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Gordon Hutchison

FTX Global 3d lights radius

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Hi guys,


Does anyone know if there is a way to extend the radius of the 3d lights in FTX Global; see my screenshots below - the radius of the visible lights just seems far too close.


Is there a setting I have set too low or is this just a limitation of the tech?




Running FTX Global v1.20 on Prepar3d v2





In this shot you can see the airport (UK2000 Edinburgh) illuminated ahead of me - making the gap between the Orbx 3d lights radius and other scenery more noticible



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I'd like to know as well. I think its wayy to small. FSX has a higher radius.

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I believe that all of the FTX Global lights are autogen objects (including the vector street lights). The visible distance for autogen objects are controlled internally, within the FSX scenery engine code. As far as I know, there is not much we can do about it. It's too bad, I wish we could increase the visibility distance!





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