May 14, 201313 yr The developers of are running a post -over at the org re a possible kickstarter for a mac verion of this great software. Any X-Plane mac people here who would like this please head over there and let them know in the post -link below.Thanks http://forums.x-plane.org/index.php?showtopic=67588&page=4 X-Plane 9.70 /10.5 Mac Pro 2x2.8 quad intel xenon....................X-plane Videos 10gig ram Snow Leopard 10.6.5 Geforce 8800/dell2410.............X-plane Pictures Macbook Pro 17" 2.8 ghz dual intel /Saitek cyborg................. Youtube
April 30, 201412 yr Hi folks! In the Windows version we certainly use the excellent XPUIPC. But for the Mac version we are using different technology. There is an AVSIM press release with more information here... http://forum.avsim.net/page/index.html/_/pr-ann/fsflyingschool-kickstarter-project-launched-r2189
April 30, 201412 yr Commercial Member I'd support all os, but am the first to laugh of you in some years when you're saying "we could have saved 50% dev time by going cross dev. from start" :lol: http://www.ubuntu.com/desktop http://forums.x-plane.org/index.php?showtopic=48012
May 1, 201412 yr Moderator This is one of the main reasons I now stick to writing applications in Java or earlier (in C++ with QT), as developing just for one platform with platform specific APIs comes back and bites you later on. I had an example a few years ago where I'd written an application using native win32 APIs and also small parts in ASM for optimisation, and when the time came to port it, I gave up a bad job and walked away :lol: Best of luck with the kickstarter and project.
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