Jump to content

carrotroot

Members
  • Posts

    438
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Reputation

77 Good

About carrotroot

  • Birthday 03/07/1976

Profile Information

  • Gender
    Male
  • Location
    San Diego, CA
  • Interests
    Aviation, Traveling and Video Games

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    I belong to both VATSIM & IVAO
  • Virtual Airlines
    No

Recent Profile Visitors

3,088 profile views
  1. As much as I am looking forward to X-Plane 11, I kinda hope that they stretch X-Plane 10's airport updates at least for the next year; WED 1.50 is still in beta and they currently aren't yet accepting user submissions made with this version. It would pretty disappointing to have this really useful feature be released at the end of X-Plane 10's version run.
  2. Yes this should be possible, there's a thread on X-Plane.org about using X-Plane's built-in multi-player which was designed for LAN play over a VPN. http://forums.x-plane.org/index.php?/forums/topic/74272-x-plane-built-in-multiplayer-works-vpn-client-tunngle-and-others/ The thread is a bit dated, so you might want to start a new thread on the subject.
  3. Yes, it's definitely improved, the whole "you're off course" is gone.
  4. The default AI in X-Plane is a quite a bit different than FSX, you have to assign it planes from your airplane folder and depending on the planes you assign it can be quite resource intensive. This is why most people don't fly with it. However, there are stripped down ACF's on x-plane.org speciffically designed for the AI that are friendly on the FPS. Fortunately, it's still fairly smart about taxiing planes around airports that lack custom taxi flows. Also, you can assign helicopters to the AI which I don't think FSX can do (I haven't flown FSX in years and when I did, I usually disabled the traffic for performance reasons). Alternatively you can use World Traffic or X-Life for your AI, these are both payware that offer AI similar to FSX, They use their own AI engines and AI planes. World Traffic is the more mature of the two products but it has a reputation of being a bit difficult to setup, while X-Life is more a "works right out of the box" solution, the official list of supported airports is limited -- but the product looks very promising. However, with X-Plane 10.50 they now have random static aircraft at the gates which IMO really works well in conjunction with the default AI. I have about 4-5 AI planes assigned which provides realistic enough traffic, while the rest of the static aircraft populates the airports with enough clutter to make them look realistic without any significant performance impact.
  5. Nice I love the MD-10/11 used to see a FedEx MD-10 take off from KSAN every morning around 6:50am when I worked by the airport a few years ago. The plane have a pretty cool rumble to it as it was taking off.
  6. Unfortunately Google watermarks their images, unless something has changed I see myself sticking with Bing... Which is pretty good for my needs.
  7. CSL's are a kind of Ai model used for online flight sim networks such as Vatsim.
  8. Skymaxx disables the default clouds when it is running. Try disabling Skymaxx, if the the tire smoke returns then you should file a bug with the Skymaxx guys.
  9. I like X-Plane 10's autogen, especially in 10.50, but it only gets you so far. By not having famous landmarks and other iconic buildings somewhat diminishes the overall presentation of the sim.
  10. And it's easy on the frame rate too
  11. This is more a question for AlpilotX ... is is possible to create periodic updates of just the roads & autogen (without updating the mesh)? -Rob
  12. Hmm ... also flew over Manhattan, it looks basically the same as 10.45 and nothing like the preview which they showed at Flightcon. maybe they forgot to update the library.txt file?
  13. Wow, I'm extremely impressed with the tech that will be going into X-Plane 11; especially PBR. As for weather, particularly seasons, I know Supnik has mentioned on his blog that X-Plane would probably take a different approach to the depiction of snow on the ground than MSFS traditionally has. Given that CPUs and GPUs are significantly more powerful than they were in 2006 when FSX came out. I would probably expect that a future X-Plane would have dynamic snow, and not just simple texture swapping.
  14. Yeah, that's a nice time capsule you've found there
  15. Wow! I'm now sold on this! That's pretty cool where you can just drag windows into the VR sim, that is absolutely impressive! I'm sort of disappointed, and a bit bewildered why Austin totally slammed this? Are they (Laminar Research) still planning on adding VR? After his recent comments I sort of have my doubts.
×
×
  • Create New...