December 24, 201312 yr Steve Noticed an issue tonight having had a few problems with these lights in the most recent build. When you enable "DX10 Compatible Lights" which prompts all the effect file conversions, there are a number of the shockwave lights which the fixer does not amend, including most of the landing lights (it does amend all the strobe and NAV lights) - the most commonly used one which is not amended is fx_shockwave_landing_light. Is there a reason why certain effects are excluded from conversion? Regards Rob Update - I think the issue I am observing is purely the main texture on the light not being visible from certain angles - sure this problem was mentioned before in relation to ORBX/UTX lights.
December 26, 201312 yr Commercial Member I will look after the holidays, it is meant to convert all lights that might benefit. My FSX Analysis Blog
December 26, 201312 yr Author Thanks Steve Upon further investigation, the only apparent change that the fixer makes to the shockwave lights it does convert is to change the Face = 1,1,1 to Face = 1,0,1 in particles 9 and 10. In the ones that it does not convert, the Face setting is already 1,1,1. I think it has something to do with what other objects are being displayed concurrently and the types of texture attached to them. Have a good Xmas
January 2, 201412 yr Relating to this I also don't see navigation lights in multiplayer on Vatsim in DX9 they're clearly visible in very realistic distance of up to 25 miles in DX10 I don't see them at all. (?) I wish it was working properly.THmike Sim,PC, monitor,prescription glasses, chair.
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