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Does PMDG use the Alpha channel for glossiness?

Featured Replies

 Does anyone know if PMDG uses the alpha channel for glossiness? My engines and tail are painted with a carbon fiber texture and I would like to vary the glossiness in conjunction with the pattern to enhance the effect. See below:

 

2013-9-12_18-30-43-835.png

Paul Cordogan

 

   

  • 3 weeks later...
  • Author

bump?

Paul Cordogan

 

   

 

 


The alpha that controls the shine is on the _spec.dds files located in the texture.common200LR folder.

 

Oh, thank you!  Just what I wanted to know also.

  • Author

 

 


Yep. The alpha that controls the shine is on the _spec.dds files located in the texture.common200LR folder.

 

Thanks! No thoughts on my repaint?

Paul Cordogan

 

   

  • Author

 

 


It's a unique design. Looks good :)
Thanks! Even though I trolled for that compliment, I'll take it!

 

 


Looks awesome, very unique, I was actually compelled to type to the URL in

 

Thank you! Haha It's a fictional virtual airline that my brother and I fly, I still havent set up our website but I'll get to it eventually. The digital camo gradient I did on the belly was done manually by selecting each square one by one and deleting them. I looked for a photoshop plugin/brushes/pattern for a while but I couldn't find anything that worked so I ended up having to just do it manually. The carbon fiber texture on the engines and tail was a photoshop pattern I found online. The original reason for the thread is that I want to make the darker squares in the carbon pattern matte finish. I got the idea from my hockey stick (see image below)

 

Warrior-Blade-Patterns.jpg

Paul Cordogan

 

   

Nice Livery!

 

Which livery is the Shinest? I like Shiny and bling! I want the bligiest livery for my PMDG 777.

 

Can I use my CS6 and just increase the Alpha whatever for the livery I have?

Manny

Beta tester for SIMStarter 

  • 9 months later...

I want to get back to this topic...

 

I am playing around with the spec textures. Let's say I want to have the fuselage completely without shine / gloss, what should I be doing. My point is, even if I remove the spec textures completely (from common texture folder, too) the fuselage still is shining... There must be more to it.

 

Sorry I have to edit my post:

There is a texture fallback in the config files, thats why the spec still showed on my 300W even if I deleted the files, because it used the ones of the 200L...

 

If I delete them on the 200L as well, I get a skeleton plane.

 

So how do I have to edit the spec files to get no gloss at all?

cheers,
NiIs U.

AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px

You need to edit the alpha on the spec files. Set it to a solid colour like R254 G254 B254.. lighter = less shine.

 

Thanks John (again)!

 

I actually knew this already, because you told me some time ago. :Peace:

 

BUT there is still very pronounced shine on the fuselage. It's not a big thing, but I want to learn the reason for what I am seeing / not seeing. And honestly, the planes shine to much for my personal liking.

cheers,
NiIs U.

AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px

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