November 4, 201312 yr We have to wait and see. Remember that XP is also not exactly fps friendly and that's 64-bit and what not.. although, it's using opengl... I think dx11 is a better platform, considering 99% of the market is using that for gaming applications. See it's a hit and miss. XP is 64-bit which is what everyone want for fsx/p3d, yet it's using an inferior shader platform. LM has to get rid of all the legacy code, do it properly 64-bit. My assessment is within 2 years, they'll release a 64-bit version. If earlier, the better. The sooner the sim becomes more gpu dependent, the sooner we will observe larger improvements in performance. Then, that Titan or gtx 680 or 780 you just bought, will show it's real power.. let's not forget SLI support. Some folks have SLI arrays that can bring a massive performance increase. FYI- This was a post from WBard over at the P3D forums regarding V2 essentially saying that v2 will use all the GPU you can throw at it. There have also been other posts from the devs stating that SLI will be implemented in an update but not the initial release. V2 will provide many ways to stretch the limits of the most modern GPUs. Get all the GPU you can afford if you want to leverage new features in v2. The goal is to make v2 able to stretch into future GPUs as they continue to be advanced and developed, as we all know the current architecture is CPU bound and upgrading your GPU doesn't make as much of a difference as you would want it to. Paul Cordogan
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