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deemust

how realistic is 737NGX

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I'm curious to know how realistic is 737NGX in flight behaviour, I just tested the plane by doing TO in various wrong configurations :

 

1. TO with no flaps deployed at all (though the VR are set either at flaps config of 5 deg or 10 deg) and I rotate the plane at VR

2. TO with wrong VR setting by fill in the wrong GW (below the actual GW) and I rotate at the  speed below the requirement VR speed (in other word I rotate the plane before the actual VR requirement)

3. TO with no flaps deployed and rotating the plane before VR

 

Surprisingly I TO smoothly at those wrong configuration

 

My other curious is how realistic actually PMDG simulates 737NGX in stall behaviour, is that just easy to recover the plane from a totally stall situation compared to the realworld counterpart ?

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Suppose  you didnt hear  the take off  warning   sound  when you tried  to take off with the  wrong  settings,  if the  rwy is long  enough  i  gather  the 737  could take off with  no flaps  set  try  doing it  on a short  rwy and see how  you go


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Peter kelberg

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Whether the take off warning sound was audible or not is irrelevant. The OP was referring to the aircraft's behaviour.


Christopher Low

UK2000 Beta Tester

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As real as it gets!


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Forget realistic stall characteristics in FSX or the multi million dollar simulators you may get a chance to fly. Training is done for approach to stall, the data is not available to realistically replicate an airliner in a stall.

 

Regarding your test with the NGX, it seems a little crude and you haven't gone into details like ambient conditions, gross weight etc. As far as I am aware PMDG have accurately replicated the correct stall speeds and stick shaker speeds. Also remember you have a fairly large margin built into Vspeeds.


Rob Prest

 

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More realistic than the default 737...

 

And less then the real thing

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