September 11, 201312 yr I have a couple of repaints that when you switch from the cockpit view to the spot plane view the textures become blurry. The only way I know how to fix them is to zoom all the way in then zoom back out. What causes the textures to become blurry and is there anything I can do to spot the blurry textures from happening when switching views??
September 11, 201312 yr This happens because the painter included mipmaps in the textures. Mipmaps are smaller copies of the texture that are included in the texture and are intended to reduce CPU workload when displaying objects far away. Trying to render a 1024x1024 pixel texture on an object that only covers a handful of screen pixels wastes PC resources. You can remove the mipmaps with DXTBmp, which is free and available here- MW Graphics regards, Joe The best gift you can give your children is your time.
September 11, 201312 yr Author So all I need to do is go through the textures with DXTBmp (which I have used before) and un check where it says "Mipmaps include when saving" then re save the texture?
September 11, 201312 yr Hi. It happens when I press the Alt key too. I believe it only occurs on planes where the texture image is made of several files and has something to do with the (messed up) scaling of each different section. As Joe wrote, you can work around it by removing the mipmaps (by unchecking). You won't have to strip them from every texture for the plane-- just the ones that blur when you change view. See here: http://forum.avsim.net/topic/399398-model-surface-causing-textures-to-blur/ Cheers, D
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