December 15, 201312 yr Yep, the water appearance is not the same as the FSX "blurries" issue. It just looks bad in P3d2. With default V2 water or REX E+ water textures they look by far the worse when you have AF settings on in Inspector, and maybe AA settings as well. I have ALL Inspector settings set to Application Controlled or off and this by far gets the best texture results, especially water textures. Windows 7, sometimes a single change to the outside will cause them.. Very strange. Win 7 here, no blurries ever. Sounds like Win 7 v Win 8 is a red herring for something else in your configuration. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 15, 201312 yr Author Could be.. But there is definitely something askew here.. Read my RAM usage thread.. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
December 15, 201312 yr Wait wait wait wait wait... wait... So you're seeing a difference between 14 and 84 also ? wat ? :Confused: 14 is for non-HT quads (core 1-2-3) and 84 is for HT quads ( core 2-4-6) ...at least that's how it's supposed to work, I know we discussed that P3D doesn't handle this as expected. Regards,Brian Doney
December 15, 201312 yr Author Wait wait wait wait wait... wait... So you're seeing a difference between 14 and 84 also ? wat ? :Confused: 14 is for non-HT quads (core 1-2-3) and 84 is for HT quads ( core 2-4-6) ...at least that's how it's supposed to work, I know we discussed that P3D doesn't handle this as expected. Yep.. Unless there is a logical explanation for the very glaring statistics differences.. I'm by no means a pro at CPU threading and how it all works but it makes no sense to me why 14 lights a fire under my CPU's butt and 84 and Default put it to sleep. I know CPU threading is misunderstood a lot so if there is someone with the knowledge that can explain this I'd be all ears. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
December 19, 201312 yr Yeah.. The strange this is though is that AM 84 / 14 should be close to the same as not touching the cfg at all but there are clear drastic differences Here is about as equal test between all three as I could conduct.. Engine in the plane is off.. I load P3D Wait 3 seconds Un-skew Count to 3 Screenshot... No clouds or traffic etc to skew results.. The scene needs to be in motion to see the differences.. HT is on Default CFG (click to read stats) [JOBSCHEDULER] AffinityMask=84 [JOBSCHEDULER] AffinityMask=14 Am I missing something here? Because unless your having OOM errors, I see no difference or need to change anything in the CFG file because every single one of these pictures looks identical to me.
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