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Murmur

What I miss from X-Plane 9 in X-Plane 10

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.) More cloud variation and better cloud textures.

 

.) Great depiction of cumulus humilis clouds ("fair weather" clouds), high cirrus and low cirrus clouds.

 

.) Default clouds moving with the wind!

 

.) Better cloud shadows on the ground.

 

.) Better depiction of haze and fog.

 

.) Strobe lights reflections when inside clouds/fog.

 

.) Much better depiction of cities at night from high altitude.

 

.) Great FPS even with sliders maxed and high cloud cover!

 

 

And yes, I know that some of these can be improved with payware add-ons, but it's a pity that these good features have been lost by default X-Plane. :smile:

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I only started playing 10 a bit ago.  You're really saying XP10 has downgraded all of these things from version 9?  That's ridiculous!  

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I only tried XP9 once all the development had stopped and I just HATED IT. It seemed soo wonky and outdated that it just boggled my brain that people actually liked it. Truth be told though now that I have gotten used to XPX, I'm curious as to how XP9 would run with some of my newer ACs.

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I only started playing 10 a bit ago.  You're really saying XP10 has downgraded all of these things from version 9?  That's ridiculous!  

 

Yes, but there's an explanation. Most of these features were lost because in XP10 the weather/cloud system has been completely rewritten (the old clouds were non-volumetric). The new system clearly needs further improvements.

 

The fog is being worked on given the huge complaints about it.

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.) Great FPS even with sliders maxed and high cloud cover!

 

... yes sure,and please also "square the circle" :biggrin: ... well, you know, you can't have the cake and eat it ...

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... yes sure,and please also "square the circle" :biggrin: ... well, you know, you can't have the cake and eat it ...

 

Let's say that the new cloud system does not justify its much heavier performance hit, when judged on the base of how it depicts clouds, compared to the old one. :smile:

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