Jump to content
Sign in to follow this  
mackalex

No Alpha Channel For Windows - PMDG 777 Paintkit

Recommended Posts

Hey guys!

 

The PMDG 777 is a fantastic plane to fly! A whole load of great work definitely shows in the systems quality and graphics!

 

I have one problem with the paintkit though. The alpha channel that comes with the paintkit PSDs for the windows on the fuselage of the 777 does not show the black cutouts for where the windows are. So when the paint is exported into flight sim, the windows are covered in the paint and are not transparent to see inside the cabin. 

 

I am certainly not an expert when it comes to working with Photoshop, but I do know a lot. So I am unsure as to why the alpha channels for the windows are not already prepared.

 

Any help is appreciated!

Thanks!

Alex Makoviecki

Share this post


Link to post
Share on other sites

The alpha channel for cabin windows are located on the cut fuse sections that you paste your main fuse to.

 

Pete Mac Paint

PMDG Graphic Designer

Share this post


Link to post
Share on other sites

I noticed this as well. They also forgot the VC number psd so I had to make my own.

 

From the issue tracking sticky:

 

- Paint kits missing PMDG_777_VC_NNumber.psd file.

  • The fixed downloads are available now from the PMDG website.

John Sturm

Share this post


Link to post
Share on other sites

The alpha channel for cabin windows are located on the cut fuse sections that you paste your main fuse to.

 

Pete Mac Paint

PMDG Graphic Designer

I am aware of that. But the alpha channel on the cut fuse sections does not have the window cut outs. The alpha channel is totally white on those.

Share this post


Link to post
Share on other sites

I am interested in knowing the answer to this as well. Also does anyone know if PMDG uses the alpha channel for glossiness? My engines and tail are painted with a carbon fiber texture and I would like to vary the glossiness in conjunction with the pattern to enhance the effect. 2013-9-12_18-30-43-835.png

Share this post


Link to post
Share on other sites

Take the alpha channel from another DDS livery by PMDG with DTXBMP save as BMP, than open with DTXBP your Fusuelage1 2 3 etc with DTXBMP and import the alpha channel previosly saved this is a trick and works :D

Share this post


Link to post
Share on other sites

If anyone would like re-done fuse cut out layers done by my I'll happily give them the download link - If that's okay obviously.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...