July 16, 201312 yr Hi I'm new to FSX. I have begun to convert all my ai aircraft bmp 't' textures to DDS DXT1 (no alpha) - decreasing each of the resulting file sizes to 682MB. ( I don't touch the prop and 'l' textures). IMHO the resulting textures are perfectly acceptable and I can't imagine that it will do any harm to the FPS - do others do this? Cheers Jont
July 18, 201312 yr Hi I'm new to FSX. I have begun to convert all my ai aircraft bmp 't' textures to DDS DXT1 (no alpha) - decreasing each of the resulting file sizes to 682MB. ( I don't touch the prop and 'l' textures). IMHO the resulting textures are perfectly acceptable and I can't imagine that it will do any harm to the FPS - do others do this? Cheers Jont You mean KB instead of MB ;-) for performance reason it could be helpful, have batch file which will do it in one batch ;-) If interested sent me a PM. André
July 19, 201312 yr Author Hi Andre Thanks for your reply - yes of course KB!!! Thanks for your comment. Cheers Jont
July 19, 201312 yr Jont, I went through the agonizing process of doing just that long ago and haven't looked back. Performance is better (less stutters) and they look very good even close up. I do save mine with an alpha channel though since I heard this could cause stutters without them. Todd Formerly Coneman - 900+ ___________________________________________________________ If one ignores the lack of undercarriage, it's actually quite a nice landing.
July 19, 201312 yr Jont, I went through the agonizing process of doing just that long ago and haven't looked back. Performance is better (less stutters) and they look very good even close up. I do save mine with an alpha channel though since I heard this could cause stutters without them. Todd Todd is correct should have added that one ;-) André
July 21, 201312 yr Author Todd and Andre Many thanks for your replies - so DDS DXT 1 with alpha - thanks for the heads up with this. Cheers Jont
July 21, 201312 yr so DDS DXT 1 with alpha This will reduce the color palette by 25%. The effect this has will depend on the individual texture. If you want to use an Alpha, use DXT3. regards, Joe The best gift you can give your children is your time.
July 21, 201312 yr Author Hi Joe That's why I thought DDS DXT 1 - without alpha. I know FS9 was ok with this - would this be a problem in FSX? Cheers Jont
July 21, 201312 yr You only need an Alpha if you want/need reflective or transparent textures. For AI, this is typically not an issue. Most AI have painted on windows and most AI models are non-reflective anyway. Prop textures will need an Alpha. So will lightmaps. The Alpha issue results when a texture with a pure white Alpha (which needs no Alpha anyway) is converted to DXT3 with ImageTool. When I find such textures, pure white Alpha, I convert them to DXT1 w/o Alpha. Half the file size of DXT3. regards, Joe The best gift you can give your children is your time.
July 21, 201312 yr Author Thanks Joe. All this is very similar to FS9. I will go with no alpha. Thanks for your posts. Cheers Jont
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