December 12, 201312 yr So I landed in LIPX today in some really heavy fog, visibility <0.1 km. What surprised me was that the FTX Global lights were perfectly visible while the I couldn't see the runway until being 20 ft above it. This is what I saw at 2.4 DME: And this is what I saw when on the runway The visiblity was of course <0.1 km, so the fact that the runway lights aren't visible at 2.4 DME is probably correct. But when on the runway, is the intensity of the lights really supposed to be that low? I don't even have a clue where the taxiways are. In fact, I had to cancel my flight because I literally couldn't get my bearings. I think the FTX Global lights might be completely off here, don't you think? Or is it normal for lights to appear much earlier than the reported visibility? I was at least 3 nm away from the farthest visible lights, while the visibility was obviously only 0.1 km (0.55 nm). Arjen Vandervelde
December 12, 201312 yr Commercial Member Am pretty sure the visible 3d lights is a FSX limitation, another thing broken that worked perfectly fine in FS9.. Rob Prest
December 12, 201312 yr Author Am pretty sure the visible 3d lights is a FSX limitation, another thing broken that worked perfectly fine in FS9.. Which ones are you referring to? The FTX Global lights or the runway lights? I am not sure, but I don't think the lights of the default runways are 3D??? This was a default airport FYI. Arjen Vandervelde
December 12, 201312 yr FTX lights/Orbx lights always ruin the approach to minimums. I can see through the weather with them for some reason. For the Ry lights... you can bump them up a little. Seems you have an opposite problem I was having: http://forum.avsim.net/topic/429006-ry-edge-lights-size/ | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
December 12, 201312 yr A limitation of FS/P3d it seems. One of the main factors in Cat II and III ILS approaches is the airfield lighting and FSX/P3d just doesn't do it. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 12, 201312 yr Not even XP does AFAIK.... the lights in all these sims are either on or off. Most real world airports have different steps of edge lights/centerline/TDZ and approach lighting. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
December 12, 201312 yr This answers the poster's question adequately :ph34r: http://www.youtube.com/watch?v=g185mUtaiSU Listen out for "Echo Whiskey should be the next one on the left!" Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
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