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luke97

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About luke97

  • Birthday 09/20/1973

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    Alicante (Spain)

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  1. Fixed for RC 2 : Updated translations for new DRM dialogs, and added TRAN() to region alerts (XPD-6209). Removed long function ptr type in event hook, which wasn’t safe for passing string ptrs to the XPLM in scenery hook. Fixed C-130 taxi and takeoff. Now we don’t clear avio bus bits in plane load. This should fix weird power draws on planes that incorrectly have the avio bus src unchecked but do have a load and have some kind of avio usage on the panel (XPD-6502). Art control timeout for run loop set to 5 ms. This prevents missing runways for users. Includes art fixes for King Air, Baron & KLAX scenery. Fixed random resets of systems in plugin-driven aircraft when AI aircraft crash. Fixed max deflection of low speed nose wheel when not using a hardware tiller. Fixed automatic cursor selection on new knob manipulators when two of the same manipulator are used in different parts of the OBJ file. http://www.x-plane.com/?article=x-plane-10-50-release-notes
  2. Fixed for RC 1: Plane Maker & Desktop PDF manual updates for 1050 (XPD-5840). Fixed water reflection offset in normals (XPD-6484). Fixed goofy use of asymmetric dual window IOS for PFC (XPD-6482). New data refs and version bump (XPD-6409, XPD-6453, XPD-6455). Includes latest King Air with fuel flow fix (XPD-6479). Turned off “fat edges” of click zones in 3-d (XPD-6390). Fixed incorrect width check for AI and static aircraft (XPD-6475). Restored prop datarefs from mobile. Fixes dead prop power knob in ATR-72 (XPD-6420). Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying. Take off distance accuracy improved a little bit for ATC. More details: http://developer.x-plane.com/
  3. Fixed for Beta 7: Support for latest version of Xavion. Fixed missing normal maps on airplanes (XPD-6456). Fixed airport lights randomly flickering on and off at EGLL and other airports (XPD-6412). Fixed normal and night textures from liveries being ignored. Fixed Z-thrash between objects in the roads group and draped roads, e.g. at EDDP custom scenery (XPD-6412). Fixed rare crash when reloading scenery due to settings change. Fixed crash when a custom third party DSF contains invalid .ags polygon parameters. Fixed AI Aircraft taking off into the user’s aircraft when the user is on a runway and not talking to ATC (XPD-6452). AI Aircraft won’t land or be created at airports that don’t have gates big enough to accommodate them (XPD-4408). Command list for Plane-Maker updated to include all 10.50 commands. French translation updated. Searching in the airport window won’t match city names and other meta-data unless they are an exact match (XPD-6464). Removed on-screen warnings when internet data output is disabled (XPD-6411).
  4. That MODULE folder you have is correct. Same files here. Check SCRIPTS folder. You should have there at least the files "3D head positions.lua" "dazzle.lua" "RTH.lua" "RTH_prefs_1.txt, RTH_prefs_2.txt, RTH_prefs_3.txt, RTH_prefs_4.txt" and "zzz_viz.lua". Good luck.
  5. Yes, sorry, my mistake. Its SCRIPTS folder. I realiced it was wrong later, but I cant find how to edit the post. :-(
  6. Its working for me. You need to modify some lines in the 10.45 file named RTH.lua to adapt it to 10.50 version. If you dig in the beggining of this page: http://forums.x-plane.org/index.php?/files/file/22387-real-terra-haze-for-flywithlua/ you´ll find a file named RTH_10-50beta.lua. Rename it as RTH.lua and copy it overwritting the one you have on X-Plane 10\Resources\plugins\FlywithLua\Modules\ It should work. And as for the files that should be in X-Plane 10\Resources\plugins\FlywithLua\Modules and X-Plane 10\Resources\plugins\FlywithLua\Scripts, its easier if you simply install RealTerraHaze4.0_win_exec.exe (in case you use Windows) inside an empty folder and see what are the files installed for yourself. Its simply test and error. Hope it helps.
  7. Absolutely the same exact thing for me. Great fps, but OOM everytime and I also usually got blurries. Tried UTX instead FTX Vector, disabling non used sceneries, all possible tweaks from everybody in Youtube and all forums....EVERYTHING. The combo big airport (Aerosoft´s new airports are unusable always)+PMDG/Aerosoft big plane, is taking all my memory from the begining of the flight. The blurries can be controlled more or less with some tweaks. I tried FSX-SE with full settings, same addons of P3D and DX10 fixer, and while OOM were reduced ( FSX seems to use less memory ), terrible blurries made me go back to P3D 3.3...but just for eye candy. I refuse to reduce my settings with a PC like mine. I bought the best of the best for P3D, but soon I discovered the real problem. 32bit architecture. The soluction while I wait for Prepar3D v4 64bit (I hope) : I fly X-Plane 10.50. 64 bit, full settings, full AI traffic, full weather: good fps and never had a crash. Great planes and great free scenery.
  8. Hi, I tested removing both Skymaxx and Weather Connector (I deleted both plugin folders), and nothing. Also tried different weather conditions, tryind to find out if maybe the effects are "wet" or "dry" surface dependent. Again, nothing happens. Both X-Life and WT use the same Bluebell aircraft models (for X-Life you need to update to 1.1 version, at least) so they should hace the same fx and the same "triggers" to show the effect. I will try to post the same info in Jardesign forums. Maybe someone noticed that too. Tnx!
  9. Hi all, I´m using X-Life and World Traffic for AI traffic (both latest versions), with the great Bluebell XL aircraft models, and I´ve noticed that never I´ve seen the classic smoke puff on thouch down when landing. I know this fx is related to cloud textures, and I´ve increased the number of puffs to 100% but still no smoke. For textures, I use Skymaxx 3.2 with Weather Connector. I´ve checked every .obj of the Bluebell aircraft models, and they show the smoke lines, so they should show the puffs on t/d. As an real life avid aircraft spotter, I really miss the effect on XP. No puffs on 10.45 and also not in 10.50 b4. All effects, all details, all scenery at maxium. I will appreciate any help with this, or any tips. Maybe I´ve doing something wrong. I keep investigating. Tnx in advance.
  10. Not my fix, but user "Sparker". It works. I found this on X-Plane.org forums, RTH plugin comments: It looks like they changed the dataref from sim/private/controls/skyc/sky_imm_end sim/private/controls/skyc/sky_imm_start to sim/private/controls/skyc/sky_imm_max sim/private/controls/skyc/sky_imm_min SOLUTION: I have changed the three places in RTH.lua where sim/private/controls/skyc/sky_imm_end is to sim/private/controls/skyc/sky_imm_max Hope it helps. S!
  11. I have the same exact problem. See my sig. I recently purchased a really expensive PC and I cant believe I have OOM all the time. :-( I tried every tweak and the conclusion is that flying big planes and complex airports is frustrating. I think the only solution is to wait to Prepar3D 64bit version.
  12. Same here. I start a flight from AS EGLL, the sim loads, and at some point between 80% and 95%, something is loaded and VAS is reduced to 495000, and OOM. Always. Although using UK2000 version the sim can load w/o OOM, the VAS usage is higher than before. All since 2.3 update.
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