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BMP to DDS 1 (no alpha)

Featured Replies

Hi

 

I'm new to FSX.

 

I have begun to convert all my ai aircraft bmp  't'   textures to DDS DXT1 (no alpha) - decreasing each of the resulting file sizes to 682MB. ( I don't touch the prop and 'l' textures).

 

IMHO the resulting textures are perfectly acceptable and I can't imagine that it will do any harm to the FPS -  do others do this?

 

Cheers

 

Jont

Hi

 

I'm new to FSX.

 

I have begun to convert all my ai aircraft bmp  't'   textures to DDS DXT1 (no alpha) - decreasing each of the resulting file sizes to 682MB. ( I don't touch the prop and 'l' textures).

 

IMHO the resulting textures are perfectly acceptable and I can't imagine that it will do any harm to the FPS -  do others do this?

 

Cheers

 

Jont

 

You mean KB instead of MB ;-) for performance reason it could be helpful, have batch file which will do it in one batch ;-) If interested sent me a PM.

 

André
 

  • Author

Hi Andre

Thanks for your reply - yes of course KB!!!

Thanks for your comment.

Cheers

Jont

Jont, I went through the agonizing process of doing just that long ago and haven't looked back. Performance is better (less stutters) and they look very good even close up. I do save mine with an alpha channel though since I heard this could cause stutters without them.

 

Todd

Formerly Coneman - 900+

___________________________________________________________

If one ignores the lack of undercarriage, it's actually quite a nice landing.

Jont, I went through the agonizing process of doing just that long ago and haven't looked back. Performance is better (less stutters) and they look very good even close up. I do save mine with an alpha channel though since I heard this could cause stutters without them.

 

Todd

 

Todd is correct should have added that one ;-)

 

André
 

  • Author

Todd and Andre

Many thanks for your replies - so DDS DXT 1 with alpha - thanks for the heads up with this.

Cheers

Jont

 

 


so DDS DXT 1 with alpha

This will reduce the color palette by 25%.

 

The effect this has will depend on the individual texture.

 

If you want to use an Alpha, use DXT3.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

  • Author

Hi Joe

That's why I thought DDS DXT 1 - without alpha. I know FS9 was ok with this - would this be a problem in FSX?

Cheers

Jont

You only need an Alpha if you want/need reflective or transparent textures.

 

For AI, this is typically not an issue. Most AI have painted on windows and most AI models are non-reflective anyway.

 

Prop textures will need an Alpha. So will lightmaps.

 

The Alpha issue results when a texture with a pure white Alpha (which needs no Alpha anyway) is converted to DXT3 with ImageTool.

 

When I find such textures, pure white Alpha, I convert them to DXT1 w/o Alpha. Half the file size of DXT3.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

  • Author

Thanks Joe.

All this is very similar to FS9.

I will go with no alpha.

Thanks for your posts.

Cheers

Jont

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