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Blurries [pictures]

Featured Replies

 

 


Yep, the water appearance is not the same as the FSX "blurries" issue. It just looks bad in P3d2.

 

With default V2 water or REX E+ water textures they look by far the worse when you have AF settings on in Inspector, and maybe AA settings as well.  I have ALL Inspector settings set to Application Controlled or off and this by far gets the best texture results, especially water textures.


 

 


Windows 7, sometimes a single change to the outside will cause them.. Very strange. 

 

Win 7 here, no blurries ever.  Sounds like Win 7 v Win 8 is a red herring for something else in your configuration.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author

Could be.. But there is definitely something askew here.. Read my RAM usage thread.. 

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

Wait wait wait wait wait...

 

wait...

 

So you're seeing a difference between 14 and 84 also ?

 

wat ?  :Confused:

 

14 is for non-HT quads (core 1-2-3) and 84 is for HT quads ( core 2-4-6)

 

...at least that's how it's supposed to work, I know we discussed that P3D doesn't handle this as expected.

Regards,

Brian Doney

  • Author

Wait wait wait wait wait...

 

wait...

 

So you're seeing a difference between 14 and 84 also ?

 

wat ?  :Confused:

 

14 is for non-HT quads (core 1-2-3) and 84 is for HT quads ( core 2-4-6)

 

...at least that's how it's supposed to work, I know we discussed that P3D doesn't handle this as expected.

 

Yep.. Unless there is a logical explanation for the very glaring statistics differences..  I'm by no means a pro at CPU threading and how it all works but it makes no sense to me why 14 lights a fire under my CPU's butt and 84 and Default put it to sleep.  I know CPU threading is misunderstood a lot so if there is someone with the knowledge that can explain this I'd be all ears. :)

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

 

Yeah.. The strange this is though is that AM 84 / 14 should be close to the same as not touching the cfg at all but there are clear drastic differences

 

Here is about as equal test between all three as I could conduct..

 

Engine in the plane is off..

I load P3D

Wait 3 seconds

Un-skew

Count to 3

Screenshot...  

 

No clouds or traffic etc to skew results..  The scene needs to be in motion to see the differences.. HT is on 

 

Default CFG (click to read stats)

 

0Y4yJj3.jpg

 

[JOBSCHEDULER]
AffinityMask=84

 

fnlDhXn.jpg

 

 

[JOBSCHEDULER]
AffinityMask=14
 
Gvi314f.jpg

 

 

Am I missing something here? Because unless your having OOM errors, I see no difference or need to change anything in the CFG file because every single one of these pictures looks identical to me. 

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