September 19, 201312 yr Does anyone know if PMDG uses the alpha channel for glossiness? My engines and tail are painted with a carbon fiber texture and I would like to vary the glossiness in conjunction with the pattern to enhance the effect. See below: Paul Cordogan
October 4, 201312 yr Yep. The alpha that controls the shine is on the _spec.dds files located in the texture.common200LR folder. Cheers,John TavendaleTextures by Tavers - https://www.facebook.com/texturesbytavers
October 4, 201312 yr The alpha that controls the shine is on the _spec.dds files located in the texture.common200LR folder. Oh, thank you! Just what I wanted to know also.
October 4, 201312 yr Author Yep. The alpha that controls the shine is on the _spec.dds files located in the texture.common200LR folder. Thanks! No thoughts on my repaint? Paul Cordogan
October 4, 201312 yr Thanks! No thoughts on my repaint? It's a unique design. Looks good Cheers,John TavendaleTextures by Tavers - https://www.facebook.com/texturesbytavers
October 7, 201312 yr Author It's a unique design. Looks good Thanks! Even though I trolled for that compliment, I'll take it! Looks awesome, very unique, I was actually compelled to type to the URL in Thank you! Haha It's a fictional virtual airline that my brother and I fly, I still havent set up our website but I'll get to it eventually. The digital camo gradient I did on the belly was done manually by selecting each square one by one and deleting them. I looked for a photoshop plugin/brushes/pattern for a while but I couldn't find anything that worked so I ended up having to just do it manually. The carbon fiber texture on the engines and tail was a photoshop pattern I found online. The original reason for the thread is that I want to make the darker squares in the carbon pattern matte finish. I got the idea from my hockey stick (see image below) Paul Cordogan
October 7, 201312 yr Nice Livery! Which livery is the Shinest? I like Shiny and bling! I want the bligiest livery for my PMDG 777. Can I use my CS6 and just increase the Alpha whatever for the livery I have? Manny Beta tester for SIMStarter
July 24, 201411 yr I want to get back to this topic... I am playing around with the spec textures. Let's say I want to have the fuselage completely without shine / gloss, what should I be doing. My point is, even if I remove the spec textures completely (from common texture folder, too) the fuselage still is shining... There must be more to it. Sorry I have to edit my post: There is a texture fallback in the config files, thats why the spec still showed on my 300W even if I deleted the files, because it used the ones of the 200L... If I delete them on the 200L as well, I get a skeleton plane. So how do I have to edit the spec files to get no gloss at all? cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
July 24, 201411 yr You need to edit the alpha on the spec files. Set it to a solid colour like R254 G254 B254.. lighter = less shine. Cheers,John TavendaleTextures by Tavers - https://www.facebook.com/texturesbytavers
July 24, 201411 yr You need to edit the alpha on the spec files. Set it to a solid colour like R254 G254 B254.. lighter = less shine. Thanks John (again)! I actually knew this already, because you told me some time ago. BUT there is still very pronounced shine on the fuselage. It's not a big thing, but I want to learn the reason for what I am seeing / not seeing. And honestly, the planes shine to much for my personal liking. cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
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