only enables data communication between XP and a FSUIPC-based addon, allowing you to use FS9/FSX software with XP. The other features are a bit more of a reach for what the author set out to do.
  2. One thing you'll want to remember is that when you build something big, you may have to move it later. You may end up moving somewhere or needing the space that it currently sits in for something more important (attic is usually where people store the crap they can't dare part with - mine's full of that stuff). If that is the case, you'll want to construct your pit somewhere else (making sure a way to get it through your doorways exists) or making parts that you can easily take to and from your attic. It will require major disassembly for the attic to move it. Just food for thought.Another idea I had a while back that seemed to work to my benefit is to construct the pieces out of cardboard first to see how they fit together once constructed. Then you will have an idea what you need to build out of wood without wasting any expensive materials or needing any tools you dont have already that cost $$. You can usually get cardboard from any store after they stock. If you have a walmart supercenter nearby (and who doesnt), talk to someone in the produce department. They usually stock 15-20 cases of bananas and apples daily and those boxes are heavy duty (so they wont fall apart in a few days) and pretty large. Very good to work with. The boxes they use for household chemicals works ok too, but They're usually smaller and a bit too thick to cut with just a nice hobby knife.Once you have an idea on what you need to build and what size/shape each piece will be, it will be that much easier to build the real thing.
  3. Umm...we have rotary aircraft, fixed wing aircraft propeller-driven, fixed wing aircraft turbo-prop, fixed wing aircraft turbine driven. Are not military aircraft extremely high performance aircraft that require huge amounts of skill to maneuver properly in close formation with another aicraft? Or even aerial refuelling with the close proximity to a much larger aircraft riding in its downdraft?I thought that was the whole point of Flight Simulator. To allow people the chance to experience all forms of aviation. To allow F/A-18 Hornets as an aircraft is no different than allowing the space shuttle as an aircraft. It is expanding the envelope of what customers who buy the expansion like.Nobody complained about the Vought F4/U corsair that was shipped with either FS2000 or FS2002 some years back or even the P-51D mustang or any other WWII aircraft. They are more than capable of killing someone. Yet did FSX turn out to be a combat flight simulator? I think not. Flight Simulator will more than likely continue to become a civilian flight simulation allowing its fanbase to experience the most varied dip into any aspect of aviation in a non-combat form of flight.They may, however release Combat Flight Simulator IV which may incorporate the FSX graphics/weather engine and allow other aircraft from FSX to be imported, but that would be the extent, just as CFS3 had the ability to import some of the FS2002 aircraft (with major modifications to the air file and config file).I see a few heavily outspoken people ranting and raving about how an F/A-18 in an expansion pack will lead to chaos and destruction in flight simulator. I see it as the inclusion of yet another phase of flight that was not previously available to users at the level that microsoft/ACES can deliver, but instead had to be developed via 3rd parties.
  4. People seem to not have a basic idea of how computers work and this leads to ignorant remarks such as "DX10 on WinXP is COMING SOON by some hackers!!!" and other crap comments as people have only a half-intelligent idea on what's going on. If you are one of these people, let me share with you what I have found out through years of asking questions how certain pieces work and why they're important. After sorting through the bull**** answers and getting good answers, this is what I've come up with.In a computer there are many parts to work. The CPU does the generic computations and calculations and memory storage/retrieval, the sound card/processor handles all audio, the video card all the video post-processing and effects non-basic to the running of the operating system, the network interface device handling all the high-speed data transfers to and from the computer to a network and so on and so forth.There is a component on the motherboard that does very low level data handling and instructions to the hardware called the CMOS (the BIOS for some). The operating system talks to this BIOS to get it to do the more fancy stuff. The operating system has libraries of functions to tell it and expand it's abilities. You want a game to draw something on the screen, you would use something like a DirectX library or an OpenGL library. Windows/Linux/etc. after loading the library into its memory (thus the system32 directory for 32-bit programmed DLLs and utility programs) will know what a program is wanting it to do when the program requests a function in the library to do something.DirectX is a library that has been expanded for many years, decades in fact. As Microsoft has made progress enough to warrant an advertisement that "There is something completely better and new that will make your experience better" they add 1 to the previous version. There have been at least 10 different leaps and bounds. From DX7 to DX8, we have the introduction primarily of model shaders. From DX8 to DX9 we have vast performance increases and visual betterment as well as a more standardized set of rules for how video cards should think. Now with DX10 we have raised the level of detail (thus need bigger engines in our video card's processors and more memory to store the information they need), made features such as HDR and other high-end gaming features standard.The game/programs that people make call these libraries of functions, some in the operating system itself (for variable types, file functions and other routine items that the operating system has to do) and others in the addon libraries like DirectX/OpenGL. The program talks to the operating system, the operating system to the CMOS and the CMOS to the hardware. The hardware carries out its instructions and you have the end result coming out of your speakers and monitor.DX10 is nothing more than another layer on top of DX9. They built a 10th floor on an existing 9 floor building. But in order to do so, they had to get a massive crane and lift the building up, re-do the foundation a bit to hold the extra story and make it a little more firm for future additions.The extra foundation work is why DX10 can not be made into WinXP. The foundation work was designed to be used in the VISTA environment with VISTA file structures and VISTA library calls and VISTA features that are complete redesigns from the WINXP way of doing things. In a way, DX10 is a langauge used to talk to the computer. That language has advanced from the Basic Chineese of DX9 to the Advanced Chinees of DX10. There is no exact translation possible, word for word, phrase for phrase which a computer requires. When you call a function by name and that function doesn't exist, you get a nice little error message. Back in the Win98 days, you got the beloved Blue Screen of Death.This idea of DX10 on WinXP came from the misunderstanding of what the hackers are attempting. They're basically intercepting the library function calls of the games and converting the calls into DX9 library calls. Where a call for a function doesn't exist in DX9, they simply do nothing at all and make the game think the function went smoothly. They are trying to write a translation book for Advanced Chineese to Basic Chineese. There just isn't any simple way of doing it and things can and do get lost in translation. The problem with a computer losing things in translation is usually the game or program doesn't function as intended and you have major glitches and bugs that can't be fixed by anyone. The author's can't fix the game and can't redesign the library to add in the non-functioning or updated function calls.If anyone reads this post and has anything to add, please do so. The more people know about how their computer works, the less wrong assumptions they make about what microsoft isn't doing that ####### them off or the more they realize how stupid their extremely high expectations are when looking from the programmer's perspective.Aaron W. Parsons
  5. If you have internet explorer running and it tries to get your attention (i have a banking website that after 10 minutes will try to give you a security warning in a popup) while you're in fullscreen, it will minimize. Likewise, any program running that wants your attention (spyware/adware/etc) might be the cause.Also, in the mean time, try using Alt-Enter to get to windowed mode, then alt-enter to get back to fullscreen. worked for me a few times.
  6. I have a smaller system, P4 3.0ghz HT (on), 1gb RAM DDR333, nVidia 6800 GS/XT 256mb (AGP) and with sliders somewhere near middle on all, I get 20-30 FPS. Have you tried renaming the default.xml (autogen) file at all? if not, give it a go...It seriously put me back in the game for playing. I even have AI turned on at 10% GA/Airliners, 20% vehicles/boats/tankers.
  7. DX10 is only compatable with Vista, but is not even out yet. It is in high beta and developers are currently using that beta to make the new DX10 games, but the open community will have to remain closed off until later. Once they release DX10, I expect a patch for FSX within 2-3 months. DX10 release has been pushed back a few times already, so don't expect them to rush it out the door. I guess they have had enuf headache from the FSX community about performance issues, they want them ironed out before release.
  8. I wonder why your CD path is on a local directory on your hard drive and not on your disk. It could be a corrupted file on your drive or even a bad download from your CD source to your drive.
  9. A combination of wideview/triplehead2go would work pretty well I think. 3 computers for views, 3 th2g's, 9 monitors...that would give acceptable frames...
  10. Doh...I looked closer, only COMPOSITE input, not component for HDTV too....but still not bad...
  11. If you're looking for crew training, stay away from Fresnel Lenses as the F/O would not be able to see out the Capt windows...the fresnel lenses are suitable for only one eyepoint. Easiest way for large views would be dual to triple projectors with laterally curved mirrorsthe following diagram would be for a single projector, add more projectors/screens mirrors and you could go all the way around|( -> (#|( = the projection screen-> = the projector itself pointed at the mirror positioned near or above the cockpit windows( = the mirror# = the cockpityou could get a Matrox Triple Head to Go with a severly stretched screen in FS9/FSX, each output would be linked to a system as above giving a continuous 180 degree external view.As far as motion goes, get the visuals nailed down and get the sim working first, then you can use a forlift or other such lift to take the constructed cockpit and place it on a motion platform later. In home, this doesn't work, but for a flight school, you should have ample room for this.I plan on all but the motion part of the sim for my own home pit. Good luck and keep us informed
  12. While looking around for a TV to invest some up-and-coming money into, I just happened to check best buy for a projector and its price. I stumbled upon this beauty (not having seen a 1600x1200 res projector for under $1600, my jaw dropped)...http://www.bestbuy.com/site/olspage.jsp?sk...d=1169512757151Its on sale at Best Buy and I don't know how long the sale will last, but I'd advise picking one up...They can be used for HDTV use (by running the appropriate cabling from your HDTV box) and then switched quickly to your computer's output for flight simulation use.Just think, you could have 3 of these beauties (and then $300 for the Triple Head to Go) for nearly the price of just one 1600x1200 anywhere else. Helluva deal.Hope this helps someone out there.
  13. Above links not valid - here they are...very nice touch I might add...Pagehttp://www.hanskrohn.com/BuildingTips/Serv...vo_Throttle.htmVideohttp://www.hanskrohn.com/BuildingTips/Serv...utoThrottle.wmv
  14. OMG!!!! I LOVE THE CHAIR!!!!I was an associate in the Electronics department of my walmart here in deland, FL and couldn't find much to use. Now i'm the department manager of our funiture department and you just opened up my eyes to a whole new concept of design...I LOVE that chair. kudos and happy flying.PS. the cockpit looks great and very flyable. I can only imagine how far from that stage I am.
  15. If you mean that you want a position for "Fuel Pump L On" and "Fuel Pump R Off" assignable positions, you could use either a on-off switch or an on-on switch, you would just have to program them a bit differently.The on-off would be assigned as when toggle on, fire only once the command for "fuel pump l on". When the button off event occurs, it sends the "fuel pump l off" command.The on-on would be assigned as when toggled to this position, fire command for "fuel pump l on" and when toggled to this other position, fire command for "fuel pump l off".The difference between the two is you would have to wire up 3 wires to the on-on switch where the on-off switch would only require 2. With 100 switches in your cockpit for various things, the on-off style, where it is needed to be on-off type (flight director on/off, fuel pump on/off, GPWS on/off, carburator heat on/off) would save you one wire each and possibly some programming or assigning in your hardware-to-computer system.Usually when wiring up a on-on switch, each on position requires separate programming. There is nearly always a way to program a position for the ON event of a switch and when it is switched off. In a on-on switch, there is a slight gap between the on stage at one end and the on stage of the other. That gap is the OFF event. Some switches actually have a stop there (called on-off-on swtiches) and this can be used for stuff like VOR/ADF/Neither style toggles. One side sends the VOR command to your display software, the other sides makes the ADF the nav device and the off position in the middle makes neither the display nav device. With a on-on switch, if you held the switch in that sweet spot off position, you could program it exactly the same way (On 1 = VOR, Off 1 Event = Neither, On 2 Event = ADF, Off 2 = Neither).In every programming software for hardware interfacing I have seen yet, for every on event there is an off too. This is when the switched input is no longer on. They do this to save you wiring that off position to treat one switch as being able to turn something on when it is on and to turn that item back off when the switch is no longer on.Let me know if you need anything more.
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