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robschofield

Shockwave lights on AI aircraft

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Steve

 

Noticed an issue tonight having had a few problems with these lights in the most recent build. When you enable "DX10 Compatible Lights" which prompts all the effect file conversions, there are a number of the shockwave lights which the fixer does not amend, including most of the landing lights (it does amend all the strobe and NAV lights) - the most commonly used one which is not amended is fx_shockwave_landing_light. Is there a reason why certain effects are excluded from conversion?

 

Regards

 

Rob


Update - I think the issue I am observing is purely the main texture on the light not being visible from certain angles - sure this problem was mentioned before in relation to ORBX/UTX lights.

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I will look after the holidays, it is meant to convert all lights that might benefit.

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Thanks Steve

 

Upon further investigation, the only apparent change that the fixer makes to the shockwave lights it does convert is to change the Face = 1,1,1 to Face = 1,0,1 in particles 9 and 10. In the ones that it does not convert, the Face setting is already 1,1,1.

 

I think it has something to do with what other objects are being displayed concurrently and the types of texture attached to them.

 

Have a good Xmas

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Relating to this I also don't see navigation lights in multiplayer on Vatsim

in DX9  they're clearly visible in very realistic distance of up to 25 miles in DX10 I don't see them at all. (?)

I wish it was working properly.
TH
mike

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